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by Masse
03 Feb 2010, 09:54
Forum: Engine
Topic: 64-bit Upspring
Replies: 10
Views: 1025

Re: 64-bit Upspring

Just an update for people who were getting nervous about my comments about bypassing UpSpring in the modelling workflow. I am still working on Upspring , in fact it's my top priority outside of work/life balance. It will still be a useful tool for a long time, whether it's actually needed or not. T...
by Masse
03 Feb 2010, 07:29
Forum: Damned
Topic: Faction - Orcs
Replies: 51
Views: 15244

Re: Faction - Orcs

that looks great! why 'orcs'? I like orcs :P Those things are supposed to have orc pilots in them. At some point I will draw fancy unit pics and make custom UI to handle them but first I need to make more other stuff. Damned ETA 2 years! All help I can get is appreciated as i'm working on Damned al...
by Masse
03 Feb 2010, 07:25
Forum: Art & Modelling
Topic: best PeeWee and AK consepts ever!
Replies: 51
Views: 4500

Re: best PeeWee and AK consepts ever!

I think the low quality of the map textures causes units to feel smaller. If it was possible to make maps more detailed per a unit of map size,when you would zoom in and see tons of small details the units would immidietly look bigger. Truth. Tested that and using good detail texture instead of jus...
by Masse
27 Jan 2010, 17:50
Forum: Feature Requests
Topic: useBuildingGroundDecal
Replies: 13
Views: 1175

Re: useBuildingGroundDecal

I thought that you meant that E&E has ground decals on "corpses" or on isFeature unit but because thats not the case I'm still requesting this feature.
by Masse
27 Jan 2010, 17:28
Forum: Feature Requests
Topic: useBuildingGroundDecal
Replies: 13
Views: 1175

Re: useBuildingGroundDecal

zwzsg wrote:What are alien Expand & Exterminate walls made of?
I must say that I have no idea... I took a look at E&E 0.46 and didn't find any walls from alien faction.
by Masse
26 Jan 2010, 20:56
Forum: Help & Bugs
Topic: Shadow bugs
Replies: 3
Views: 400

Shadow bugs

Here's 3 shadow bugs that has been bothering me with x1950 pro and 8800 gts. Here your looking at a straight pole with flag on it... Well for some reason when I move my camera around the shadows they will change shape and look deformed. Also look how the detail texture of map can be seen through sha...
by Masse
26 Jan 2010, 20:30
Forum: Feature Requests
Topic: useBuildingGroundDecal
Replies: 13
Views: 1175

useBuildingGroundDecal

Would be cool if useBuildingGroundDecal would work with corpses and with isFeature = true.
by Masse
26 Jan 2010, 12:00
Forum: Lua Scripts
Topic: construction lua question
Replies: 3
Views: 439

Re: construction lua question

I bet that your unit doesn't fit out of my factory cause I made it really small on purpose. try changing this yardMap = [[ooooooo ooooooo oocccoo oocccoo oocccoo oocccoo oocccoo]], to yardMap = [[ooooooo ccccccc ccccccc ccccccc ccccccc ccccccc ccccccc]], after that it should at least fit out of the ...
by Masse
25 Jan 2010, 12:34
Forum: Lua Scripts
Topic: Automagical resources.lua
Replies: 36
Views: 3693

Re: Automagical resources.lua

Very cool indeed 8)
by Masse
24 Jan 2010, 17:25
Forum: Damned
Topic: Faction - Orcs
Replies: 51
Views: 15244

Re: Faction - Orcs

Pxtl wrote:That looks hella-cool... but considering the stylistic similarities to WH40K, I'd avoid directly using one of their faction names.
Their faction name is Ork :P
by Masse
23 Jan 2010, 16:58
Forum: Game Development
Topic: Texture Problems
Replies: 41
Views: 2530

Re: Texture Problems

PTSnoop wrote:Here's a pretty basic Lua builder script.
Thanks that did it! I wasn't far with my attempts tho :)
by Masse
23 Jan 2010, 12:07
Forum: Damned
Topic: Faction - Orcs
Replies: 51
Views: 15244

Faction - Orcs

I must thank FLOZi for his help and awesomeness! And of course AF for this http://www.petro.darkstars.co.uk/damned/ SVN reposity epicness that is free for everybody to take a look at and use anything in it! So here is first faction of Damned. The Orcs Here are first units and hey at least they can f...
by Masse
23 Jan 2010, 11:27
Forum: Game Development
Topic: Texture Problems
Replies: 41
Views: 2530

Re: Texture Problems

SanadaUjiosan wrote:So I take it there are basically no building lua scripts for me to use as references?
I head little birds singing and they were saying someone somewhere has building script Luafied somewhere.
So bring your knowledge to everyone! please... Damned needs your examples too!
by Masse
18 Jan 2010, 16:21
Forum: Game Development
Topic: models then what?
Replies: 92
Views: 6405

Re: models then what?

FLOZi we love your basic game making pack... but for beginners it would be nice if you included some very simple tank with Lua scripts and everything it needs to work.

We would appreciate allot!
by Masse
18 Jan 2010, 09:55
Forum: Engine
Topic: Planned rendering engine rewrite
Replies: 104
Views: 8394

Re: Planned rendering engine rewrite

If I understood correctly this is epic! No need to convert models to S3O means it's much easier to modify models later :)
by Masse
16 Jan 2010, 08:12
Forum: Damned
Topic: Damned - Info
Replies: 0
Views: 2263

Damned - Info

http://petro.darkstars.co.uk/spring/damned_logo_forums.png Synopsis - Three factions collide in a world where resources are scattered only on few planets. Gameplay - Strategy oriented slow gameplay. Team - Masse and Rattle What we need - Any help actually, but animator is most important at this poi...
by Masse
13 Jan 2010, 19:42
Forum: Game Development
Topic: removing team color from gundam
Replies: 35
Views: 2539

Re: removing team color from gundam

Can't submit vote :(

I say remove it all and use platters. I wan't to see units the way they look their best.
by Masse
13 Jan 2010, 18:40
Forum: Art & Modelling
Topic: How do I get animations in Spring?
Replies: 21
Views: 1264

Re: How do I get animations in Spring?

Shame on you people, the poor lua animation API is still being ignored in favor of bos/cob Models have named pieces and points. Bos is a scripting language with commands for rotating and moving these pieces at varying speeds. A lua version was built by Tobi which is generally superior. Use lua inst...
by Masse
12 Jan 2010, 21:42
Forum: Game Development
Topic: removing team color from gundam
Replies: 35
Views: 2539

Re: removing team color from gundam

bobthedinosaur wrote:Can you do a demo of what you are proposing (screens maybe)? It might make voting easier, as I think thats a hard one personally.
+1

I'ts interesting cause i'm going to have to make same decision at some point.
by Masse
12 Jan 2010, 19:10
Forum: Map Tutorials & Resources
Topic: Latest mapconv, download here.
Replies: 95
Views: 24813

Re: Latest mapconv, download here.

I can't find download link for the mapconv.

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