Search

Search found 962 matches

by Decimator
11 Oct 2008, 02:22
Forum: Off Topic Discussion
Topic: Fantastic contraption
Replies: 94
Views: 9793

Re: Fantastic contraption

I dislike this thing, the wood rods go through other objects too easily.
by Decimator
10 Oct 2008, 02:25
Forum: Off Topic Discussion
Topic: What are you doing with your money?
Replies: 58
Views: 3397

Re: What are you doing with your money?

Platinum is looking like a tasty option at the moment. I doubt it'll be this low again for a very long time.

Image
by Decimator
06 Oct 2008, 19:32
Forum: Off Topic Discussion
Topic: What are you doing with your money?
Replies: 58
Views: 3397

Re: What are you doing with your money?

Hoi wrote:
Decimator wrote:Look at it this way, you can brag that you bought a thousand shares of something. One of my co-workers bought a thousand shares of Lehman stock at 30 cents a share. He made 62 dollars. :P
each?^^
No, total. :P
by Decimator
06 Oct 2008, 18:24
Forum: Off Topic Discussion
Topic: What are you doing with your money?
Replies: 58
Views: 3397

Re: What are you doing with your money?

Look at it this way, you can brag that you bought a thousand shares of something. One of my co-workers bought a thousand shares of Lehman stock at 30 cents a share. He made 62 dollars. :P
by Decimator
04 Oct 2008, 22:38
Forum: Map Releases
Topic: New Maps - Tau10 and Tau10Dry
Replies: 21
Views: 1396

Re: New Maps - Tau10 and Tau10Dry

Any chance of a 24x24 version?
by Decimator
30 Sep 2008, 18:40
Forum: Game Development
Topic: [Mod] - Final Outcome
Replies: 26
Views: 1893

Re: [Mod] - Final Outcome

Well, if you're going to be doing yet another TA mod, what niche is this going to fill? We have BA for the competitive types and the incumbent mod, CA for the fast gameplay and new ideas, and NOTA for the slow, methodical gameplay. In order for this to get played, it will have to stand out. What is ...
by Decimator
27 Sep 2008, 18:02
Forum: Game Development
Topic: [Mod] - Final Outcome
Replies: 26
Views: 1893

Re: [Mod] - Final Outcome

Being forced to upgrade existing buildings rather than being able to build advanced buildings directly seems like it would add unnecessary micromanagement to the game. I just think that reclaim a mex to build an adv mex is strange and could be tweaked :-) Well, just keep in mind the game effect it ...
by Decimator
27 Sep 2008, 17:49
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 45149

Re: P.U.R.E. 0.8 RC3

The overmind commander should produce some manner of materials. I ended up screwing myself because I built a factory first. Bit of an unnecessary noob trap.
by Decimator
27 Sep 2008, 05:53
Forum: Game Development
Topic: [Mod] - Final Outcome
Replies: 26
Views: 1893

Re: [Mod] - Final Outcome

Malonium seems interesting, seems to be basically a prerequisite for superweapons? You said you'd have faster teching. Faster than what? CA? NOTA? How long do you want games to normally last? Making metal spots dry up is just not wise, in my opinion. That sort of system would lead to stagnation. Why...
by Decimator
27 Sep 2008, 00:33
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 45149

Re: P.U.R.E. 0.8 RC3

I do have some other balance input. Is it supposed to be so hard to raid a resistance player? I've found that it takes a long time to kill anything of value they have, from the ancient devices to their factories.
by Decimator
26 Sep 2008, 03:54
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 45149

Re: P.U.R.E. 0.8 RC3

Yeah, last time I played somebody who used those things, I couldn't approach. I ended up having to bombard him to death with 4 SPC.
by Decimator
26 Sep 2008, 00:48
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 45149

Re: P.U.R.E. 0.8 RC3

Is it in that high of demand, PXTL? I've already built a script to modify fbi files that works quite nicely. If people actually want it, I'll post it around here somewhere.
by Decimator
23 Sep 2008, 18:50
Forum: Art & Modelling
Topic: Logo guidelines clarification
Replies: 24
Views: 1774

Re: Logo guidelines clarification

Af, people enjoy flouting ridiculous rules and waving it in the rulemonger's face.
by Decimator
21 Sep 2008, 03:33
Forum: Map Creation
Topic: mapconv
Replies: 348
Views: 18173

Re: mapconv

What are the sizes in pixels for the bitmaps?
by Decimator
20 Sep 2008, 22:02
Forum: Off Topic Discussion
Topic: Image; rock, paper scissors....
Replies: 782
Views: 51125

Re: Image; rock, paper scissors....

I beg to differ.

Image
by Decimator
19 Sep 2008, 18:26
Forum: Off Topic Discussion
Topic: Image; rock, paper scissors....
Replies: 782
Views: 51125

Re: Image; rock, paper scissors....

manored wrote:Well good to know I can trust the teachings of my naval warfare game :)

Except for the island-annihilator weapons I suppose :)
Actually, those are real too. They're called thermonuclear weapons.
by Decimator
18 Sep 2008, 18:17
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 45149

Re: P.U.R.E. 0.8 RC2

You could try using filefront as a mirror. It works for most people.
by Decimator
10 Sep 2008, 06:21
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 190499

Re: NOTA 1.49

#1 a static commander is static meaning he is limited to his radius and cant do anything most of the game. The commander works all game in NOTA. If it isn't, you're doing it wrong. #2 it means ur base always has some protection and the commander can usually cover a lot of the base especially at sta...
by Decimator
08 Sep 2008, 18:38
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 190499

Re: NOTA 1.49

Again, why not have a static commander?
by Decimator
02 Sep 2008, 18:26
Forum: Map Releases
Topic: New map - Alpine way
Replies: 33
Views: 4376

Re: New map - Alpine way

The version 2 is quite slow to load. Did you pack it with 7zip as a solid archive? If so, make a version 3 with solid archive turned off.

Go to advanced search

cron