Search found 1219 matches
- 07 Sep 2008, 21:19
- Forum: Off Topic Discussion
- Topic: Spore's real costs, implications therof. A rant.
- Replies: 132
- Views: 7359
Re: Spore's real costs, implications therof. A rant.
In the space stage, do you actually build fleets of spaceships and fight galactic wars and stuff, or is it just flying around in your UFO molesting planets?
- 07 Sep 2008, 20:51
- Forum: General Discussion
- Topic: Of new themes, and lurking.
- Replies: 126
- Views: 6895
Re: Of new themes, and lurking.
I feel claustrophobic in here...
I miss the old site, feels like having your home dissapear or some old friend die.
I miss the old site, feels like having your home dissapear or some old friend die.
- 05 Sep 2008, 04:57
- Forum: Off Topic Discussion
- Topic: Spore's real costs, implications therof. A rant.
- Replies: 132
- Views: 7359
Re: Spore's real costs, implications therof. A rant.
Wait until you realise what government does with it's money, how much, and where it comes from.
- 03 Sep 2008, 08:02
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
It's certainly not impossible, especially if the infantry could be organized in huge groups that do the same animation, perhaps with an offset. Perhaps someone could implement some engine side functions accesible to lua for doing matrix multiplication and such (quaternions would be nice too), that w...
- 03 Sep 2008, 06:04
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
I think even really old graphics cards support vertex shaders? The thing I have noticed sofar is that my new gfx card can handle more attributes then my old, which means more bones are possible. I'm not sure where to draw the line on that one, it could be anything from 20 to over 100. Doom3 models u...
- 01 Sep 2008, 21:56
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
Most of the stuff including calculation of where the vertices end up is done trough the shader, the part that's not will be the math handling the animation of the bones themselves, so you will probably want to keep the number of those down. It could be setup to not use shaders for normal mapping and...
- 01 Sep 2008, 08:57
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
I finally got a computer (go labor day sales) so I might be able to get some stuff on this done now.
- 11 Aug 2008, 19:26
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
Just a quick update on whats going on: I'm pretty busy these days (moving to another country) so I can't work on this at the moment, propably lasting for something like a month. On the other hand my desire for working on it feels pretty high so unless that changes things will get done eventually. La...
- 11 Aug 2008, 13:15
- Forum: Off Topic Discussion
- Topic: Georgia
- Replies: 300
- Views: 13422
Re: Georgia
Replace aircraft with zeppeliners, solar powered of course, ships can use sails, railroads electricity and trucks could as well with some work. Return of age of sail and zepelins would be so awesome.
- 05 Aug 2008, 11:33
- Forum: Feature Requests
- Topic: Units turning without stoping request.
- Replies: 22
- Views: 3124
Re: Units turning without stoping request.
This also makes grous of units look retarded as they keep stopping and turning to try and not bump into each other (which happens even if they move at the same speed due to pathfinding).
- 04 Aug 2008, 01:34
- Forum: Off Topic Discussion
- Topic: The GeForce 9800GTX+ is retarded.
- Replies: 34
- Views: 1581
Re: The GeForce 9800GTX+ is retarded.
I was just confused that argh was so excited about it and thought he maybe mixed them up and actually had a 280. I mean it's easy now that nvidia suddenly went for the ATI "random numbers" naming style instead of their usual bigger number and more letters = better. Strange now that they co...
- 03 Aug 2008, 23:44
- Forum: Off Topic Discussion
- Topic: The GeForce 9800GTX+ is retarded.
- Replies: 34
- Views: 1581
Re: The GeForce 9800GTX+ is retarded.
Isn't the 9800 = 8800? And 280 is the new series?
- 02 Aug 2008, 19:59
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
I have changed to using the "standard GPU method" of skinning instead of the previous "doom3 md5 style". This drastically cuts down on sending stuff over to the GPU at the cost of needing one additional rotation per joint. It seems to improve performance alot sofar, and I get may...
- 02 Aug 2008, 12:45
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
It's a nice experience to have done an .md5 program, many people have written for example model viewers with no practical use at all.
- 01 Aug 2008, 23:13
- Forum: General Discussion
- Topic: Ta:Kingdoms Spring
- Replies: 46
- Views: 4869
Re: Ta:Kingdoms Spring
I want a pony.
- 01 Aug 2008, 19:54
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
I got it working using the shader instead of CPU, and now I got NO noticable framedrop at all!, I'll try and implement further functionaliy, that is animation and textures/mapping, and see what happens.
- 01 Aug 2008, 17:00
- Forum: General Discussion
- Topic: Ta:Kingdoms Spring
- Replies: 46
- Views: 4869
Re: Ta:Kingdoms Spring
Personally I think totalwar has gone more and more in the direction of massive graphics demo with really bad gameplay. For example I hate the way units move around and interact, the ai sucks, minimal (tactical only) multiplayer, and the stratmap is bloated.
- 01 Aug 2008, 16:41
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
Well only 2 sith at a time, and the jedis are pretty much extinct? It's just an example of where 1 unit could make sense, another would be a single giant monster on the map. It should be possible to do .md5 style skinning on the GPU, you just have to put some limits on the number of weights per vert...
- 01 Aug 2008, 11:46
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
Thank you for taking time with these suggestions Jk, i'll try to implement them and see if performance improves. I'm also going to try using the vertice shader for some work, I think it's possible. Maybe it can be made efficient enough for a single unit per player like a jedi in IW. I'm also conside...
- 01 Aug 2008, 09:29
- Forum: Lua Scripts
- Topic: LUA MD5 (skeletal animation etc)
- Replies: 58
- Views: 9533
Re: LUA MD5 (skeletal animation etc)
Interpolation is done at the bone level. I think the main problem with my script could be memory acess, since I used tables and those are probably ages slower then c arrays.