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by Maelstrom
04 Sep 2007, 11:08
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 579564

In this thread we talk about 3d models. *img* Needs.. something more. Not keen on the barrel, esp since it fires a ballistic projectile and not a laser. Needs something on the front. Try shaping the front of the treads down a little, and making the body of the tank less flat over the top. It has bu...
by Maelstrom
04 Sep 2007, 11:04
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 1991

Hmm, this is being quite difficult... I tried using AllowCommand, but that presents its own difficulties I didnt think of before, namely the build range issue, plus possible issues with queued orders. So I tried using UnitCreated. The plan was to check if, when a unit is first started, there is enou...
by Maelstrom
04 Sep 2007, 07:03
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 1991

Ok give us a few minutes, Ill see what I can put together.
by Maelstrom
04 Sep 2007, 05:42
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 1991

I can make something if your willing to have CC-SA work, not GPL work in your mod.
by Maelstrom
02 Sep 2007, 13:17
Forum: General Discussion
Topic: New mod info website (another one)
Replies: 101
Views: 7644

What he means TradeMark, is that eventually not all mods will use .fbi's, stats might be defined completely in Lua, and .fbi's will be made obsolete.
by Maelstrom
02 Sep 2007, 12:47
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 1991

Quite easily done really. Just use CommandFallback()/AllowCommand() to check for a build order. If a build order is found, then check for enough resources to purchase this unit. If there is enough resources, then create the unit and deduct resources. If there isnt, cancel the order. This way, you us...
by Maelstrom
02 Sep 2007, 12:20
Forum: Map Creation
Topic: Map Query
Replies: 12
Views: 821

The texture can only be a maximum of ~600mb. Fortunately, mapconv also reads .jpgs, so save your image as a .jpg with low compression when compiling large maps.
by Maelstrom
29 Aug 2007, 09:56
Forum: Feature Requests
Topic: Mod directory structure redefinition
Replies: 2
Views: 425

+1, mods can get quite unorganized and cluttered at times.
by Maelstrom
26 Aug 2007, 12:28
Forum: Lua Scripts
Topic: Deployable Minefield Button
Replies: 12
Views: 936

1) Every time a mine layer unit is created, use InsertUnitCmdDesc() to give it a 'Lay mines' button
2) When a 'Lay mines' button is pressed:
- Spawn the mines, how ever you are going to do that
- Use InsertUnitCmdDesc() to remove the button

Simple. No LuaCob, no jamming build scripts, no ugly hacks.
by Maelstrom
25 Aug 2007, 15:33
Forum: Lua Scripts
Topic: Lua Script to automatically reimburse the cost of a unit ?
Replies: 7
Views: 1025

To clean it, just delete everything from the Gadgets and Config folder. Then, unzip the death repay back into them, and it should work fine. I can upload a blank LuaRules folder if thats easier.
by Maelstrom
25 Aug 2007, 07:16
Forum: Lua Scripts
Topic: Lua Script to automatically reimburse the cost of a unit ?
Replies: 7
Views: 1025

Image

Unzip to the LuaRules folder of your mod (assuming you have one already set up), and change the units to repay in LuaRules/Configs/unit_death_repay_defs.lua

Hope this works for you 8)
by Maelstrom
25 Aug 2007, 06:16
Forum: Lua Scripts
Topic: Lua Script to automatically reimburse the cost of a unit ?
Replies: 7
Views: 1025

Indeed, the TD mod code would work perfectly in this situation. If you give me a minute, ill modify what I have here to reimburse its cost upon death.
by Maelstrom
23 Aug 2007, 09:49
Forum: Lua Scripts
Topic: Power Bar
Replies: 26
Views: 2302

Surely there should be a way to write portions of unsynced code in a gadget, shouldn't there? There could easily be many other situations like this where the modder would desire it to be an always-on, background-to-the-user, but unsynced feature. It is indeed possible. Gadgets usually have two sect...
by Maelstrom
16 Aug 2007, 00:25
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

You cant build on the creep path. Smoth must have .cheated that tower on the path in that shot, cause usually you cant build on it for exactly that reason. Theres two ways you can stop some one from building on the path. Either make the path slightly under water, which smoth has done on this map, or...
by Maelstrom
14 Aug 2007, 15:16
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

KDR_11k wrote:Looks more like a photoshop layer effect than an actual inverted shell.
It is, they dont look like that in game. They look sweet as though, even the WIP version in game now is sweet!
by Maelstrom
13 Aug 2007, 08:44
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

I like that, but you may need to push the counters up visually, right now they overlap with units selected. THey are moved now. I had put them there, working off the Colorful Tooltips widget, which has slightly smaller tool tips. They lined up nicely there, but then when smoth used it without the w...
by Maelstrom
10 Aug 2007, 08:45
Forum: Map Creation
Topic: Community Mapping
Replies: 118
Views: 7755

Maelstrom understood my position back when he and i were working together on a graphical feature placer for SM3, the project fell through, but a lot was accomplish none the less. It was the perfect meld of artist and programmer working together. Actually, that didnt fall through, its sitting on my ...
by Maelstrom
10 Aug 2007, 06:10
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

http://spring.unknown-files.net/file/3413/Taour_Dfinz_LuaRules/ Theres the spawner and waypoint manager scripts. I was using SWS units with it, which i unfortunately cant release with the LuaRules here :( but if your interested in testing it out: 1) unzip this folder to a mods base folder ( Spring/m...
by Maelstrom
10 Aug 2007, 05:01
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

Saktoth wrote:Jeeze smoth, i was going to offer to do some models for this but i think you'll have them all done before i even get to it.

You are a machine.
Quoted for truth. Smoth is a gun.
by Maelstrom
09 Aug 2007, 18:47
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 44532

As fox said, I've got the scripts working! They are not quite right yet though, Ill finish them tomorrow. For now, some screens. This is on smoths map. http://replays.unknown-files.net/dump/td/screen006.jpg Storm troopers? Where? http://replays.unknown-files.net/dump/td/screen008.jpg 110 creeps here...

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