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by Zpock
07 Sep 2008, 21:19
Forum: Off Topic Discussion
Topic: Spore's real costs, implications therof. A rant.
Replies: 132
Views: 7359

Re: Spore's real costs, implications therof. A rant.

In the space stage, do you actually build fleets of spaceships and fight galactic wars and stuff, or is it just flying around in your UFO molesting planets?
by Zpock
07 Sep 2008, 20:51
Forum: General Discussion
Topic: Of new themes, and lurking.
Replies: 126
Views: 6895

Re: Of new themes, and lurking.

I feel claustrophobic in here...

I miss the old site, feels like having your home dissapear or some old friend die.
by Zpock
05 Sep 2008, 04:57
Forum: Off Topic Discussion
Topic: Spore's real costs, implications therof. A rant.
Replies: 132
Views: 7359

Re: Spore's real costs, implications therof. A rant.

Wait until you realise what government does with it's money, how much, and where it comes from.
by Zpock
03 Sep 2008, 08:02
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

It's certainly not impossible, especially if the infantry could be organized in huge groups that do the same animation, perhaps with an offset. Perhaps someone could implement some engine side functions accesible to lua for doing matrix multiplication and such (quaternions would be nice too), that w...
by Zpock
03 Sep 2008, 06:04
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

I think even really old graphics cards support vertex shaders? The thing I have noticed sofar is that my new gfx card can handle more attributes then my old, which means more bones are possible. I'm not sure where to draw the line on that one, it could be anything from 20 to over 100. Doom3 models u...
by Zpock
01 Sep 2008, 21:56
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

Most of the stuff including calculation of where the vertices end up is done trough the shader, the part that's not will be the math handling the animation of the bones themselves, so you will probably want to keep the number of those down. It could be setup to not use shaders for normal mapping and...
by Zpock
01 Sep 2008, 08:57
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

I finally got a computer (go labor day sales) so I might be able to get some stuff on this done now.
by Zpock
11 Aug 2008, 19:26
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

Just a quick update on whats going on: I'm pretty busy these days (moving to another country) so I can't work on this at the moment, propably lasting for something like a month. On the other hand my desire for working on it feels pretty high so unless that changes things will get done eventually. La...
by Zpock
11 Aug 2008, 13:15
Forum: Off Topic Discussion
Topic: Georgia
Replies: 300
Views: 13422

Re: Georgia

Replace aircraft with zeppeliners, solar powered of course, ships can use sails, railroads electricity and trucks could as well with some work. Return of age of sail and zepelins would be so awesome.
by Zpock
05 Aug 2008, 11:33
Forum: Feature Requests
Topic: Units turning without stoping request.
Replies: 22
Views: 3124

Re: Units turning without stoping request.

This also makes grous of units look retarded as they keep stopping and turning to try and not bump into each other (which happens even if they move at the same speed due to pathfinding).
by Zpock
04 Aug 2008, 01:34
Forum: Off Topic Discussion
Topic: The GeForce 9800GTX+ is retarded.
Replies: 34
Views: 1581

Re: The GeForce 9800GTX+ is retarded.

I was just confused that argh was so excited about it and thought he maybe mixed them up and actually had a 280. I mean it's easy now that nvidia suddenly went for the ATI "random numbers" naming style instead of their usual bigger number and more letters = better. Strange now that they co...
by Zpock
03 Aug 2008, 23:44
Forum: Off Topic Discussion
Topic: The GeForce 9800GTX+ is retarded.
Replies: 34
Views: 1581

Re: The GeForce 9800GTX+ is retarded.

Isn't the 9800 = 8800? And 280 is the new series?
by Zpock
02 Aug 2008, 19:59
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

I have changed to using the "standard GPU method" of skinning instead of the previous "doom3 md5 style". This drastically cuts down on sending stuff over to the GPU at the cost of needing one additional rotation per joint. It seems to improve performance alot sofar, and I get may...
by Zpock
02 Aug 2008, 12:45
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

It's a nice experience to have done an .md5 program, many people have written for example model viewers with no practical use at all.
by Zpock
01 Aug 2008, 23:13
Forum: General Discussion
Topic: Ta:Kingdoms Spring
Replies: 46
Views: 4869

Re: Ta:Kingdoms Spring

I want a pony.
by Zpock
01 Aug 2008, 19:54
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

I got it working using the shader instead of CPU, and now I got NO noticable framedrop at all!, I'll try and implement further functionaliy, that is animation and textures/mapping, and see what happens.
by Zpock
01 Aug 2008, 17:00
Forum: General Discussion
Topic: Ta:Kingdoms Spring
Replies: 46
Views: 4869

Re: Ta:Kingdoms Spring

Personally I think totalwar has gone more and more in the direction of massive graphics demo with really bad gameplay. For example I hate the way units move around and interact, the ai sucks, minimal (tactical only) multiplayer, and the stratmap is bloated.
by Zpock
01 Aug 2008, 16:41
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

Well only 2 sith at a time, and the jedis are pretty much extinct? It's just an example of where 1 unit could make sense, another would be a single giant monster on the map. It should be possible to do .md5 style skinning on the GPU, you just have to put some limits on the number of weights per vert...
by Zpock
01 Aug 2008, 11:46
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

Thank you for taking time with these suggestions Jk, i'll try to implement them and see if performance improves. I'm also going to try using the vertice shader for some work, I think it's possible. Maybe it can be made efficient enough for a single unit per player like a jedi in IW. I'm also conside...
by Zpock
01 Aug 2008, 09:29
Forum: Lua Scripts
Topic: LUA MD5 (skeletal animation etc)
Replies: 58
Views: 9533

Re: LUA MD5 (skeletal animation etc)

Interpolation is done at the bone level. I think the main problem with my script could be memory acess, since I used tables and those are probably ages slower then c arrays.

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