Search found 1219 matches
- 25 Oct 2008, 17:03
- Forum: Feature Requests
- Topic: Unit dirt texture Idea/Brainstorm
- Replies: 22
- Views: 1217
Re: Unit dirt texture Idea/Brainstorm
The best way would be to simply make your own shader in LUA and render the unit trough that, then you can have whatever textures you want doing different things. I'm thinking about adding something like this to my md5 project.
- 24 Oct 2008, 11:12
- Forum: Off Topic Discussion
- Topic: Another Article- and not about the boring Economic Crisis
- Replies: 67
- Views: 3253
Re: Another Article- and not about the boring Economic Crisis
School is overrated, I like how someone put it "why sit and listen to shitty teachers all day when you could just log on to teh internets and listen to the best", whatever and whenever you want. And everybody learns on their jobs by experience 95% of what they use anyway. I wish it was pos...
- 21 Oct 2008, 23:02
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
Yeah, I agree those arms could probably use some more polygons. Models coming later will be better I'm sure. This is around 600 triangles only, it's supposed to be at least somewhat more numerous compared to say a carnifex. Right now I'm concentrating on more important things, that is trying to over...
- 21 Oct 2008, 03:43
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
I didn't put in specular lighting yet. You can always do the same effect with standard textures although it would be static. Besides this isn't about creating the most awesome model yet but just testing the script and learning how to do the necessary steps in blender, so it won't be refined probably...
- 20 Oct 2008, 21:23
- Forum: Off Topic Discussion
- Topic: Another Article- and not about the boring Economic Crisis
- Replies: 67
- Views: 3253
Re: Another Article- and not about the boring Economic Crisis
Problem is that people can't just do stuff, like if I lived in the ancient times and needed money I could just go chop down some tree's, plant things in the ground or build a boat and trade, today everything is too f****** complicated.
- 20 Oct 2008, 08:53
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
First ingame shot, looks amazing with the normalmap and just the occlusion bake for coloring:


- 17 Oct 2008, 08:06
- Forum: Lua Scripts
- Topic: Y-Axis movement orders
- Replies: 15
- Views: 2633
Re: Y-Axis movement orders
It would be pretty easy to do this in LUA.
- 17 Oct 2008, 07:54
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
I think it's going to work just like any other expansions they made, where they might rework balance (not super likely) a la The Frozen Throne, and most definitely add in additional units like they did in the expansion for starcraft ( YES THERE IS AN EXPANSION FOR STARCRAFT BLIZZARD HAS BEEN DOING E...
- 17 Oct 2008, 01:44
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
You guys just like hating on blizzard 

- 16 Oct 2008, 08:32
- Forum: Art & Modelling
- Topic: Spring Desktop Pack 1 (widescreen )
- Replies: 16
- Views: 1427
Re: Spring Desktop Pack 1 (widescreen )
Is it a good idea to have such a blatant logo and nothing much else? I mean couldn't that generate badwill, compared to something more like a really cool picture with a logo that is definitely visible but not the main (or even only) focal point?
- 16 Oct 2008, 08:19
- Forum: General Discussion
- Topic: Screen Resolutions
- Replies: 66
- Views: 3931
Re: Screen Resolutions
1920x1200, why does this feel like an e-peen comparation/contest-thread? Anonymous poll would be better?
- 15 Oct 2008, 11:57
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
I don't think think can hire unlimited amounts of to them useful people just by throwing money at it either. Notice they always do seem to have a bunch of positions for hire on the website.
- 15 Oct 2008, 00:51
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
It's hard to see how you think an epic sized 30 single race mission campaign is much worse then having 3 campaigns of 10 missions without as much fluff like walking around spaceships, etc. Your position simply does not make any sense.
- 14 Oct 2008, 09:01
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
It seems like their going for something similar to dawn of war, in that each campaign will have some stuff you do in between battles too. This might imply that each side might get some different mechanics for this and lots of interesting artwork like the ships interiors and stuff, making for awesome...
- 14 Oct 2008, 01:29
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
How is this different from playing 3 campaigns in the original and then another 3 in the expansion as was the case with SC1? The story was just as split.
- 14 Oct 2008, 01:10
- Forum: Off Topic Discussion
- Topic: Starcraft 2 split into three games???
- Replies: 93
- Views: 11455
Re: Starcraft 2 split into three games???
The only difference from SC1/Broodwar is that instead of having the story split in 3+3 separate race campaigns its split in 1+1+1, what's the problem? It just means you get bigger chunks of story based around one race at a time instead of 3 small chunks each time? Only reason to be upset is if you'r...
- 11 Oct 2008, 18:36
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
Almost impossible.
- 02 Oct 2008, 09:52
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
You want poles in the right places to start off edgeloops sometimes, there is no way to do that except for at poles after all. Also edgeloops are most useful when doing detailed faces, when making a low polygon model like the one above, it might not be the best way to obsess over them always. Here's...
- 02 Oct 2008, 06:10
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 680179
Re: Random WIP
Basically when doing subdivide (smoothing, organic) modeling, esp rigged, edge loops, poles and your model topology in general is really important for making a sound model. There's some interesting stuff on the internets about it. When making the above model I didn't pay any attention at all to it s...
- 02 Oct 2008, 00:56
- Forum: Art & Modelling
- Topic: Texture distance recognition
- Replies: 12
- Views: 621
Re: Texture distance recognition
The core dynamic is simple: At longer distance things get smaller, and smaller things take up less pixels, and so color from the texture will be averaged out and hence you get the grey blob effect. Mipmapping is just a way of averaging those pixels beforehand for performance, although it tends to be...