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by Anarchid
02 Jun 2016, 10:37
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

I have now opened the site in Chrome on Mac. I am not able to edit my posts. There is no menu dropdown, there is no edit button in the absent menu, there is no edit button. Maybe it's a permissions issue with this forum?
by Anarchid
02 Jun 2016, 10:36
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

Thesis: any piece of technology that has "triggering" maintainers is not worth adopting.
by Anarchid
01 Jun 2016, 14:58
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

Side note, the forum is so much more usable on mobile now <3
Unless you happen to want to edit a post, that is.
by Anarchid
01 Jun 2016, 08:49
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

Also missing: quick links icon.
by Anarchid
01 Jun 2016, 08:47
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

Missing: post edit button.
Also: the heart should be black. To match with the color scheme.
by Anarchid
01 Jun 2016, 08:45
Forum: Community Blog
Topic: [website] major upgrades of wiki / forum
Replies: 79
Views: 10584

Re: [website] major upgrades of wiki / forum

This is totally the forb-funded pro-material-design lobby getting too much power!!!

I wonder if jK has any exceptional data on his claim that "last restyle caused many to leave", because that claim is pretty exceptional.
by Anarchid
06 May 2016, 11:03
Forum: News
Topic: Engine Testing - 102.0-RC2
Replies: 13
Views: 3484

Re: Engine Testing - 102.0-RC2

Some people were able to compile 100.0 on Mac and i was even able to release Flove experimentally on mac using that build. The most broken thing were shaders, but even that mostly because of the shaders rather than because of the build. Contacting those people and asking if they'd volunteer for buil...
by Anarchid
04 May 2016, 12:24
Forum: Ludum Dare
Topic: Parts Needed (LD35)
Replies: 22
Views: 3359

Re: Parts Needed (LD35)

Unit-unit collisions are limited to spheres. Terrain blocking is doable only in 8x8 tiles. Projectile collisions are boxes, cylinders, or spheres. The solution is obvious (but questionable if better than detroit): create blocking invisible structures with radius 4, collision volume being a 8x8x8 box...
by Anarchid
02 May 2016, 11:54
Forum: Ludum Dare
Topic: Parts Needed (LD35)
Replies: 22
Views: 3359

Re: Parts Needed (LD35)

Seeing how i absenteed for actual postmortem post, i'll post up my thoughts as a follow-up. 1) I need to be better at explaining unorthodox ideas, and to use pictures to explain those unorthodox ideas. Merely attending the First Hour is insufficient to shatter the dominant paradigm (that is, shatter...
by Anarchid
12 Apr 2016, 16:38
Forum: Game Development
Topic: A remake for KKND?
Replies: 11
Views: 3030

Re: A remake for KKND?

@yuritch: KKND is more like Warzone 2100. Warzone 2100 has been released as open source quite a while ago; you can repurpose what you find to further your goal. Though i disagree. WZ2100 and KKND share a type of setting (post-apocalyptic; fallout rts of sorts), but KKND is pretty much RA from game ...
by Anarchid
11 Apr 2016, 18:25
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 33746

Re: Random WIP 2016

Image
by Anarchid
28 Mar 2016, 12:59
Forum: Engine
Topic: building system idea
Replies: 14
Views: 1180

Re: building system idea

I like the Unit States approach to the UI problem. Something like: - Busy mode: always apply buildpower to applicable items in range, prioritize ones that were last given order upon. (and walk to freshly auto-acquired targets if not on holdpos?) - Normal mode: apply buildpower to previously specifie...
by Anarchid
24 Mar 2016, 23:36
Forum: Engine
Topic: Lua Mock Api docs from engine source
Replies: 6
Views: 804

Re: Lua Mock Api docs from engine source

I think this is different from the idea of generating inline lua api documentation. One is required for humans to understand how the API works; the other is required to make Lua IDE's understand what API exists.

Both probably have to be coded into engine or at least the build setup, though.
by Anarchid
23 Mar 2016, 13:01
Forum: Engine
Topic: building system idea
Replies: 14
Views: 1180

Re: building system idea

I've been thinking of a moving builder for some time (e.g. ZK mason could be a repairer-on-the-move to have an interesting Vehicle ability). My problem with the concept was always not the technical impossibility (because it could be done with a builder unit attached to a mobile platform; one moves, ...
by Anarchid
18 Mar 2016, 13:52
Forum: Ludum Dare
Topic: Ludum Dare 35
Replies: 14
Views: 2863

Re: Ludum Dare 35

I'm in.
by Anarchid
11 Mar 2016, 21:21
Forum: Map Releases
Topic: Neo Geyser
Replies: 2
Views: 755

Re: Neo Geyser

If you consider fog necessary, consider using dualfog or volfog instead. Those don nothing special on zoomout.
by Anarchid
11 Mar 2016, 12:14
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 41
Views: 7672

Re: Blender animation export has been deployed!

so it had less to do with the z_isup in the exported file and more to do with the exporter? Wierd shit.
More likely that the obj was already Z_UP. I guess i still have to try Y_UP export.
by Anarchid
10 Mar 2016, 22:52
Forum: Off Topic Discussion
Topic: Istrolid is now released on Steam
Replies: 18
Views: 3368

Re: Istrolid

> prefers overstacked porc games
> complains that fighters are not useful

Even then, unless in a macabre mood that involves deployment of plasma and tesla Cubes, i tend to use fighters a lot in teams.
by Anarchid
09 Mar 2016, 11:57
Forum: Off Topic Discussion
Topic: Istrolid is now released on Steam
Replies: 18
Views: 3368

Re: Istrolid

The game seems to favor capital "do everything" ships over smaller Fighter or Bomber style ships
Clearly, we need to do an 1v1.
by Anarchid
09 Mar 2016, 11:47
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 41
Views: 7672

Re: Blender animation export has been deployed!

Waaaait....
+ <up_axis>Z_UP</up_axis>
Looks like i was too hasty with inferring Y_UP. But why is the script not broken!? Maybe it was already Z_UP...

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