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by FireCrack
26 Aug 2005, 12:09
Forum: Off Topic Discussion
Topic: believe in GOD ?
Replies: 29
Views: 2345

Zoombie wrote: I think its only a matter of time before you die, so you might as well live good, and die well. Best thing anyone can hope to do!
Best quote ever.
by FireCrack
26 Aug 2005, 06:53
Forum: Help & Bugs
Topic: Some guidelines on improving performance.
Replies: 8
Views: 826

http://www.nvidia.com, i'm preety sure they use a comman download for all card drivers.
by FireCrack
26 Aug 2005, 00:18
Forum: Map Releases
Topic: Hit me baby one more time- New Map: Monolith NaAr **RC1**
Replies: 4
Views: 612

hmm. interesting...
by FireCrack
25 Aug 2005, 22:14
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

alphja is currently used for shininess, are there any plans for a new (many channel) texture format, even for the far future of the project?
by FireCrack
25 Aug 2005, 06:23
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

1: download the version SJ linked to and put in your spring dir
2: download the the other files and put them in spring/shaders
3: download my stuff and drop it in spring, the directories should be setup in the archive.
by FireCrack
24 Aug 2005, 22:23
Forum: Map Creation
Topic: My First Map: Be gentle!
Replies: 10
Views: 644

Yeah, i did realise that, but didnt pay any attention to it until too late when i'd already spent alot of money on kbots.
by FireCrack
24 Aug 2005, 12:27
Forum: Off Topic Discussion
Topic: Conspiracy freaks?
Replies: 29
Views: 2666

that's waht automated probes are for...
by FireCrack
24 Aug 2005, 11:31
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15640

ah, cool
by FireCrack
24 Aug 2005, 09:10
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15640

oh, it would be nice to have a hotkey to switch between "build" and "orders", also, always be in orders for units that cant build stuff.
by FireCrack
24 Aug 2005, 06:22
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15640

minimaps arent correctly proportioned (ex, shoretoshore) and if possible, i'd like the old shift+backspace (same as shift+j) shortcut back.
by FireCrack
24 Aug 2005, 04:57
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

I've made alphas for about 1/4 of all the textures, i'l keep you guys posted... Would anyone happen to know what texture is used for the "white sphere" on core fusions? (or were they fissions...) and more importantly, what texture is generaly used for a) windows on vehicles, cockpits on planes... an...
by FireCrack
24 Aug 2005, 00:22
Forum: Off Topic Discussion
Topic: Gate 88, free RTS style arcade multiplayer game.
Replies: 7
Views: 823

Arghh! this game is insane!!!
by FireCrack
23 Aug 2005, 03:13
Forum: Map Creation
Topic: Screen shots of a map I'm working on ...
Replies: 14
Views: 871

World Machine is very good for heightmap generation/modification, the only problem is that you haev to pay to do anything over 512x512
by FireCrack
22 Aug 2005, 21:29
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

do i have to do anything special to get enviromental reflections? As far as i can see i only have the specularity now, and i'm not even usre it's using the alpha texture, i can see water reflections. oops! acidentaly put textures in root/tatex instead of root/unittextures/tatex edit2: best feature e...
by FireCrack
22 Aug 2005, 20:37
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

okay, that one works!
by FireCrack
22 Aug 2005, 18:50
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

The file you uploaded cant find a "DevIL.dll"


Edit: I found it.


Now i get a runtime error for abnormal program termination during loading, probably at the point when loading is supposed to finish.


Hmm, on castles it gives the standard "windows encountered an error and needs to close" dialog.
by FireCrack
22 Aug 2005, 07:13
Forum: General Discussion
Topic: Goliath Defense
Replies: 13
Views: 1293

run spring.exe, say "no" to do yu want to be a server, then type in the name of the demo (whole filename, not sure if you need the path (relative))
by FireCrack
22 Aug 2005, 05:34
Forum: General Discussion
Topic: changeable landscape
Replies: 9
Views: 798

Getting units to avoid ares where large craters and cliffs have formed isn't too hard at all, doing the inverse is probably quite difficult though...
by FireCrack
22 Aug 2005, 02:33
Forum: General Discussion
Topic: Feature Request: Formations
Replies: 16
Views: 1336

Cnetral build AI is very nice if you know how to use it, but it doesnt work online unless you are the host :(
by FireCrack
22 Aug 2005, 02:14
Forum: Art & Modelling
Topic: Help wanted: redo textures
Replies: 36
Views: 7568

and also, what's the best way to replace textures? just ut the new ones in TAspring/tatex?

And how many bits per pixel should these be?

Also, where can i get this build? it's hard to judge hw shiny things will be otherwise..

also, what's with the diferent darkness versions of lots of textures?

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