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by Silentwings
27 Apr 2019, 11:06
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2355

Re: LD44

Fyi we decided not to participate in this LD because we all thought the theme sucked.
by Silentwings
25 Apr 2019, 11:43
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2355

Re: LD44

Is it possible to do an LD without someone making models? I feel like we could use a Pica or an Anarchid...

I think I can make the Saturday but likely not the Sunday. This time it starts at 2am for me, probably I won't be awake until 4h later.
by Silentwings
24 Apr 2019, 23:34
Forum: Phoenix Annihilation
Topic: PA with Spring 104+
Replies: 3
Views: 631

PA with Spring 104+

Re: https://springrts.com/phpbb/viewtopic.php?f=1&t=39392&start=20#p590814 A minimal effort update to run with Spring 104.0.1-1208 can now be tested on [ACE]Sure and [ACE]Perge. Report crashes/errors to https://github.com/phoenix-annihilation/Phoenix-Annihilation/commits/master (I would guess that s...
by Silentwings
20 Apr 2019, 16:23
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 1978

Re: 8 players to 16 players limit (and back)

This gets a no from me. Many maps and game modes were designed based on having 16 players, this would waste alot of past work. Many people enjoy spectating and won't play more if the option is removed (this was tested multiple times in the past, including by me). Being able to run large games is als...
by Silentwings
20 Apr 2019, 10:59
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 6654

Re: RIP BA

you are strongly refusing that players demand anything from the devs If 'you' is 'me', then no - anyone can demand anything from anyone, but I am more interested in how people actually get stuff. As it stands, any such demands are currently pointless because BA/PA has no developers or maintainers, ...
by Silentwings
20 Apr 2019, 08:20
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 6654

Re: RIP BA

Isn't phoenix annihilation 104 ready? It isn't, although afaict the cause is that there was ~zero play-testing in advance, by anyone who actually wanted to use it. (Despite much opportunity to do so, and much time available to report / fix any problems that could have been found.) There is a not-ye...
by Silentwings
20 Apr 2019, 07:32
Forum: Off Topic Discussion
Topic: offtopic botflags & version control
Replies: 5
Views: 995

Re: offtopic botflags

This misinformation has been repeated too often, so, public information broadcast: Botflags existed in the server code for around a decade. Their original role, which they still have, was to mark a responsible user who had access to extra bandwidth, beyond the usual flood limits (= a "trusted" bot)....
by Silentwings
18 Apr 2019, 09:45
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 876

Re: Best way to have a functional game on develop

any simple way or pointer on how to automate these last 2 steps programmatically
No, that's the usual way. You can press uparrow to "re-type" previous commands. A widget can bind them to a key (addon.KeyPress, Spring.SendCommands), but it doesn't save much.
by Silentwings
18 Apr 2019, 00:16
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 876

Re: Best way to have a functional game on develop

Currently I think none, the develop branch is part way through a long & complex migration to a newer gl version. While that happens the newest engines used by live games are those on the maintainance branch.
by Silentwings
18 Apr 2019, 00:06
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 876

Re: Best way to have a functional game on develop

This forum is maybe not the best place for info about running zk-dev but there it looks like you need the engine from the maintainence branch (instead of develop). are the wiki pages considered the main source of information for a newcomer? Yes, although there are also many people able to answer que...
by Silentwings
11 Apr 2019, 21:39
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 8985

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

@Ares: Forboding Angel did not "invent" botflags, or have/had/has anything else to do with them.

@Ares/FA: Please avoid re-starting defamation wars.
by Silentwings
10 Apr 2019, 14:56
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 8985

Re: [misc] spring >= 104.0

3. alternatives exist: fixed/updated games are available For BA users not wanting BA10, there actually isn't a good option with 104.0 atm - although it seems largely due to no one from this crowd playtesting if stuff worked in advance, and generally keeping heads in sand. Phoenix Annihilation is a ...
by Silentwings
08 Apr 2019, 19:52
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 439

Re: Cant login

The "already connected" msgs should be gone, if not please report.
by Silentwings
08 Apr 2019, 18:20
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 439

Re: Cant login

Yeah seems the server had some issues today - looking into it. It should now be possible for most users to login and play again, but we haven't yet tracked down why some users are wrongly given the "already connected" message. If you are affected by that issue, you should still be able to create/use...
by Silentwings
05 Apr 2019, 22:46
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 3181

Re: BA946 Endgame Tournament

While watching the tournament I was thinking wouldn't it be great if we had a 1v1s ladder again like old times...

And then I remembered we did ... https://replays.springrts.com/hall_of_fame/BA/#1v1
by Silentwings
04 Apr 2019, 21:50
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 3181

Re: BA946 Endgame Tournament

Ok. You can call it widget, but it's works and install at server side. https://github.com/dansan/spring-replay ... lay-upload You are confused here. There is a widget which attempts to prevent other players from viewing your camera. There is a SPADS plugin which uploads replay files to replays.spri...
by Silentwings
04 Apr 2019, 19:42
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 3181

Re: BA946 Endgame Tournament

It's not widget it's spads configuration.
It's a widget.
by Silentwings
04 Apr 2019, 09:25
Forum: Help & Bugs
Topic: Spring 103.0
Replies: 2
Views: 411

Re: Spring 103.0

there are so many engines in use!
See viewtopic.php?t=39277

I think the engine devs stopped offering support for versions <=103 a long time ago. If you can reproduce the issue with 104.0 or the latest maintainence builds, report it to mantis.
by Silentwings
31 Mar 2019, 20:10
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 8985

Re: [misc] spring >= 104.0

If I understand right hosting without flag is possible with user accounts up to 8 players even with older version That's correct. - but if I remember right it cannot be SPADS. That's not correct, the server doesn't care (or know) what client software is being used, and SPADS itself can work without...
by Silentwings
31 Mar 2019, 19:35
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 8985

Re: [misc] spring >= 104.0

You should read https://springrts.com/wiki/Botflags#Battle_hosts_on_the_lobby_server to discover what a botflag is. It is a property of the host, not of the players. After that, read the OP again - and I suspect that nothing here actually affects your student project. stable versions were not releas...

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