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by Niobium
01 Jul 2009, 01:40
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 10419

Re: Custom Formations 2

I wonder if it would be possible for large groups of units (cause it already knows you have 75+ units selected when you start drawing the line) to work out a semi optimised (ie attempt at better than random) spread while the line is being drawn by the user to spread the CPU load... Also one thing I...
by Niobium
30 Jun 2009, 15:35
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 10419

Re: Custom Formations 2

For ppl that still dont know how to use this new V2 functionality: Let say enemy has 5 fusions in L shape. Select 30 bombers, press A(and releise it) now press space (meta) and draw a line with left click over 5 enemys fusions. BAM now they die :) I find this command usefull only for bombers.. any ...
by Niobium
29 Jun 2009, 04:40
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 10419

Re: Custom Formations 2

So where can one read about those "extra features", what they do and where they're bound? I checked .lua rly fast and couldn't see anything that would help me (comments and stuff, I can't read code very fast). Good point, they aren't explained anywhere in the file. I guess I just assumed ...
by Niobium
28 Jun 2009, 21:35
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 10419

Re: Custom Formations 2

Customformations2 was rebuilt from the latest version of customformations1. It includes all functionality, plus additional fixes. All additional features are optional via having to hold meta key. So I would say yes
by Niobium
23 Jun 2009, 09:52
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Another version release

Fixes attack orders sometimes not being issued when line is across uneven terrain.. Also improves other orders correctness.
by Niobium
23 Jun 2009, 08:24
Forum: Lua Scripts
Topic: Custom Formations 2
Replies: 112
Views: 10419

Re: Custom Formations 2

http://springrts.com/phpbb/viewtopic.ph ... 25#p358125

See that post of mine. Pretty sure that the no next node / crash on mouse release bug is solved.
by Niobium
18 Jun 2009, 05:47
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 14684

Re: Balanced Annihilation V6.95

HectorMeyer wrote:A mod option to set the metal value of the comwreck would be another idea.
+1, everyone wins
by Niobium
17 Jun 2009, 06:11
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Well that goes to show that the CA version is also unfixed. I looked at the original fix and applied the pattern to all other matching occurrences. Again, it is very hard to test due to rarity. So if you do get errors again, post here, especially with the error line/description (can be found in info...
by Niobium
13 Jun 2009, 13:45
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Scrapped my old widget, then took CAs latest widget and added attack/unload lines, haven't been able to crash it yet, so here it is. The one in CA still crashes unfortunately, SearchNewNextNodes is not 100% guaranteed to put data in unit.dists[unit.n+1], I hadn't managed to fix it myself yet either...
by Niobium
13 Jun 2009, 08:54
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Scrapped my old widget, then took CAs latest widget and added attack/unload lines, haven't been able to crash it yet, so here it is.

Edit: Attachment deleted
by Niobium
13 Jun 2009, 05:16
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Yeah, the version I had uploaded is an improvement over the old, so for anyone who downloaded it they don't need to replace it.
by Niobium
12 Jun 2009, 12:43
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Well, turns out my customformations 2 still fails after making the fixes... Its rather hard to debug when what it does for each formation is based on what its done in the past.. Edit: I made the same changes to 'fix' mine as was done to fix the CA version, so it's possible thats broken too. Will inv...
by Niobium
12 Jun 2009, 05:38
Forum: Balanced Annihilation
Topic: BA's customformations widget is broken in this spring
Replies: 18
Views: 2057

Re: BA's customformations widget is broken in this spring

Attached is my customformations 2 widget (The one that does attack/unload lines) with fixes to the crash

And here is link to latest (r4901) CA version of original customformations which has also been fixed: http://trac.caspring.org/export/4901/tr ... ations.lua
by Niobium
05 Jun 2009, 12:09
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 14684

Re: Balanced Annihilation V6.95

The biggest problem with any 'commander ends' type of solution, is that players will use their coms, or more likely the coms of others (i.e. noobier teammates), to combomb the enemy teams best players, because its the logical smart thing to do.
by Niobium
04 Jun 2009, 06:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 14684

Re: Balanced Annihilation V6.95

Make juno take out DT? Maybe in a smaller radius.

Itd definitely be nice to have a way to quickly create a gap to suprise attack through. Its rather hard getting rid of DT with cons when behind the DT is much porc
by Niobium
28 May 2009, 16:59
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 2523

Re: Balanced Annihilation V6.94

Its good how it is, keeps E at 500, or at whatever your income is, whatevers higher
by Niobium
25 May 2009, 10:15
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 2523

Re: Balanced Annihilation V6.93

Any chance of altering the active/passive nano gadget to class energy stalling as something higher like <20%+ max energy? Using all passive nanos, when you don't have enough energy to run them all, results in energy stalling at 0 still, as it only takes over 25 energy for gadget to decide to turn th...
by Niobium
25 May 2009, 06:19
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 7064

Re: Balanced Annihilation V6.92

Krow rush is fantastic, mightve been me you saw But at least that can be countered by picking up a com in a trans, fly it into the krow and self D. Easy. Had it done to my krow rush once. You have plenty of time to work out the counter, even when its attacking. Unlike your your entire base becoming ...
by Niobium
25 May 2009, 06:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 7064

Re: Balanced Annihilation V6.92

Remove both nukes and antinukes from the game. Imo they are completely separate from the 'real' game, in that they only interact with eachother, so could be removed with barely any effect on the mod, apart from removing the ridiculousness of suddenly having your entire base destroyed in an instant b...
by Niobium
21 May 2009, 07:00
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 7064

Re: Balanced Annihilation V6.92

[ 7428] This mod has locked LuaUI access does this mean the mod lua overrides my lua? is there a way i can use my own instead of the mod's? You would have to open your widget with some kind of text editor and change its name (Usually listed near very top of file) Imo it was a silly move to make mod...

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