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by Silentwings
15 Feb 2019, 10:16
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

The live server is now running the latest uberserver (apologies for ~2h of downtime while we fixed some issues, plus a few restarts in days after for other fixes). The updates are finished. From now, report all issues to the usual bugtrackers. When new stuff will be visible to normal users: The poin...
by Silentwings
12 Feb 2019, 21:23
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

No, this part only relates to bridge bots and unification of channel/battle handling. But,
we'll think about when to turn on the various features listed in the OP after we've finished with the code updates, and we'll try to ensure that devs/hosters who need time to prepare do get it
by Silentwings
12 Feb 2019, 08:15
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

The second (and last) set of code updates are planned go onto the live server on Friday. Consequently, there may be short term disruption / downtime for the lobby server, beginning 8am Friday, Feb 15th.
by Silentwings
11 Feb 2019, 00:17
Forum: SPADS AutoHost
Topic: spads hosts failed to upload demo files on the last few days
Replies: 6
Views: 346

Re: spads hosts failed to upload demo files on the last few days

This looks to be a bug related to viewtopic.php?f=64&t=38922, and will be fixed when the next update goes onto the live server, probably within ~1 week. Thanks to TurBoss for fixing.
by Silentwings
08 Feb 2019, 13:09
Forum: Lobby Clients & Server
Topic: 'u' flag and bridge bot interface -- protocol info
Replies: 6
Views: 519

'u' flag and bridge bot interface -- protocol info

As announced in https://springrts.com/phpbb/viewtopic.php?f=64&t=38922, uberserver now has support for bridge bots to external chat channels e.g. Discord, ZK, IRC. This allows chat messages to appear natively e.g. "<[Some]Dude:Discord> oh hai", and for a lobby to show the bridged users in their user...
by Silentwings
08 Feb 2019, 11:45
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

The test lobbyserver is now fully updated, at 78.46.100.157:7200, this can be used by infra devs to test compatibility with all changes.
by Silentwings
07 Feb 2019, 07:37
Forum: SPADS AutoHost
Topic: Cloudhost SPADS confs
Replies: 1
Views: 227

Re: Cloudhost SPADS confs

That's kind of you - I've moved this into the SPADS subforum.
by Silentwings
03 Feb 2019, 08:51
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1258

Re: server updates BA 9/10

Looks like someone with very old hardware (or a broken driver, or both), ogl3.1 dates from 2009.
by Silentwings
02 Feb 2019, 17:55
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 915

Re: TrueSkill 2 vs WHR

You should train + test it on at least a few hundred games and be able to show a better predictive accuracy that the existing system. That is something Microsoft supposedly (from what they claim in their article) already did, with a very large predictive accuracy gain. The point is that the paper s...
by Silentwings
02 Feb 2019, 10:23
Forum: Lobby Clients & Server
Topic: Email verification - protocol info
Replies: 8
Views: 1325

Re: Email verification - protocol info

The short answer is the document exists, but wikifying it is only coming as part of the current rounds of lobbyserver updates. Although we have always had a brief non-technical description of the servers data handing availabe in the terms, and in theory the details are checkable because the software...
by Silentwings
02 Feb 2019, 07:31
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 915

Re: TrueSkill 2 vs WHR

the TS2 paper tests their model by comparing "expected win rates" to actual win rates That's used to adapt their parameters. It's used in every experiment they do - those comparing the effectiveness of TS1 to TS2, and those comparing TS2 with some feature on / off. (1+log2(p)) , (1+log2(1-p)) Maxim...
by Silentwings
01 Feb 2019, 12:30
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 915

Re: TrueSkill 2 vs WHR

Prediction percentages suffer from a high amount of noise and treat every prediction percentage as binary correct/incorrect. This isn't (always) correct - for example the TS2 paper tests their model by comparing "expected win rates" to actual win rates. Since the model makes non-deterministic predi...
by Silentwings
01 Feb 2019, 09:47
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1258

Re: server updates BA 9/10

See the link in second post of this thread.
by Silentwings
31 Jan 2019, 21:28
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1258

Re: server updates BA 9/10

@Angel: It does seem worth talking with Shox about the sort of issues you've listed. Check out Phoenix annihilation also – which is just 9.46 on Spring104 (and not a suitable solution to the problem, since the owner of the repo has seemingly disappeared.) Even if CommanderSpice can't be contacted (a...
by Silentwings
31 Jan 2019, 20:45
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 3514

Re: Upcoming lobby server updates

I'm afraid the real point here is that its not just about you or players of game xyz, who might well (at least, in the short term, before hardware progression catches up with you) subsist on with zero work / changes. The point is that engine devs usually provide the hardest work and ask for nothing ...
by Silentwings
31 Jan 2019, 12:01
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 915

Re: TrueSkill 2 vs WHR

it's imperative to craft the `Prior` dynamically, as the stats from the matches kick in As long as something reasonably sane was chosen, I doubt it's worth agonizing over precisely what prior is best. What matters is if the proxy metrics for player skill can actually reflect the long term reality o...
by Silentwings
30 Jan 2019, 23:52
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1258

Re: server updates BA 9/10

Afaik Shox plans to merge those AA commits back into BA (plus other stuff).
by Silentwings
30 Jan 2019, 22:07
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1258

Re: Upcoming lobby server updates

As was announced in https://springrts.com/phpbb/viewtopic.php?f=64&t=38922 no date was set yet and yes, it's planned that Spring 104 will become the minimal requirement for active games. For reasons, see https://springrts.com/phpbb/viewtopic.php?f=64&t=38922#p589683 and following port BA9 to work on...

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