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by MR.D
22 Apr 2011, 19:40
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Doesn't matter what engine or what game you using.. Anything 3d should always be as low polygons as possible. Especially with Normal map support, there is an incredible amount of details you can make just with the texture layers which free up alot of resources that could be used to render more units...
by MR.D
20 Mar 2011, 18:52
Forum: Map Creation
Topic: 3d model to greyscale heightmap
Replies: 11
Views: 5573

Re: 3d model to greyscale heightmap

I thought I remember Picasso doing a few maps like that, maybe he can help out.
by MR.D
20 Feb 2011, 11:58
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

bobthedinosaur wrote:those are 3 good looking mechs, but whats up with that cavedog looking poser in the background?
yeah, use a real commander model. (wink wink)
by MR.D
15 Feb 2011, 02:04
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Way too CORE looking to replace the vanguard. Pretty nice though overall. Might need some small reworking on the legs though, where each leg is (Hip area) would need to be able to rotate a few degrees forward and back so they can pivot to get a proper walking animation. Ya know, so each leg isn't ju...
by MR.D
22 Jan 2011, 11:53
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Hammer needs a complete redesign IMO.

Everything else looks pretty darn nice.
by MR.D
11 Jan 2011, 13:47
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Would you guys mind if I locked & stickied this thread and started a new Random WIP thread?

Just thinking of how tedious it would be to find posts in the middle since this thread is freaking huge..
by MR.D
06 Dec 2010, 22:54
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

In his defense, aircraft carriers in TA weren't transports or mobile factories for deploying aircraft so the lack of any kind of internal elevator isn't needed, In TA Carriers were just mobile repair pads and antinuke defense for support during fleet beachhead assaults. IMO the deck of the carrier i...
by MR.D
06 Dec 2010, 09:06
Forum: Balanced Annihilation
Topic: What happened to that new model innitiative?
Replies: 44
Views: 3858

Re: What happened to that new model innitiative?

I gave up, lost interest in the RTS thingy.. and its hard to keep making stuff for a game when its not inspiring you as much anymore.

That.. and I freaking hate texturing.. its my #1 bottleneck.
by MR.D
04 Dec 2010, 13:27
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Stug?
by MR.D
05 Oct 2010, 20:23
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

I would use a plane object for the sails and rigging honestly. Use a 2 sided plane and just use texture with Alpha for the rigging, and script swap for 4-5 different sails for motion of them billowing in the wind. Swap out the sail objects just like what myself and others have done with Tank Treads ...
by MR.D
04 Sep 2010, 23:00
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

The difference is so subtle that its hard to tell between the snapshots.
by MR.D
11 Jun 2010, 09:10
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 14973

Re: Core t2 bots

The Construction bot and the CAN could be better IMO. Conbot looks too much like a fatty ATST, and doesn't really resemble the original. With the CAN, I really liked the Cinema version of it that has more of a rounded curvy look something like a fatman with beerkeg arms. http://springrts.com/phpbb/d...
by MR.D
29 May 2010, 02:15
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 9679

Re: Core T1 Kbot remake

Well done Beherith, your Kbots really turned out great.

Now you just gotta make a sexy lab together for them to call home :-)
by MR.D
27 May 2010, 05:50
Forum: Art & Modelling
Topic: Awesome, FREE modeling application
Replies: 35
Views: 4017

Re: Awesome, FREE modeling application

Perfect program to build a normal map model with, also for organic objects and characters.

Looks interesting.
by MR.D
16 May 2010, 03:29
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Textures looks fine Behe.
And yeh, texturing can be the most demanding of all the processes when making any model.

As far as the units go, nice job.

Only 1 gripe, the AK? looks maybe a bit too much like the Pewee with the boxy head section, might be hard to tell them apart.
by MR.D
10 May 2010, 23:06
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

Definately.

That gunship is a sweet design, but the fans don't even look big enough to achieve a hover, they look very underpowered for such a large airframe.

The outermost segment of the dome would make a more appropriate radius edge for the fan and duct.
by MR.D
19 Apr 2010, 20:58
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

The Jeffy model looks pretty nice overall, a little more attention to the cockpit area wouldn't hurt.

Something like a rollcage or headlamps would add in some more character to it.
by MR.D
19 Apr 2010, 20:54
Forum: Art & Modelling
Topic: How many polys does a model typically have?
Replies: 4
Views: 581

Re: How many polys does a model typically have?

Caydr did a test a long time ago, and he found that Spring itself can have a huge poly limit before it actually starts impacting video performance. The slowdowns in this game are mostly with the pathfinding system and code aspects of the engine. Reasonably you should try to keep polycounts as low as...
by MR.D
13 Apr 2010, 15:50
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 23601

Re: Balanced Annihilation V7.12

Tier 2 bombers were a sight to behold in OTA.

Bombs everywhere, and laser blasts from their turrets everywhere :D
by MR.D
13 Apr 2010, 15:47
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 593899

Re: Random WIP

yeah, thats alot of surface area to cover, mirrored or not.

Looks good as a start, after some preshading and edge highlighs should be sweet, can't wait to see the finished product.

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