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by Niobium
05 Jan 2012, 02:13
Forum: Game Development
Topic: Custom icontypes.lua cant be included by map?
Replies: 9
Views: 642

Re: Custom icontypes.lua cant be included by map?

Code: Select all

Spring.AddUnitIcon('BLANK', 'LuaUI\\Icons\\blank.png')
Spring.SetUnitDefIcon(UnitDefNames.armflash.id, 'BLANK')
^ Worked for me (Where blank.png is a 1x1 transparent pixel)
by Niobium
05 Jan 2012, 01:47
Forum: Balanced Annihilation
Topic: arm snipers vs core cans
Replies: 11
Views: 1374

Re: arm snipers vs core cans

It's an issue with the hitsphere on the can, I took a quick look and it also happens with commandos and so probably others too.

Looks like it's been fixed (for the cans at least) for the next version.
by Niobium
04 Jan 2012, 16:55
Forum: Game Development
Topic: Custom icontypes.lua cant be included by map?
Replies: 9
Views: 642

Re: Custom icontypes.lua cant be included by map?

Give the units stealth? -> No radar dot
by Niobium
03 Jan 2012, 02:08
Forum: Feature Requests
Topic: Disable takes by low ranked players
Replies: 9
Views: 1132

Re: Disable takes by low ranked players

I think it would be best if the engine take was removed completely, and replaced by an equivalent gadget implementation. This would allow people to customize it however they wanted, e.g. rank limits, time limits, only-combat-units, etc. The spring calls to do this already exist. In the mean time it ...
by Niobium
02 Jan 2012, 03:09
Forum: Lua Scripts
Topic: I have multiple widgets using the same variables..
Replies: 6
Views: 888

Re: I have multiple widgets using the same variables..

Yeah the post was mine, I deleted it to do some actual testing of what I said, then when I came back to repost it knorke had quoted it, so that was good enough. In regards to the widget problem, ideally users wouldn't be going into the widget list and disabling essential widgets, but there is anothe...
by Niobium
01 Jan 2012, 16:41
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 133036

Re: BA model replacements

I'd pick a new name. 'Balanced Annihilation' doesn't make much sense, and having 'Remake' implies it's just a copy of some other work, rather than a continuously developing project.
by Niobium
01 Jan 2012, 13:58
Forum: Game Development
Topic: Updating mods [PROPOSAL]
Replies: 21
Views: 2022

Re: Updating mods [PROPOSAL]

Spring already has such a system, it's called 'rapid' and is included in recent installers (and may be integrated in some of the lobbies). Someone else will have to fill you in on the more technical details, but at the least it uses existing content to avoid downloading.
by Niobium
30 Dec 2011, 13:26
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 10053

Re: A welcome to new players?

That tiny little red bit is responsible for the decline of BA? From the graph I would guess less than 10% or even 5% of games being played are >16 players. Note that the battle size graph is over all spring mods, so non-BA mods are contributing a bit to the number of small games being played (And n...
by Niobium
30 Dec 2011, 13:17
Forum: Lua Scripts
Topic: widget:CommandNotify
Replies: 6
Views: 1538

Re: widget:CommandNotify

Summary: When queuing multiple buildings (i.e. in a line) what happened previously was that :CommandNotify was fired for every individual building, and widgets could return true/false as they pleased to whichever individual buildings they wanted. What happens now is that as soon as a widget returns ...
by Niobium
30 Dec 2011, 02:58
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 10053

Re: A welcome to new players?

gonpost wrote:I'd like to see an annotated timeline of BA players with any major change to BA or change to the engine/lobby plotted on the timeline. I think that would helps us out greatly. Can anyone supply that or tell me how I could find that information?
Image
by Niobium
28 Dec 2011, 10:14
Forum: Balanced Annihilation
Topic: A welcome to new players?
Replies: 103
Views: 10053

Re: A welcome to new players?

... I'd like to see you banned Andrej. New players are critical to this game staying alive yet the community has players like you, who bash new players for not immediately grasping the many non-intuitive concepts of the game, turning them away from the game completely. Taggz is a genuinely new play...
by Niobium
27 Dec 2011, 17:30
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 133036

Re: BA model replacements

Beherith wrote:Shoulder laser would look wierd
Image
by Niobium
27 Dec 2011, 17:26
Forum: Lua Scripts
Topic: widget:UnitExperience
Replies: 6
Views: 499

Re: widget:UnitExperience

My own version of the rank icons widget only has 1 callin, :DrawWorld, which is only 30 lines long. The widget itself is only 80 lines. Contrast this to the zero-k version that uses the :UnitExperience callin approach and ends up with 5 callins and 250 lines - 4x the size it needs to be. And yours ...
by Niobium
27 Dec 2011, 15:05
Forum: Lua Scripts
Topic: widget:UnitExperience
Replies: 6
Views: 499

Re: widget:UnitExperience

Personally I wouldn't use the callin at all, the rank icons widget doesn't seem to use it anyway. I dont plan to rewrite that widget, but just out of interest: why would you not use that callin? It looks like the perfect thing to know about experience changes. A widget that used the callin might be...
by Niobium
27 Dec 2011, 02:06
Forum: Lua Scripts
Topic: widget:UnitExperience
Replies: 6
Views: 499

Re: widget:UnitExperience

From elsewhere in the doc: Spring.SetExperienceGrade ( number expGrade [, number ExpPowerScale [, number ExpHealthScale [, number ExpReloadScale ]]] ) -> nil expGrade defines how often UnitExperience() will be called, it is based on the following equation: (int) [exp/(exp+1)] / expGrade If this inte...
by Niobium
25 Dec 2011, 04:54
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.63
Replies: 40
Views: 5880

Re: Balanced Annihilation 7.63

Why'd you remove units turning at speed? That's not really 'improved unit velocities' when they have to decelerate then re accelerate to change direction.
by Niobium
19 Dec 2011, 06:00
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.62
Replies: 40
Views: 4790

Re: Balanced Annihilation 7.62

I can't tell if you are joking or attempting to troll or what. The gadget is unarguably bad, it does a lot of things it doesn't need to and does a lot of things wrong. I'd list the problems but honestly I have an issue with almost every line/step of logic in it. I must have heard this before: "some...
by Niobium
17 Dec 2011, 12:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.62
Replies: 40
Views: 4790

Re: Balanced Annihilation 7.62

<[RoX]knorke> yours crashes anytime a unit is killed in midair i think. and randomly from the removing while looping <[LCC]Pako> "randomly from the removing while looping" any proof? <[RoX]knorke> iam not 100% sure but i think table.remove shifts elements positions in the table? <[RoX]knorke> which...
by Niobium
17 Dec 2011, 03:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.62
Replies: 40
Views: 4790

Re: Balanced Annihilation 7.62

Thanks very much knorke for fixing this in the SVN! No thanks for fucking up my beautiful gadget. I can't tell if you are joking or attempting to troll or what. The gadget is unarguably bad, it does a lot of things it doesn't need to and does a lot of things wrong. I'd list the problems but honestl...
by Niobium
04 Dec 2011, 13:27
Forum: Lua Scripts
Topic: Coded GiveOrderToUnit didn't work correct
Replies: 7
Views: 386

Re: Coded GiveOrderToUnit didn't work correct

oRRoSpike wrote:Please one help again, it is realy a stupid question:
You see the if? i have no Idea to write something like in c#
if resurectorT1Commands != nil then
if have no Idea how i can write a "not"
what is the fucking sign?

Code: Select all

if not x then

Code: Select all

if x ~= nil then

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