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by Anarchid
11 Jul 2017, 14:56
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 12851

Re: Random WIP 2017

Image
by Anarchid
03 May 2017, 08:30
Forum: AI
Topic: AI whitelists, a trivial solution
Replies: 5
Views: 1834

Re: AI whitelists, a trivial solution

I think that loading a LuaAI instead of a malfing native AI will be misleading, will cause bugs to be reported to the native AI repository which are actually the LuaAI bugs, will cause performance misattribution ('this ai plays well' while really it just resigns) etc. Killing off any AI which does n...
by Anarchid
27 Apr 2017, 13:18
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 12851

Re: Random WIP 2017

Image
by Anarchid
05 Apr 2017, 13:11
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 12851

Re: Random WIP 2017

Down with the boring old mexes! This is supposed to go over a voidground patch, preferably with the middle area rendered impassable with typemap.

Image
by Anarchid
29 Jan 2017, 12:45
Forum: Help & Bugs
Topic: SPRINGFILES IS FUCKED!
Replies: 4
Views: 750

Re: SPRINGFILES IS FUCKED!

Maps uploaded to SpringFiles have also failed to be indexed by ZK infra for at least as long as Yak's remake of Sprung baobab series were released.

I suspect this is related. Direct upload not uploading to specific mirrors may as well be the cause.
by Anarchid
20 Jan 2017, 17:55
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 69
Views: 12851

Re: Random WIP 2017

It's pretty cool that i can make animations and then just import them. Also apparently i can't just embed videos can i.
Image
by Anarchid
02 Dec 2016, 20:49
Forum: Balanced Annihilation
Topic: Balance Committee
Replies: 19
Views: 4230

Re: Balance Committee

Such a site already exists: bountysource.
by Anarchid
24 Nov 2016, 11:04
Forum: Game Development
Topic: factories no longer have move command?
Replies: 4
Views: 1416

Re: factories no longer have move command?

"whatever ZK does" should work since i was able to queue move-then-fight to my factory in a game played yesterday on dev engine.
by Anarchid
15 Nov 2016, 12:06
Forum: General Discussion
Topic: Did anyone
Replies: 14
Views: 2193

Re: Did anyone

- no customizable UI - default UI cannot be prevented - no callbacks for controls - completely bypasses lua - entire classes of units completely uncontrollable (try using a bomber) - crippled into oblivion by hardwired ground/unit targeting restriction to prevent ballistic overshoot - is a steaming ...
by Anarchid
14 Oct 2016, 14:28
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 33804

Re: Random WIP 2016

smoth wrote:lua defined area or it has to be part of the map?
I don't know where the actual terrain type was defined though.
by Anarchid
06 Oct 2016, 14:28
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 33804

Re: Random WIP 2016

now how do I place them in a way that allows me to make impassible (to land units) rock walls? Is there a way to fix it? To fix what? Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unp...
by Anarchid
04 Oct 2016, 21:36
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 33804

Re: Random WIP 2016

Image
Features can have decals!
by Anarchid
03 Oct 2016, 09:12
Forum: Engine
Topic: Battalions and Hero Select Button possible?
Replies: 5
Views: 836

Re: Battalions and Hero Select Button possible?

Cuberor's finest comes to mind.
by Anarchid
12 Sep 2016, 20:12
Forum: Map Creation
Topic: Spring Map Edit Revisted
Replies: 60
Views: 7769

Re: Spring Map Edit Revisted

This stuff needs to be wikified. Googling for "springmapedit" returns information on the old version.
by Anarchid
17 Aug 2016, 12:46
Forum: Balanced Annihilation
Topic: What CPU is ideal for BA
Replies: 2
Views: 911

Re: What CPU is ideal for BA

You're looking for single-thread performance - so go for i7.
by Anarchid
22 Jul 2016, 15:44
Forum: SPADS AutoHost
Topic: Spads on 103.0 error [solved]
Replies: 4
Views: 879

Re: Spads on 103.0 error

append de [solved] ?
by Anarchid
21 Jul 2016, 12:06
Forum: Ludum Dare
Topic: Spring Jam: August 2016
Replies: 8
Views: 2577

Re: Spring Jam: August 2016

Glorious victory awaits.
by Anarchid
18 Jul 2016, 08:47
Forum: News
Topic: Spring 102.0 released!
Replies: 21
Views: 6802

Re: Spring 102.0 released!

Will there be a hotfix release for the feature mipmap thing?
by Anarchid
12 Jul 2016, 11:21
Forum: Lobby Clients & Server
Topic: Spring 100.0 hosts for mac users
Replies: 2
Views: 645

Re: Spring 100.0 hosts for mac users

I suggest pinning this thread and editing the title.

Alternative, superior solution: setup a Mac build slave.
by Anarchid
04 Jul 2016, 11:08
Forum: Map Creation
Topic: Grassy plains
Replies: 8
Views: 1654

Re: Grassy plains

Maybe you can override the grass shader. What if you override the grass shader.

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