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by Silentwings
18 Dec 2018, 07:53
Forum: Help & Bugs
Topic: Spring RTS, Oculus Rift, 3D!
Replies: 9
Views: 694

Re: Spring RTS, Oculus Rift, 3D!

I think you may be underestimating the intended impact of inverted commas.
by Silentwings
17 Dec 2018, 20:03
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 1624

Re: suggestion: replay backward/forward

It isn't workable, for the reason explained by dansan. Commands change the state, but not always in a way that can be reversed - they can overwrite information, after which this information cannot be recovered without looking (typically very far) back into the past and then re-performing very many c...
by Silentwings
06 Dec 2018, 19:49
Forum: Balanced Annihilation Reloaded
Topic: BAR as a 'skin' for BA
Replies: 5
Views: 853

Re: BAR as a 'skin' for BA

there is no way to have a synced game in which some players see BAR models and some use BA ones Perhaps someone else can explain? This is impossible because the collision volumes and scripts (for example) are different. Both these elements affect the synced part of the game; for example a shot that...
by Silentwings
06 Dec 2018, 11:23
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 58
Views: 8280

Re: Looking to start a C# AI - Approaches?

I agree, non-lua AIs remain current - that said, I can't see why anyone would write an AI in C# when you have C++ already available.
by Silentwings
04 Dec 2018, 21:18
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 906

Re: springrts.com CSP is blocking imgur as a source

Teabag seems to have a found a way to make an attachment display as an image, without showing an "extra" attachments bit, but I don't know how he did it...

viewtopic.php?f=11&t=38597#p589046
by Silentwings
04 Dec 2018, 18:16
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 661

Re: Hosts can't access the lobby, and neither can I

Back up again

No need for pictures/logs here - they won't tell us anything we don't already know. But please post if/when its down.
by Silentwings
04 Dec 2018, 15:59
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 2045

Re: LD43

Deleting the attachment deletes your image, because the image was the attachment!
by Silentwings
03 Dec 2018, 08:17
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 906

Re: springrts.com CSP is blocking imgur as a source

you have to attach it, click place inline. Post, right click to get attachment link, remove attachment line, place image link in image tags
Actually you can just:

upload, right click filename -> copy link location, paste inside image tag.
by Silentwings
01 Dec 2018, 23:19
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 661

Re: Hosts can't access the lobby, and neither can I

But seem able to login + host. Likely I haven't fully recovered the lobbyserver from the bug, but games seems to be running basically OK now.
by Silentwings
01 Dec 2018, 21:57
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 661

Re: Hosts can't access the lobby, and neither can I

Working now - lobbyserver bug, thanks for notifying.
by Silentwings
01 Dec 2018, 21:31
Forum: Help & Bugs
Topic: Autohosts unable to connect / host
Replies: 4
Views: 376

Re: Autohosts unable to connect / host

a lobby update command which triggers a global reset of all servers A command with that property does exist, but the only people with power to issue it (excepting unknown bugs) are abma and myself. I haven't done so and afaict nor has abma. More likely this is a lobbyserver bug, perhaps a varient o...
by Silentwings
30 Nov 2018, 09:44
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards ... -- split -- (FAs changes)
Replies: 16
Views: 1180

Re: BA dev team's attitude towards ... -- split -- (FAs changes)

Fwiw, the full list of FAs commits can be found at https://github.com/Balanced-Annihilation/Balanced-Annihilation/commits?author=ForbodingAngel, which seems to me like a quite accessible source of information. Troll or be an asshole to me and I will happily troll and be an asshole back. @all: Please...
by Silentwings
30 Nov 2018, 09:36
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards community, BA10 and nuke exploit
Replies: 18
Views: 1968

Re: BA dev team's attitude towards community, BA10 and nuke exploit

I've split further discussion/arguments over Forboding Angel's commits to BA to https://springrts.com/phpbb/viewtopic.php?f=44&t=38586. I think it would be more productive to have discussion between players and the devs who are actually responsible for the vast majority of BA10s features - and afai...
by Silentwings
28 Nov 2018, 08:11
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards community, BA10 and nuke exploit
Replies: 18
Views: 1968

Re: BA dev team attitude towards community, BA10 and nuke exploit

Regarding exploits: Problem here is that BA dev himself made that nuke exploit widget and sharing with other players who abuse it while playing BA9. Also one of them stated that they will abuse it only in BA9. So lately some players like Doo, flopflop, Shox ... [CoF]ImHere looks to be Doo - who did ...
by Silentwings
26 Nov 2018, 18:46
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 2045

Re: LD43

I'll be available for whichever day has the worst weather ;) I'll let you know on Thurs/Fri which one.

Looks like we have plenty of code - I'm happy to make a map also.
by Silentwings
25 Nov 2018, 12:35
Forum: Map Releases
Topic: Applesauce
Replies: 3
Views: 376

Applesauce

A simple map to test the workflow on my new pc. Made with World Machine and PyMapConv.
Image
10x6 size, for 2v2 up to 4v4 games.

https://springfiles.com/spring/spring-maps/applesauce
by Silentwings
15 Nov 2018, 23:37
Forum: Balanced Annihilation
Topic: [NEWS] BA 10.15: Strategic icons, effects and progress with BAR
Replies: 3
Views: 522

Re: [NEWS] BA 10.15: Strategic icons, effects and progress with BAR

Attach it as a file to the post, then use a link to the attached file as the image within the post.
by Silentwings
02 Nov 2018, 17:30
Forum: General Discussion
Topic: Port spring to ogl Vulcan..
Replies: 14
Views: 1666

Re: Port spring to ogl Vulcan..

Currently supports only OGL2.1, with some missing functionality -> not viable.
by Silentwings
27 Oct 2018, 17:51
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 2045

Re: LD43

I can do one of the weekend days, not sure which will be best yet.
by Silentwings
27 Oct 2018, 14:49
Forum: Game Development
Topic: [Feature Request] Unsynced CEGs
Replies: 8
Views: 947

Re: [Feature Request] Unsynced CEGs

Afaics that poll also needs an "I have no idea if CEGS currently matter for my ingame perf or not" option. My answer: "I don't think so and I'd want some evidence before I believed otherwise" might also be worth putting in ;). As far as I can tell other gfx settings (distdraw, icondist, adv***shadin...

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