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by FireCrack
17 Aug 2005, 01:16
Forum: Help & Bugs
Topic: 0.61b2 bug list.
Replies: 26
Views: 2006

I've reinstalled sprig and now during launch i dont get the loading screen, i have to alt tab into the game. It loads rediculously fast nwo though...
by FireCrack
16 Aug 2005, 22:17
Forum: Game Development
Topic: The Official Lego Spring Mod Dev Forum Page Item Goal Thing!
Replies: 168
Views: 16572

Re: Simple solution

TA 3D wrote:The unit would go from eather almost complete disintergration, to complete "OBLITERATION",

You should've used Toatal Anhialation instead of Complete Obliteration, not only would it be "context sensitive" but Anhialation is a more complete state of destruction than obliteration...
by FireCrack
15 Aug 2005, 02:47
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 16981

Eagle: Spring by default uses a different version of TA, XTA. If you want more original style gameplay use the OTA mod, unless you're already doing this.
by FireCrack
15 Aug 2005, 02:01
Forum: Help & Bugs
Topic: 0.61b2 bug list.
Replies: 26
Views: 2006

The spectator and player numbers in the launcher seem switched around, 3 players and one spec on a 4 player max game reads 3+1/4, should read 1+3/4
by FireCrack
14 Aug 2005, 23:08
Forum: Help & Bugs
Topic: 0.61b2 bug list.
Replies: 26
Views: 2006

The double launch seems to be related to two instances of spring launching instead of one, the second instance always crashes form a pbuffer error allowing you to return to the first instance as if nothing had happened, but skybox textures become corrupt. Alsos, i always geta an "Error skipping in g...
by FireCrack
14 Aug 2005, 01:24
Forum: General Discussion
Topic: KBots<Vehicles in Soft Terrain?
Replies: 17
Views: 1493

Even if the science behind it isnt right, i belive for gameplay reasons kbots should go faster on rough terrain.
by FireCrack
13 Aug 2005, 12:51
Forum: General Discussion
Topic: How do you change building spacings?
Replies: 12
Views: 1392

I have an mx1k, i've tried pressing the browser forward-back buttons but those dont seem to do much, how exactly do i sue this?
by FireCrack
05 Aug 2005, 12:09
Forum: Map Creation
Topic: Map Standards: Terrain Effects
Replies: 45
Views: 4405

Dont froget about hardness for each material type, a tiny bit OT but still quite imporatnt Desert sand: ... Hardness: Extremely Low Terrain types (appending to zinj's list) (mars, moon, desert sand etc are all now one) - Grass (the normal default) - Dirt (Similar to grass, softer though) - Sand (Veh...
by FireCrack
01 Aug 2005, 08:08
Forum: General Discussion
Topic: About xTA balance in the new release
Replies: 20
Views: 4127

Observations

Farks build ludicrously fast, was it always like this?

Penetrators are awesom AAA, is this supposed to be?

The anhialator is definitley worth the extra cash, it does what it says on the box!
by FireCrack
01 Aug 2005, 02:03
Forum: Engine
Topic: Suggestion for a second shadow system
Replies: 7
Views: 1070

an option for "blob" shaddows? just little black spots under units (or do we already have this?)
by FireCrack
01 Aug 2005, 02:02
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 3875

Explosions should flash and shake depending on how much of the screen is filled with them, shaking should only start when atleast 15-10% of the screen is explosions and would ramp up to intense shaking at 100%, flashing should start at 25-35%, and ramp up to full whiteout at 100%
by FireCrack
31 Jul 2005, 23:31
Forum: Off Topic Discussion
Topic: heh
Replies: 12
Views: 965

Alantai Firestar wrote:There are spiffy things, spiffy people, spiffy attitudes, sometimes things arent spiffy, but instead they're something else. These people are spunky. Spunky and Spiffy do not mix. Poor hmph, dont worry, avoid the spunky people and follow the path to eternal spiffyness.
Good use of alliteration, A+
by FireCrack
26 Jul 2005, 04:04
Forum: Engine
Topic: Modell format
Replies: 57
Views: 6738

Specularity!
by FireCrack
26 Jul 2005, 04:00
Forum: General Discussion
Topic: Custom Build animation
Replies: 14
Views: 1060

what about using the buold% to determine what "frame" of a building animation to show?
by FireCrack
25 Jul 2005, 03:32
Forum: General Discussion
Topic: Situation Critical
Replies: 49
Views: 3107

The new build pics should be more standerdised, the thing i hated about the cavedog ones were that some were looking from the left, some from the right, back, some were on grass, some dirt, some metal....
by FireCrack
22 Jul 2005, 22:51
Forum: General Discussion
Topic: Tank track screenshots
Replies: 45
Views: 2686

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