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by MR.D
07 Apr 2010, 07:58
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593871

Re: Random WIP

Nobody is saying that 3 leged machines can't move. We're saying that its not practical, and also that its quite obvious that no matter how you do it, a fixed joint tripod is slow as shit compared to bipedal or quadripedal movement. The only sensible tripod is the Halflife hunter, or the War of the W...
by MR.D
06 Apr 2010, 20:43
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593871

Re: Random WIP

looks slow..

The rest of it is a pretty nice mech, I just dislike strongly the trileg config.

Its a balanced setup, but I can't imagine that mech moving faster than a slow crawl with 3 legs.
by MR.D
29 Mar 2010, 16:57
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 19084

Re: ANN: OBJ model format support

Well other than not having a newer .s3o exporter for 3dmax and not being able to get models exported.. I still like having upspring though, it gives a pretty decent preview of the model for doing quick fixes with a .s3o ect... Having the objects being reversed on x is a pain sure, but having somethi...
by MR.D
29 Mar 2010, 13:04
Forum: Art & Modelling
Topic: Missing plugin for 3DSMAX Export to S3O
Replies: 17
Views: 1954

Re: Missing plugin for 3DSMAX Export to S3O

Far as I know, it was only updated to work with Max-6&7 :shock:
by MR.D
29 Mar 2010, 13:02
Forum: Art & Modelling
Topic: ANN: OBJ model format support
Replies: 120
Views: 19084

Re: ANN: OBJ model format support

Whats the advantage of using .obj instead of .s3o?
by MR.D
28 Mar 2010, 14:05
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593871

Re: Random WIP

Guessmyname If you're using Max, I had this same problem when I exported my Core Commander model. What you have to do, (and yes its a pain in the ass) Write down the origins x/y/z of each object and its name for reference on some graph paper or something similar. Create by key entry any new object u...
by MR.D
24 Mar 2010, 13:12
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 52565

Re: S:44 Dump

yeah, nice work on those redos.

A good contrast with strong outlines can be the difference between mud or marvelous.
by MR.D
16 Mar 2010, 12:04
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

I already tried using a couple of different ways of putting some kind of pivot in the wing that would look more realistic, but each way added polies beyond my limit for the unit. When it comes to angled cuts, it starts getting tricky to line up angles when it folds up, so the more complex it gets th...
by MR.D
15 Mar 2010, 04:42
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

tweaks + wings. I didn't drastically change anything, but I make the neck area, streamlined the cockpit, and angled the engine intake area to closer match the OTA angles there, and overall made it a bit more aggressive looking. The wings will pull into the main chase up to where the cutouts are, as ...
by MR.D
14 Mar 2010, 03:05
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

Yeah, I noticed alot of animal resemblances with quite a few units. Fink reminds me of a Pterodactyl or something, Peeper resembles a Moth. I have a hard time believing that the presence of a cockpit area is a bad thing, it can just as easily be a sensor package within. The OTA Weasel Cinema and gam...
by MR.D
13 Mar 2010, 14:34
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

Starting on the FINK scout plane.

Have to make my own wings yet, still using the original just as a placeholder for the moment to keep scale.

394 triangles.


Image
Image
by MR.D
13 Mar 2010, 14:13
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593871

Re: Random WIP

The knee's 4 cylinders probably have as much poly as the entire rest of the model, could be worked out better in that area.
by MR.D
09 Mar 2010, 15:58
Forum: Modelling & Texturing Tutorials & Resources
Topic: Kaisers Lego Thread - Lego v2 Released
Replies: 181
Views: 32598

Re: Legos - a kit to create unit models quickly and easily.

I gotta say, this is pretty darn cool.

Now you just gotta make a couple more so a complete faceoff army can be made 8)
by MR.D
08 Mar 2010, 22:43
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

Thats a pretty big limitation with the .s3o format then... I'll get this released then with all 6 fanblades set 0(north), and whoever scripts it will have to remember to orient the blades. Y axis b1 0(north) b2 -60(northwest) b3 -120(southwest) b4 +60(northeast) b5 +120(southeast) b6 +180(south) Mai...
by MR.D
08 Mar 2010, 21:37
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

OK, everything is finished on the model guys. I need some help though with the fan blades before I release this though. I'm using the Euler Upspring version to compile the model, and am having some difficulty with the blade objects holding their position. Basically I'm using 1 blade object, then clo...
by MR.D
07 Mar 2010, 23:44
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

sexy
whats that from?
by MR.D
04 Mar 2010, 20:43
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

Yeah those details will wash out fast on it, even the teamcolor will be hard to pickup at average gameplay zoom, that doesn't mean there is less effort to put into it though :-) With the blades it would still be neat for landing/repair and when it flies away from the Construction lab, its those litt...
by MR.D
04 Mar 2010, 01:55
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

btw, I have the bladewing's fan blades setup for variable pitch. I was wondering if it would tax a game too much if the final unit was able to use the feature, as it ascends/descends for the blades to change angle via script. Its not like it will make a huge difference if that gets left out, but jus...
by MR.D
25 Feb 2010, 18:49
Forum: Art & Modelling
Topic: CORE T-1 Aircraft
Replies: 44
Views: 4806

Re: CORE T-1 Aircraft

AF is right, which is why I initially wanted to do a pivoting fanpod for Helicopter pitch/roll characteristics. That would keep the fan level while the airframe was aiming at targets for combat or flight or both, but it was costing me too many polies for what the model needs to be. Almost all gunshi...
by MR.D
25 Feb 2010, 03:48
Forum: Art & Modelling
Topic: CORE T1 Aircraft factory
Replies: 38
Views: 3692

Re: CORE T1 Aircraft factory

Yeah that looks pretty much spot-on now, nice work. You've even got the resource ports seating into the base and nanopod :P, thats pretty cool. How do the big doors look though, did my sequence #'s help keep it from clipping into the inside of the box like it was?, that was a pain for me even when I...

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