Search found 456 matches
- 01 Jul 2009, 01:40
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 10419
Re: Custom Formations 2
I wonder if it would be possible for large groups of units (cause it already knows you have 75+ units selected when you start drawing the line) to work out a semi optimised (ie attempt at better than random) spread while the line is being drawn by the user to spread the CPU load... Also one thing I...
- 30 Jun 2009, 15:35
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 10419
Re: Custom Formations 2
For ppl that still dont know how to use this new V2 functionality: Let say enemy has 5 fusions in L shape. Select 30 bombers, press A(and releise it) now press space (meta) and draw a line with left click over 5 enemys fusions. BAM now they die :) I find this command usefull only for bombers.. any ...
- 29 Jun 2009, 04:40
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 10419
Re: Custom Formations 2
So where can one read about those "extra features", what they do and where they're bound? I checked .lua rly fast and couldn't see anything that would help me (comments and stuff, I can't read code very fast). Good point, they aren't explained anywhere in the file. I guess I just assumed ...
- 28 Jun 2009, 21:35
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 10419
Re: Custom Formations 2
Customformations2 was rebuilt from the latest version of customformations1. It includes all functionality, plus additional fixes. All additional features are optional via having to hold meta key. So I would say yes
- 23 Jun 2009, 09:52
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Another version release
Fixes attack orders sometimes not being issued when line is across uneven terrain.. Also improves other orders correctness.
Fixes attack orders sometimes not being issued when line is across uneven terrain.. Also improves other orders correctness.
- 23 Jun 2009, 08:24
- Forum: Lua Scripts
- Topic: Custom Formations 2
- Replies: 112
- Views: 10419
Re: Custom Formations 2
http://springrts.com/phpbb/viewtopic.ph ... 25#p358125
See that post of mine. Pretty sure that the no next node / crash on mouse release bug is solved.
See that post of mine. Pretty sure that the no next node / crash on mouse release bug is solved.
- 18 Jun 2009, 05:47
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 14684
Re: Balanced Annihilation V6.95
+1, everyone winsHectorMeyer wrote:A mod option to set the metal value of the comwreck would be another idea.
- 17 Jun 2009, 06:11
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Well that goes to show that the CA version is also unfixed. I looked at the original fix and applied the pattern to all other matching occurrences. Again, it is very hard to test due to rarity. So if you do get errors again, post here, especially with the error line/description (can be found in info...
- 13 Jun 2009, 13:45
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Scrapped my old widget, then took CAs latest widget and added attack/unload lines, haven't been able to crash it yet, so here it is. The one in CA still crashes unfortunately, SearchNewNextNodes is not 100% guaranteed to put data in unit.dists[unit.n+1], I hadn't managed to fix it myself yet either...
- 13 Jun 2009, 08:54
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Scrapped my old widget, then took CAs latest widget and added attack/unload lines, haven't been able to crash it yet, so here it is.
Edit: Attachment deleted
Edit: Attachment deleted
- 13 Jun 2009, 05:16
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Yeah, the version I had uploaded is an improvement over the old, so for anyone who downloaded it they don't need to replace it.
- 12 Jun 2009, 12:43
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Well, turns out my customformations 2 still fails after making the fixes... Its rather hard to debug when what it does for each formation is based on what its done in the past.. Edit: I made the same changes to 'fix' mine as was done to fix the CA version, so it's possible thats broken too. Will inv...
- 12 Jun 2009, 05:38
- Forum: Balanced Annihilation
- Topic: BA's customformations widget is broken in this spring
- Replies: 18
- Views: 2057
Re: BA's customformations widget is broken in this spring
Attached is my customformations 2 widget (The one that does attack/unload lines) with fixes to the crash
And here is link to latest (r4901) CA version of original customformations which has also been fixed: http://trac.caspring.org/export/4901/tr ... ations.lua
And here is link to latest (r4901) CA version of original customformations which has also been fixed: http://trac.caspring.org/export/4901/tr ... ations.lua
- 05 Jun 2009, 12:09
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 14684
Re: Balanced Annihilation V6.95
The biggest problem with any 'commander ends' type of solution, is that players will use their coms, or more likely the coms of others (i.e. noobier teammates), to combomb the enemy teams best players, because its the logical smart thing to do.
- 04 Jun 2009, 06:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 14684
Re: Balanced Annihilation V6.95
Make juno take out DT? Maybe in a smaller radius.
Itd definitely be nice to have a way to quickly create a gap to suprise attack through. Its rather hard getting rid of DT with cons when behind the DT is much porc
Itd definitely be nice to have a way to quickly create a gap to suprise attack through. Its rather hard getting rid of DT with cons when behind the DT is much porc
- 28 May 2009, 16:59
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 2523
Re: Balanced Annihilation V6.94
Its good how it is, keeps E at 500, or at whatever your income is, whatevers higher
- 25 May 2009, 10:15
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 2523
Re: Balanced Annihilation V6.93
Any chance of altering the active/passive nano gadget to class energy stalling as something higher like <20%+ max energy? Using all passive nanos, when you don't have enough energy to run them all, results in energy stalling at 0 still, as it only takes over 25 energy for gadget to decide to turn th...
- 25 May 2009, 06:19
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 7064
Re: Balanced Annihilation V6.92
Krow rush is fantastic, mightve been me you saw But at least that can be countered by picking up a com in a trans, fly it into the krow and self D. Easy. Had it done to my krow rush once. You have plenty of time to work out the counter, even when its attacking. Unlike your your entire base becoming ...
- 25 May 2009, 06:07
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 7064
Re: Balanced Annihilation V6.92
Remove both nukes and antinukes from the game. Imo they are completely separate from the 'real' game, in that they only interact with eachother, so could be removed with barely any effect on the mod, apart from removing the ridiculousness of suddenly having your entire base destroyed in an instant b...
- 21 May 2009, 07:00
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 7064
Re: Balanced Annihilation V6.92
[ 7428] This mod has locked LuaUI access does this mean the mod lua overrides my lua? is there a way i can use my own instead of the mod's? You would have to open your widget with some kind of text editor and change its name (Usually listed near very top of file) Imo it was a silly move to make mod...