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by Jools
20 Dec 2017, 15:41
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 2251

Re: Don't use upspring!

That's why thread splitting is such a confusing dick move. Apologies to you gajop, but it wasn't easy to see that this was a split thread.

Thread integrity would be more helpful to the community than splitting them. Even places like reddit don't split threads.
by Jools
20 Dec 2017, 13:16
Forum: Balanced Annihilation
Topic: MO_PreventCombomb possible rework
Replies: 32
Views: 3526

Re: MO_PreventCombomb possible rework

Have a look at XTA:s comends gadget: we've had it working for many years, and basically it works like this:
- if you are last commander and dgun opponent, you lose
- if you laser last commander to death you win
- it also has nice staggered comends explosions
by Jools
20 Dec 2017, 13:07
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 2251

Re: Don't use upspring!

gajop wrote:I suggest you simply use Collada (.dae), and save yourself the trouble of using upspring.
Why? You don't provide any arguments. This is trolling.
by Jools
13 Dec 2017, 00:15
Forum: Engine
Topic: Synced data, libraries, coding, and data storage
Replies: 13
Views: 5669

Re: Synced data, libraries, coding, and data storage

What's not prevalent exactly? Debugging sync errors?
by Jools
09 Dec 2017, 11:56
Forum: Help & Bugs
Topic: Just got this and it keeps crashing with access violation 0xc0000005
Replies: 11
Views: 1014

Re: Just got this and it keeps crashing with access violation 0xc0000005

That message is given in the case of: "your graphics driver crashed". (Specifically, when the stacktrace of the crash gives a code position from the gfx driver - https://github.com/spring/spring/blob/38fcf02bac2f54bac45a07c5ca4822fd11acf750/rts/System/Platform/Win/CrashHandler.cpp#L344) Then there'...
by Jools
08 Dec 2017, 14:27
Forum: Help & Bugs
Topic: Just got this and it keeps crashing with access violation 0xc0000005
Replies: 11
Views: 1014

Re: Just got this and it keeps crashing with access violation 0xc0000005

Using old engine and also: [f=-000001] Warning: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before i...
by Jools
08 Dec 2017, 12:42
Forum: Balanced Annihilation
Topic: Why are penguins central to New BA?
Replies: 7
Views: 898

Re: Why are penguins central to New BA?

Yes and now there's a complete ecosystem as well, with predators consuming their prey.

Yeah I don't know where this is going , but I think it's funny. I also like penguins.

EDIT: maybe there is some scientific basis for smart penguins here: https://www.youtube.com/watch?v=JL-SmhFlFoQ
by Jools
22 Nov 2017, 20:54
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 1651

Re: Removing SM3 support

If it confuses new developers then they are not ready to become develops. What benefits are there in wasting time for something like this?
by Jools
22 Nov 2017, 15:01
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 1651

Re: Removing SM3 support

Just comment out all SM3 .cpp's in rts/Map/CMakeLists.txt, leave the code for historical reference.

Do this.
by Jools
22 Nov 2017, 12:28
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 1651

Re: Removing SM3 support

Needs more information, for instance:
- what is sm3
- why was it implemented
- why do we want it removed
- what will replace it
by Jools
18 Nov 2017, 13:37
Forum: Feature Requests
Topic: A simple blur on underwater shadows
Replies: 8
Views: 2701

Re: A simple blur on underwater shadows

Anything would be better than the way it is right now. I think the real fix would be to change how water is implemented in the spring engine.
by Jools
18 Nov 2017, 11:40
Forum: Feature Requests
Topic: A simple blur on underwater shadows
Replies: 8
Views: 2701

Re: A simple blur on underwater shadows

I made a widget that turns shadows off if there is water on the map, and restores the setting otherwise. On water maps, it's just confusing to see the water bed shadows, they make it difficult to see sea planes' elevation.
by Jools
18 Nov 2017, 10:26
Forum: Feature Requests
Topic: A simple blur on underwater shadows
Replies: 8
Views: 2701

Re: A simple blur on underwater shadows

Compare with this:
https://imgur.com/a/snEl6

Edit: I cannot get the inline image posting to work :(
by Jools
18 Nov 2017, 10:20
Forum: Feature Requests
Topic: A simple blur on underwater shadows
Replies: 8
Views: 2701

Re: A simple blur on underwater shadows

I also agree regarding underwater shadows: there was a long thread about this before, and my opinion is that the shadows should be cast on the water surface and not on the bottom, the dev team misses a thing called scale. Yes, you have shadows on the bottom of a bath tub, but on the bottom of the pa...
by Jools
08 Nov 2017, 15:39
Forum: Ingame Community
Topic: Damn why do I defend this guy...
Replies: 14
Views: 3098

Re: Damn why do I defend this guy...

Is that a knight on a real horse or are you using coconuts?

In case of the latter, here's a video of how to make them:
https://www.youtube.com/watch?v=QkCZRnB3VFg
by Jools
08 Nov 2017, 09:45
Forum: Balanced Annihilation
Topic: magnitude of changes in ba:test (Re: BA sea balance)
Replies: 10
Views: 1415

exploit in 103 (split)

Is the exploit in 103 relevant to other games as well? Just asking because nobody wants to have a game with an exploit.
by Jools
02 Nov 2017, 09:40
Forum: Ingame Community
Topic: Re: Changes to moderation & lobbyserver
Replies: 3
Views: 845

Re: Changes to moderation & lobbyserver

It is possible, by the autohost owner to create or implement such a spads plugin that notifies the battleroom of who did force somebody a spec. But if the autohost owner does not want this, it's not possible.
by Jools
29 Oct 2017, 14:04
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 2315

Re: Unit in area -> destroy units

Start by reading the documentation (and maybe not by creating a gadget, use widget instead): Spring.GetUnitsInRectangle ( number xmin, number zmin, number xmax, number zmax [,number teamID] ) -> nil | unitTable = { [1] = number unitID, etc... } What happens when you try to execute the code? What is ...
by Jools
28 Oct 2017, 20:02
Forum: XTA
Topic: Zombies during Halloween
Replies: 4
Views: 2640

Re: Zombies during Halloween

Hmmm, it works for Easter, each client sends the data in the start script.

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