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by Masse
11 Jan 2010, 22:39
Forum: Map Releases
Topic: New map : FolsomDamSpecial
Replies: 132
Views: 13724

Re: New map : FolsomDamSpecial

Beautiful mountains!
by Masse
10 Jan 2010, 14:37
Forum: Modelling & Texturing Tutorials & Resources
Topic: Wings3D UV Mapping Tutorial.
Replies: 77
Views: 35150

Re: Wings3D UV Mapping Tutorial.

rattle wrote:The current dev build got proper holes, as in no hole material needed
Cool! Gotta try.
by Masse
09 Jan 2010, 04:48
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

neddiedrow wrote:
Masse wrote:But he is obsessed with his anime robots. Waste of great talent, that's what I always say when I see anime stuff :P Oh I thought that submarine was done by Saktoth.
There is so much variance in anime, to call something an expression of anime is absurd.
It was a joke! Lets stop derailing please.
by Masse
09 Jan 2010, 01:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

Saktoth wrote:Its an edit of Cremuss's model, if you look at it and the ship above, you can see the similarities.

Any feedback on shortening the ship model though?
I think that it looks more like boat than ship when shorter... but it might look more like ship if you made cockpit little bit longer.
by Masse
09 Jan 2010, 00:36
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

neddiedrow wrote:Actually, that model is Cremuss' - and it isn't like we haven't had Smoth or his ilk for years. :wink:
But he is obsessed with his anime robots. Waste of great talent, that's what I always say when I see anime stuff :P Oh I thought that submarine was done by Saktoth.

EDIT Stupid grammar
by Masse
09 Jan 2010, 00:30
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.] You could make it way, way less derivative just by doing something with those big square 'shoulder' pads so characteristic of the dreadnaught. Round off the tops a little, even a single extra edge along the top, to give them a p...
by Masse
07 Jan 2010, 17:39
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

since you don't have full alpha for your textures I'd use lua to create one, will look better EDIT: oh was this reply to agorm? Please people use quotes! Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it. Thanks for all the positive...
by Masse
07 Jan 2010, 12:45
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k. The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspir...
by Masse
05 Jan 2010, 11:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

Argh that is amazing.
by Masse
04 Jan 2010, 09:18
Forum: Modelling & Texturing Tutorials & Resources
Topic: Wings3D UV Mapping Tutorial.
Replies: 77
Views: 35150

Re: Wings3D UV Mapping Tutorial.

More Wings3D problems. Now I noticed something that might be bug or i'm missing something here. When I hide face from right mouse click I can't find a way to show it again! The face's that I hided even disappeared from UV map. Tried googling for it with no success and I have saved over my old model ...
by Masse
30 Dec 2009, 12:23
Forum: Modelling & Texturing Tutorials & Resources
Topic: Wings3D UV Mapping Tutorial.
Replies: 77
Views: 35150

Re: Wings3D UV Mapping Tutorial.

Go to Object mode, select all your meshes, Combine them, and then UV-map them as a single Object. (Or was that what you described, and didn't work?) I usually export as .3ds, and open this file in UPspring. UPspring recognises the separate objects in your combined object and will ask you what to do...
by Masse
30 Dec 2009, 00:41
Forum: Engine
Topic: Info about "rotating wheels"
Replies: 20
Views: 1274

Re: Info about "rotating wheels"

Tobi wrote:Why is it better if half the animation is unsynced and half the animation is synced, causing clear visual discrepancies between the two?
To me it just sounds illogical when unnecessary animations are synced. Not going to argue more, cause you guys are right and i'm not :)
by Masse
29 Dec 2009, 21:38
Forum: Modelling & Texturing Tutorials & Resources
Topic: Wings3D UV Mapping Tutorial.
Replies: 77
Views: 35150

Re: Wings3D UV Mapping Tutorial.

Got problem with model and I haven't found any way to fix this... I made model and grouped it to many "sections" so it's easier to handle and now when I try to uv map it they all go to different uv maps. If anyone happen to know solution it's really appreciated :) http://petro.darkstars.co.uk/spring...
by Masse
29 Dec 2009, 13:12
Forum: Engine
Topic: Info about "rotating wheels"
Replies: 20
Views: 1274

Re: Info about "rotating wheels"

Thanks neddie. Oh yeah you guys don't call these mods anymore. Sorry let's call it a game then. Finally have grown thick enough skin so I think I can do a little something for Spring. I'll take a look at lua animations when it's time for that, but first I need to get my stuff UV mapped shit I hate t...
by Masse
29 Dec 2009, 12:59
Forum: Engine
Topic: Info about "rotating wheels"
Replies: 20
Views: 1274

Re: Info about "rotating wheels"

neddiedrow wrote:They aren't so much a problem any longer.
They will be if I decide to make my own mod with heavy emphasis on animations.
by Masse
29 Dec 2009, 12:43
Forum: Engine
Topic: Info about "rotating wheels"
Replies: 20
Views: 1274

Re: Info about "rotating wheels"

unit animations have to be synced because of stuff like aiming animations, which directly affect whether or not a unit can fire at any given point in time, which thusly requires that all of the computers in a game have the same information passed to them at the same time. I knew that but why can't ...
by Masse
29 Dec 2009, 12:32
Forum: Engine
Topic: Info about "rotating wheels"
Replies: 20
Views: 1274

Re: Info about "rotating wheels"

Kloot wrote:
This rotation is synchronized with other player when they are playing this same mod?
This Can cause some problems during the play (desync)?
Yes and yes.
Why and WHY?! It would be way better if one could determine what piece is synced and what not.
by Masse
25 Dec 2009, 17:49
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 636219

Re: Random WIP

KDR_11k wrote:
Cremuss wrote:tricount of 800 tris :-)
No effing way. That wireframe looks more like 800 quads to me.
Read it again... he reduced tri count by 800 tris and look at the picture it says 2020 tris :)
by Masse
17 Apr 2009, 13:01
Forum: Art & Modelling
Topic: treeform's arm tanks wip
Replies: 16
Views: 1931

Re: treeform's arm tanks wip

artillery and missile tank with the "silos" are boring but most of them i like allot

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