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by Zpock
27 Feb 2007, 22:19
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 680233

Couldn't resist...

Image
by Zpock
29 Oct 2006, 21:12
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 19762

So, does anyone else notice how fast supcom loads compared to spring? No pathing, and load speeds are pretty much the same regardless of map size. For anyone that needs a gui button to turn off their buildings, you can just hit z. :P Realize that it is A LOT bigger tho, so maybe they just included ...
by Zpock
29 Oct 2006, 18:32
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 19762

I do wonder how you came to that conclusion when everyone else are still trying to figure out how to play the game. Maybe by the same way people used to say porcers always won in TA, which we know today isn't the case. You know there's this thing called math. You know, there's a thing called logic....
by Zpock
29 Oct 2006, 18:22
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 19762

Basically what supcom comes down to is who can most efficiently build up a monster economy and crush the other opponent with experimentals or maybe air swarms. AKA playing speed metal. I do wonder how you came to that conclusion when everyone else are still trying to figure out how to play the game...
by Zpock
29 Oct 2006, 18:14
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 19762

How ironic, Spring is a technical masterpiece while supcom feels like it was made in visual basic by some 15year olds who just learned what programming is in school. There seems to be a bunch of ^2+ stuff running whiled and eating system resources unhindered like a starving elephant on christmas. He...
by Zpock
13 Jul 2006, 02:07
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Also Zpock used bold lettering to get our attention and it worked
Uhhh... But noone said anything if they actually liked the idea or not? I forgot to mention, but it was supposed to change all cannon units that way. Cannon mechs and the GD main tanks.
by Zpock
12 Jul 2006, 00:44
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

I have an idea for the cannon weapon. I think cannon is at the moment a bit of a weak and uninteresting middle ground between rockets and plamsa/laser. So to differentiate it and give it a role I suggest: High Damage - much more then both plasma/laser and rockets. Low acuracy - what balances out the...
by Zpock
07 Jul 2006, 20:24
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

A blatant attempt to go on topic: I have recently started to believe that E&E features the most perfect resource system ever. What I have realised is that the moho metal extractors in EE are actually metal makers in disguise, since they cost a lot of energy to run. This is the most brilliant thi...
by Zpock
04 Jul 2006, 17:46
Forum: Game Releases
Topic: n00berhack! v0.7g released (aka, the monkeylord mod)
Replies: 40
Views: 4291

The mexes reducing energy is so clever!!! In 2 games i was like WTF my units arnt doing anything... It has to stay!!!! so funny!!!
by Zpock
04 Jul 2006, 01:38
Forum: Game Releases
Topic: n00berhack! v0.7g released (aka, the monkeylord mod)
Replies: 40
Views: 4291

oh that was the problem I have to say, this is a great mod!!!!!!!! Everyone should try it, other modders can learn a lot from it! I think we need samsons added, and missile towers.otherwise i think u have most of the classics ccovered. perhaps launching a huge swarms of nukes missiles like the raven.
by Zpock
04 Jul 2006, 01:33
Forum: Game Releases
Topic: n00berhack! v0.7g released (aka, the monkeylord mod)
Replies: 40
Views: 4291

Sorry about my n00berdom but how do u install this?
by Zpock
20 Jun 2006, 20:57
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Moho metal extractors and metal makers are pretty much the same thing, only that the extractors are more limited in how many you can make until you run out of patches. This is especially true since the mohos in EE take 1k energy each heh. They let you invest resources into getting more resources, wh...
by Zpock
20 Jun 2006, 19:30
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Aun wrote:
Zpock wrote:Maybe remove mohos all together and increase normal metal extractors output.
And make early game a complete spamfest. :-)
Nah, why u think that? It will just make resource growth nice and linear and eliminate all sitting and exponentially growing your econ.
by Zpock
20 Jun 2006, 19:11
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Maybe remove mohos all together and increase normal metal extractors output.
by Zpock
17 Jun 2006, 00:58
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Zpock, seriously have you tried the artillery? there are 4 flavors and they each serve a different purpose. Yes I did notice the lvl3 artillery did stand out in uniqueness. Rocket spewing mech, nuke gun, nuke missile launcher and multi barrel artillery, all very nice. The multi turret tank was pret...
by Zpock
16 Jun 2006, 22:02
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Yeah its a matter of preferance of course like always.
by Zpock
16 Jun 2006, 21:55
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 70515

Hehe that was me with the defenses. I had a look after that on all the units of the mod in a sandbox game. I think the mod was cool and the idea of different factions with different strengths and weaknesses is great. However I think the units lacked a bit in "personality". Ok so from my im...
by Zpock
06 Oct 2004, 17:36
Forum: News
Topic: TASpring team grows
Replies: 18
Views: 9429

Oh, pseudo code spelled wrong didn't realize :roll:

I thought it was some strange language or something.
by Zpock
06 Oct 2004, 15:13
Forum: News
Topic: TASpring team grows
Replies: 18
Views: 9429

What's psydo code?

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