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by FireCrack
21 Aug 2005, 21:14
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7566

Would be nice to have an RGB texture for this, though i suppose the 2048x2048 texture space limits this, anyways, this is he most awesome feature i could want, and what would i be if i didn't support it.. so i'm on it!
by FireCrack
21 Aug 2005, 21:11
Forum: Map Releases
Topic: Hit me baby one more time- New Map: Monolith NaAr **RC1**
Replies: 4
Views: 612

FYI argon plasma is a lightish blue...

You should post a minimap though, i'l download it and check it out.
by FireCrack
21 Aug 2005, 11:55
Forum: Map Creation
Topic: Guide on how to create typemaps.
Replies: 9
Views: 702

r=0 is terrain type 0
by FireCrack
21 Aug 2005, 10:54
Forum: Help & Bugs
Topic: 0.61b2 bug list.
Replies: 26
Views: 2050

Reclaiming a triton causes the game to crash.
by FireCrack
21 Aug 2005, 08:57
Forum: Help & Bugs
Topic: Unusual error loading a map
Replies: 13
Views: 777

Good size for such a nice map, looking forward to it!
by FireCrack
21 Aug 2005, 04:22
Forum: Map Creation
Topic: Making the maps: memory
Replies: 7
Views: 651

bah, no wonder i've been having these problems, dumb math...
by FireCrack
21 Aug 2005, 04:08
Forum: Help & Bugs
Topic: Unusual error loading a map
Replies: 13
Views: 777

looking nice, but what's your filesize?
by FireCrack
21 Aug 2005, 03:25
Forum: Map Creation
Topic: Making the maps: memory
Replies: 7
Views: 651

photoshop, though mabye that sucks memory-wise...

wait, my document also had quite a few layers, that's probably why, d'oh!
by FireCrack
21 Aug 2005, 00:39
Forum: Art & Modelling
Topic: Video: Walk of the Monkeylord
Replies: 15
Views: 2262

I belive the word you are looking for may be "accelerate"
by FireCrack
20 Aug 2005, 23:54
Forum: General Discussion
Topic: Serious balance issue: goliaths
Replies: 91
Views: 7295

Goliaths have never been a threat to me at all, what xixxie said is true, goliaths are LATHARGIC up hills, even tiny ones i find no problem stopping and destroying them, sumos on the other hand are probably a bit more threatening IMO, on large flat expanses atleast, but also more easily killed. Korg...
by FireCrack
20 Aug 2005, 23:49
Forum: Map Creation
Topic: Making the maps: memory
Replies: 7
Views: 651

That's it? I have 512, but maps this size should need 1 gig, owell, i guess it's time for an upgrade anyways...
by FireCrack
20 Aug 2005, 23:06
Forum: Off Topic Discussion
Topic: More arcade game addiction!
Replies: 2
Views: 476

Ugh, level 20 my best so far, a tip for all those too lazy to figure out on your own, silid blue is sheilds, flashing is energy, and hollow is missiles.
by FireCrack
20 Aug 2005, 22:47
Forum: Map Creation
Topic: Making the maps: memory
Replies: 7
Views: 651

Making the maps: memory

I'm curious to how you guys make the texture maps for your maps, because my computer doesnt handle a 16384x16384 image (16x16 map, normal size), do you split them into multiple images and work on each of those? how do you recombine them? Any help on this?
by FireCrack
20 Aug 2005, 21:36
Forum: General Discussion
Topic: Serious balance issue: goliaths
Replies: 91
Views: 7295

Kixxe wrote: Thats why you got to stop them. And IF you kill them...
hey, free metal and a waste of resurces for you enemy is never bad is it?
or resurect them :-)
by FireCrack
20 Aug 2005, 11:57
Forum: General Discussion
Topic: Feature Request: Formations
Replies: 16
Views: 1336

Yup, sleect your units, go select AI, anc choose "simple formation" Right click and drag to place them, you need to double click your group to get the formation thing to work again after deselecting. Anywyas, it doesnt work incredibly, more often than not units push others around and none end up in ...
by FireCrack
20 Aug 2005, 08:02
Forum: Art & Modelling
Topic: Video: Walk of the Monkeylord
Replies: 15
Views: 2262

@rediculously small text

That would probably requre inverse kinematics (complicated) to be programmed into spring i'f i'm interpreting you right.
by FireCrack
20 Aug 2005, 07:26
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 3892

Well okay, the strange "frilly" pattern of the flash kinda bothers me, i guse that can be subjective, but they need touching up a bit, there seem to be a ew seams around the edges here and there where they dont fade nicely. For example, in the first frame of each of the purple ones, rather than the ...
by FireCrack
20 Aug 2005, 03:50
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 3892

I'm realy not fond of those much at all, the colour is a metter of subjective opinion i suppose but i realy dislike the "fuzziness" of the glow.
by FireCrack
18 Aug 2005, 10:00
Forum: Help & Bugs
Topic: 0.61b2 bug list.
Replies: 26
Views: 2050

Some one else crashed when a comm died, i'd say this is related to the nuke bug. Mabye somthing is odd wiht the nuke effect.
by FireCrack
17 Aug 2005, 01:28
Forum: Art & Modelling
Topic: concept arts
Replies: 10
Views: 1798

emmanuel wrote: is possibl to chang accuracy when move ?
check the latest changelog, that's a new feature i think.

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