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by MR.D
05 Jan 2006, 11:01
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

If yo have Adobe Photoshop, there is an Nvidia made plugin that lets you save to .dds and convert any picture to that format. There are alot of special settings for what type of dds you want to make, whether you want dxt1(no alpha/1bit alpha), dxt3 (explicit Alpha) channels, dxt5 (interpolated alpha...
by MR.D
04 Jan 2006, 17:52
Forum: Map Creation
Topic: creating a .sd7 file
Replies: 23
Views: 2199

When using 7zip to pack your map files, make sure that there is a base folder named "maps" then put your map files within this folder. To save it as .sd7 instead of using the default .7zip extension, rename the filename so that it has .sd7. And you should be good to go, drop it in your Spring/maps f...
by MR.D
02 Jan 2006, 23:24
Forum: Map Releases
Topic: .:MAP:. The Rockies_V2
Replies: 7
Views: 891

yes, metal is now balenced per each side so that neither 1 half will have a distinct advantage in resources. I also smoothed out the height map allowing for much easier travel over the entire map and into highground areas. There is nowhere that a Kbot can't go, and only the highest peaks and forts a...
by MR.D
02 Jan 2006, 15:20
Forum: Map Releases
Topic: .:MAP:. The Rockies_V2
Replies: 7
Views: 891

.:MAP:. The Rockies_V2

Aerial high def photo created map of the Colorado rocky mountains. I have updated the map with fixed Height and Metal, and its now a sweet map for balence as well as looks. Its best suited to a 3v3 East vs West, many styles and units will be able to be deployed in this map. Its in .sd7 format and I'...
by MR.D
02 Jan 2006, 03:52
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

Guys quit making random guesses, post your infolog.txt and demos from the last game played that crashed.
Please.
We need to help Caydr fix this and really this is the best way to do so.
by MR.D
02 Jan 2006, 03:42
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

Number of damage types: 36 TA Spring 0.67b3 Using script Commanders Using script Commanders Player mayday joined as 0 Player MRD joined as 1 Player V_Lenz joined as 3 Player jensgb joined as 2 MRD added point: Start 1 mayday added point: Start 0 Player Aun joined as 4 <mayday> Allies: ima try rushi...
by MR.D
01 Jan 2006, 19:06
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

I've also been experiencing alot of games crashing, as well as my own client in 1.32.

Its about 50/50 so far, typically a game will crash early or not at all it seems, usually while players are still using LVL1.
by MR.D
30 Dec 2005, 06:37
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

K, well I just tried out the Deflector Shield building since the 1.31 changes, and to be honest.... now its pretty well useless. I just got done playing a game where I had 3 Deflectors triangulated around my central resources in my base, shot after shot wouldn't even be veered away from the very cen...
by MR.D
30 Dec 2005, 03:17
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 88838

Nano towers build speed seems fair to me, it is quicker than before and still slow enough to stop walls of nano from being created. They're still more beneficial than building 20 farks/necros/freakers const units blah ect.. The Kraganath doesn't seem excessively overpowered when compared to units of...
by MR.D
26 Dec 2005, 06:51
Forum: General Discussion
Topic: DGun Movie
Replies: 1
Views: 539

Well here is mine, its on River Dale, using AA-1.3

I used my commander to stop a sumo and about 15+ Morties, they're all clustered together making a nice series of explosions. FF the demo untill about 26 minutes, the Dgunning is at 27 minutes into the demo.

http://mrd.str8-6.com/files/Mrdgun.zip
by MR.D
02 Oct 2005, 09:20
Forum: General Discussion
Topic: Weiner Rushing
Replies: 75
Views: 5273

The cause of all the BS and easy tactics is from the alterations from OTA, and its good balence system between Core and ARM. OTA made ARM and CORE equals through diversity, and it worked because Cavedog knew wtf they were doing, and once they had everything where they wanted it, THEY LEFT IT ALONE. ...
by MR.D
30 Aug 2005, 02:13
Forum: Help & Bugs
Topic: Trouble Logging into the new TASC client 1.4
Replies: 11
Views: 1016

Trouble Logging into the new TASC client 1.4

Since the autoupdate to TASC 1.3 to the updated 1.4, I either "Can't connect to server" or "bad password/login info"

What gives??
Anyone else experienceing this?? whats going on?
by MR.D
28 Aug 2005, 22:55
Forum: Map Releases
Topic: (MAP RELEASE) The Rockies
Replies: 7
Views: 942

I am going to go back and re-adjust the metal map, I've finally gotten a chance to play a descent sized game and the metal is off a bit giving one side the advantage, which is unfair. I'll rework the map and update the files soon. But in the meantime, its a damn fun map, and a different than the oth...
by MR.D
28 Aug 2005, 16:41
Forum: Map Creation
Topic: Converting to .sd7 or.sdz (help)
Replies: 4
Views: 802

k, thanks for the help guys, as a gift I give you back a map.
Check out the Rockies map.
by MR.D
28 Aug 2005, 05:08
Forum: Map Releases
Topic: (MAP RELEASE) The Rockies
Replies: 7
Views: 942

(MAP RELEASE) The Rockies

This is my first spring map, hope you guys enjoy it. Its intended for a 2v2 or 3v3 east vs west. *TEMP DOWNLOAD* Rockies.zip http://mrd.str8-6.com/files/Rockies.jpg http://mrd.str8-6.com/files/rk5.jpg http://mrd.str8-6.com/files/rk4.jpg http://mrd.str8-6.com/files/rk3.jpg http://mrd.str8-6.com/files...
by MR.D
28 Aug 2005, 02:51
Forum: Map Creation
Topic: Converting to .sd7 or.sdz (help)
Replies: 4
Views: 802

Converting to .sd7 or.sdz (help)

Guys I finally got my first map together and working, its in the new format and it runs good. I have 2 small problems though. #1. I have way to many trees showing up for some reason #2. I don't know how, or what program to use to compile the map files into a .sd7 or .sdz format The trees aren't real...
by MR.D
06 Aug 2005, 22:11
Forum: Map Creation
Topic: (HELP PLZ) Remade Core Prime CC 3.1 map
Replies: 17
Views: 2109

I said I didn't get the .smt or .smf files out of the compress when I ran Sharpmap, so I must be missing something. all I got from running sharpmap was the .sm2 file, then I had to copy and rename the metalheck.smd because the map properties are so similar. From there I don't know what to do. so the...
by MR.D
06 Aug 2005, 13:47
Forum: Map Creation
Topic: (HELP PLZ) Remade Core Prime CC 3.1 map
Replies: 17
Views: 2109

The map is all in greyscale, I used the old textures for metal from TA that I could find, set them all to greyscale then back to 24bit rgb for the .bmp. there shouldn't be any color in the map. I can't see trees or grass in anymaps with TA spring as a matter of fact tho. any suggestions as to why it...
by MR.D
06 Aug 2005, 13:22
Forum: Map Creation
Topic: (HELP PLZ) Remade Core Prime CC 3.1 map
Replies: 17
Views: 2109

(HELP PLZ) Remade Core Prime CC 3.1 map

I read through the tutorials on how to make maps and got flashbacks of how much fun I had playing Core Prime. SO I remade the map. I am using Sharp map to compile the pieces. I have a 4096x4096 texture map made, a 513x513 greyscale map for height, a 513x513 redmap for metals. which is all I needed a...

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