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by SirMaverick
23 Oct 2017, 00:01
Forum: Help & Bugs
Topic: unable to use libunitsync (104.0)
Replies: 6
Views: 706

Re: unable to use libunitsync (104.0)

abma wrote:thats a really weird error. is springlobby self-compiled? if so, did you upgrade your os? if so, did you try to recompile springlobby?
Yes, self-compiled. Recompiled springlobby doesn't change anything.

I tried with a second PC with Debian 9 64 bit installation. No problem there.
by SirMaverick
14 Oct 2017, 09:15
Forum: Help & Bugs
Topic: unable to use libunitsync (104.0)
Replies: 6
Views: 706

Re: unable to use libunitsync (104.0)

Just curious why you use a self built spring and unitsync ? I always did that. I used to debug the engine quite a lot. Downloaded 104.0 spring and unitsync works good for me in flobby. As a workaround you can config your 104.0 flobby spring profile to use your spring exe and the downloaded 104.0 un...
by SirMaverick
14 Oct 2017, 09:03
Forum: Help & Bugs
Topic: unable to use libunitsync (104.0)
Replies: 6
Views: 706

Re: unable to use libunitsync (104.0)

are you mixing self compiled (103.0) and official builds (104.0)? No. I setup a user that had only 104.0 installed. which version of unitsync does it try to load when it crashes? 104.0 springlobby loads all found unitsync at start. also its not clear whats in the output of the backtrace. could be a...
by SirMaverick
13 Oct 2017, 20:18
Forum: Help & Bugs
Topic: unable to use libunitsync (104.0)
Replies: 6
Views: 706

unable to use libunitsync (104.0)

I can join 103.0 games without problems. I use flobby and compiled spring myself under Debian jessie (32 bit). Running spring 104.0 directly and watching a demo works. Trying to join a 104.0 game freezes flobby (showing dialog box with no text). When starting Flobby a dialog box opens saying: "probl...
by SirMaverick
13 Feb 2015, 15:24
Forum: General Discussion
Topic: About moderator policy
Replies: 63
Views: 6859

Re: About moderator policy

darklord42 wrote:
The active moderators {Flozi, gajop, Silentwings, Beherith} will never ban the offending posters {Forboding Angel, smoth} no matter what.
Anything else we should read again?
The rest of the thread to see, that this is a lie.
by SirMaverick
07 Feb 2015, 14:56
Forum: Community Blog
Topic: [website] https enabled for springrts.com!
Replies: 41
Views: 10300

Re: [website] https enabled for springrts.com!

https is optional but very likely this will change in the future, but there is no concrete plan for that yet.
Very good.
any suggestions?
You could also use https://www.letsencrypt.org/ as CA once it's available.
by SirMaverick
07 Feb 2015, 14:40
Forum: Feature Requests
Topic: Add +1 button to individual forum posts
Replies: 6
Views: 1004

Re: Add +1 button to individual forum posts

If implemented, then please use shariff (or something like that), to avoid compromising the privacy of every forum reader.

https://github.com/heiseonline/shariff
by SirMaverick
20 Nov 2014, 03:41
Forum: Infrastructure Development
Topic: lobby server<->client protocol encryption
Replies: 40
Views: 5564

Re: lobby server<->client protocol encryption

Clients should save the public key to signal changes to the user (either by server change or MITM attack).
by SirMaverick
17 Nov 2014, 05:16
Forum: Lua Scripts
Topic: Message to team / players
Replies: 6
Views: 1055

Re: Message to team / players

Just for understanding, i have the following code: Spring.SendCommands("say a: hello allies") Spring.Echo ("Echo") but the first to appear ingame is Echo. Why? Echo is executed immetiately. It's like local println/printf. SendCommand is a (synced) command that is (therefore) first send to the serve...
by SirMaverick
22 Apr 2014, 13:50
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 2647

Re: OpenSSL alternative(s)

i was told, long before this incident, and now again, that OpenSSL code is very ugly. nobody wants to read and try to understand it, which makes stuff like this incident much easier/more likely to happen. in other words, whether you believe that this was a deliberately implemented, or an accidental...
by SirMaverick
17 Jan 2014, 17:29
Forum: Help & Bugs
Topic: Why single thread is en of spring for me
Replies: 118
Views: 12417

Re: Why single thread is en of spring for me

No. One side is upset that someone is breaching the terms of GPL and the other side is constantly making excuses for why he's breaching the terms of the GPL. If the discussion was about a fork of spring that extended a feature that the official branch has abandoned nobody would have to lock threads...
by SirMaverick
05 Jan 2014, 16:46
Forum: Help & Bugs
Topic: ** Server ** Timeout assumed, disconnecting
Replies: 31
Views: 3512

Re: ** Server ** Timeout assumed, disconnecting

Within the last few months I had one time out (no data for 60s).
by SirMaverick
03 Jan 2014, 20:05
Forum: Lobby Clients & Server
Topic: Protocol description clarification
Replies: 3
Views: 590

Re: Protocol description clarification

p4wl wrote:Reading the introduction, i assumed there should be a TAB after mapHash.
As you quoted the protocol description, sentences are separated from each other by tabs. A sentence following a word is therefore separated by space.
Funny fact: this way you cannot have words after sentences.
by SirMaverick
29 Dec 2013, 03:32
Forum: Off Topic Discussion
Topic: Any Spring-Breaker on the CC-Congress in Hamburg?
Replies: 14
Views: 1364

Re: Any Spring-Breaker on the CC-Congress in Hamburg?

What is this CC congress? A conference held each year organized by the Chaos Computer Club. This club is (among other things) political active to fight things like data retention laws, support net neutrality etc. There are several thousand people attending the conference. You can watch the streams!...
by SirMaverick
29 Dec 2013, 03:23
Forum: Lobby Clients & Server
Topic: Primer on "pool" vfs used for downloading mods
Replies: 4
Views: 713

Re: Primer on "pool" vfs used for downloading mods

I noticed that when springlobby downloads a new mod, it doesn't put the .sdz file under my datadir in /mods or /games. Instead, it seems to break these files up into some kind of mysterious VFS/DB structure under the "pool" directory. (Is this correct?) Yes. This download system is called rapid. It...
by SirMaverick
28 Aug 2013, 15:07
Forum: AI
Topic: Noob help with lua ai
Replies: 21
Views: 3153

Re: Noob help with lua ai

line 1 is a call in (event/function)? Yes. line 2 is basically for each team as key (_) value (t) . See http://springrts.com/wiki/Lua_SyncedRead#Teams GetTeamList returns an array. The ipairs iterates through it. Each time you have an index and a value. Variables call "_" are ignored, you are decla...
by SirMaverick
16 Jun 2013, 21:16
Forum: Ingame Community
Topic: [Fixed] MagnesiumRelay does not start (exit status 127)
Replies: 13
Views: 2809

Re: MagnesiumRelay eats itself before a game starts (status

abma wrote:

Code: Select all

127 is reserved for "command not found"
autohost is wrongly configured it seems...
Libraries were updates so the server didn't start anymore. Fixed now.
by SirMaverick
19 Apr 2013, 16:04
Forum: Engine
Topic: RevisionNinja has gone!!
Replies: 18
Views: 2748

Re: RevisionNinja has gone!!

by SirMaverick
19 Apr 2013, 16:01
Forum: Off Topic Discussion
Topic: Moderation is best in moderation (split)
Replies: 14
Views: 2456

Re: Moderation is best in moderation (split)

http://springrts.com/phpbb/viewtopic.php?f=1&t=6693 wrote:Private disputes and disagreements should remain between those they concern directly. Public disruptions regarding private matters can be considered intentional and warrant discipline. This includes discussing and contesting moderators' actions regarding you.

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