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by Silentwings
30 Jan 2019, 21:57
Forum: Ingame Community
Topic: Client ammount
Replies: 0
Views: 378

Re: Client ammount

The server isn't limiting how many clients these hosts can have (both have botflags). I think you must be looking for some SPADS setting, which you can set yourself.
by Silentwings
29 Jan 2019, 10:14
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 915

Re: TrueSkill 2 vs WHR

advice? I have some interest in this stuff outside of Spring so I read the papers - thoughts: -- WHR WHR is a variant of Elo (which is likely why ZK came across it, I think ZK used to use Elo), and the paper assumes that only two player games occur. This is different to Trueskill, which handles mul...
by Silentwings
28 Jan 2019, 19:45
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

difference between a technical limitation (which it was many years ago) and an arbitrary rule that is enforced by admins (in a technical way) Ofc there is a difference between someone removing an option you once had (even if it turned out to have some bad side effects on other people) and never hav...
by Silentwings
28 Jan 2019, 17:06
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

I was kind of hopeful that BAs issues could be had in a separate thread, since we might actually need this thread to discuss lobby server development... so I reserve the right to split if this goes on too much ... BA10 is ... BA9 is ... It's just a question if it's ok to ban the game that is current...
by Silentwings
28 Jan 2019, 11:22
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

It looks as though the first (of two) rounds of code updates has gone smoothly.

No known major issues atm, if you see any please report either to this thread or the usual bugtracker.

edit: relay hosts are broken, as usual ;)
by Silentwings
26 Jan 2019, 19:29
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

(1) A min Spring version requirement for botflagged hosts, which will typically be the current release version. Could you explain the background of this? It's requested (/ demanded!) by engine developers, who can answer in more detail than I can. In short, there was enough feeling that the future e...
by Silentwings
26 Jan 2019, 19:10
Forum: Ingame Community
Topic: Ban Appeal
Replies: 3
Views: 229

Re: Ban Appeal

Indeed, you weren't responsible - a smurf of [Bro]Grumpy was (nextdoor, similar colour...). Should be ok now.
by Silentwings
25 Jan 2019, 23:45
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

Will the registration email feature a link on which to complete registration? See the last time you asked this question https://springrts.com/phpbb/viewtopic.php?f=64&t=37758#p587655 Additionally the link could also feature the agreement, so I can rip that part out of the client as well. This won't...
by Silentwings
24 Jan 2019, 17:45
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Upcoming lobby server updates

We're planning to roll out updates to the lobbyserver, starting on Monday. These will add some new features but, since several internal changes & bug-fixes are also involved: we plan to update the lobbyserver code first, with all new features disabled, and then gradually enable the new features over...
by Silentwings
20 Jan 2019, 22:02
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2154

Re: MapConv(NG) for Windows crash on big map sizes

Not yet, sorry, but I will do - I've been travelling a lot lately and I can only test maps on my machine at home!
by Silentwings
20 Jan 2019, 21:59
Forum: Engine
Topic: Would replay catchup be faster if it wasn't rendering the game at the same time?
Replies: 2
Views: 258

Re: Would replay catchup be faster if it wasn't rendering the game at the same time?

The difference would be small to ~none, because during catch up only very few draw frames happen, and most of the time is already spent on sim.
by Silentwings
04 Jan 2019, 21:25
Forum: Ingame Community
Topic: Requesting BOT tag
Replies: 2
Views: 267

Re: Requesting BOT tag

Done (for the non-pw'ed ones).
by Silentwings
04 Jan 2019, 20:39
Forum: General Discussion
Topic: Spring glossary / vocabulary
Replies: 1
Views: 228

Re: Spring glossary / vocabulary

Table A method of presenting data that is not supported in bbcode
by Silentwings
29 Dec 2018, 08:18
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2154

Re: MapConv(NG) for Windows crash on big map sizes

Ok, that seems to be a genuine error - ill look into it.

I think Behe meant 8 bit per rgb channel -> 24 bits total, or 32 with alpha.
by Silentwings
27 Dec 2018, 14:54
Forum: Lua Scripts
Topic: How to hidedefault Gui and show chilli widgets?
Replies: 5
Views: 318

Re: How to hidedefault Gui and show chilli widgets?

This does not hide the default commands
What do you mean by "the default commands"?

When functioning correctly that widget will hide what afaics is the only thing that fits your descripition "part of the default GUI - the command and controll buttons"
by Silentwings
27 Dec 2018, 11:50
Forum: Lua Scripts
Topic: How to hidedefault Gui and show chilli widgets?
Replies: 5
Views: 318

Re: How to hidedefault Gui and show chilli widgets?

See chili section of the wiki - https://springrts.com/wiki/Chili:Hiding_The_Default_GUI

The LayoutButtons/LayoutHandler part hides the engines command & build interface.
by Silentwings
25 Dec 2018, 22:00
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2154

Re: MapConv(NG) for Windows crash on big map sizes

And what happens if you fix your metal map, as Behe suggested, and then use pymapconv?
by Silentwings
25 Dec 2018, 07:50
Forum: General Discussion
Topic: Merry Christmas
Replies: 3
Views: 293

Re: Merry Christmas

Merry Christmas!
by Silentwings
23 Dec 2018, 00:42
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 1279

Re: BA is (not!) without a dev

I'll leave it in the hands of Bluestone to find a replacement. Shox has offered to continue the work he started in https://github.com/ShoX1988/Absolut-Annihilation, and spend time working on BAs balance. <3 The BA repo permissions have been updated ready for this. We had discussions between a few p...
by Silentwings
21 Dec 2018, 21:19
Forum: Map Releases
Topic: Christmas Horse v3
Replies: 0
Views: 372

Christmas Horse v3

https://springrts.com/phpbb/download/file.php?mode=view&id=10575 I can't remember most of the stuff I added since https://springrts.com/phpbb/viewtopic.php?f=81&t=36621 but: Mutates all unitdefs and all weapondefs, even more than before! Launchers are now able to launch other units. Helpful informa...

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