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by Silentwings
08 Apr 2019, 19:52
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 357

Re: Cant login

The "already connected" msgs should be gone, if not please report.
by Silentwings
08 Apr 2019, 18:20
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 357

Re: Cant login

Yeah seems the server had some issues today - looking into it. It should now be possible for most users to login and play again, but we haven't yet tracked down why some users are wrongly given the "already connected" message. If you are affected by that issue, you should still be able to create/use...
by Silentwings
05 Apr 2019, 22:46
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 2677

Re: BA946 Endgame Tournament

While watching the tournament I was thinking wouldn't it be great if we had a 1v1s ladder again like old times...

And then I remembered we did ... https://replays.springrts.com/hall_of_fame/BA/#1v1
by Silentwings
04 Apr 2019, 21:50
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 2677

Re: BA946 Endgame Tournament

Ok. You can call it widget, but it's works and install at server side. https://github.com/dansan/spring-replay ... lay-upload You are confused here. There is a widget which attempts to prevent other players from viewing your camera. There is a SPADS plugin which uploads replay files to replays.spri...
by Silentwings
04 Apr 2019, 19:42
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 2677

Re: BA946 Endgame Tournament

It's not widget it's spads configuration.
It's a widget.
by Silentwings
04 Apr 2019, 09:25
Forum: Help & Bugs
Topic: Spring 103.0
Replies: 2
Views: 344

Re: Spring 103.0

there are so many engines in use!
See viewtopic.php?t=39277

I think the engine devs stopped offering support for versions <=103 a long time ago. If you can reproduce the issue with 104.0 or the latest maintainence builds, report it to mantis.
by Silentwings
31 Mar 2019, 20:10
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7030

Re: [misc] spring >= 104.0

If I understand right hosting without flag is possible with user accounts up to 8 players even with older version That's correct. - but if I remember right it cannot be SPADS. That's not correct, the server doesn't care (or know) what client software is being used, and SPADS itself can work without...
by Silentwings
31 Mar 2019, 19:35
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7030

Re: [misc] spring >= 104.0

You should read https://springrts.com/wiki/Botflags#Battle_hosts_on_the_lobby_server to discover what a botflag is. It is a property of the host, not of the players. After that, read the OP again - and I suspect that nothing here actually affects your student project. stable versions were not releas...
by Silentwings
31 Mar 2019, 18:19
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 7030

Re: [misc] spring >= 104.0

It was announced months ago that all affected and wishing to use the server should update and/or be ready too, and Spring 104 is already years old (edit: 15 months) as the current major version.

Is there a reason why you would use botflagged battles for your project?
by Silentwings
31 Mar 2019, 14:55
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 1669

Re: refactoring repos.springrts.com (rapid repositories)

It's necessary to put sdz onto SpringFiles (self-zipping doesn't pass the sync check). Thanks!
by Silentwings
30 Mar 2019, 09:01
Forum: Balanced Annihilation
Topic: New Year, New Lead Dev
Replies: 9
Views: 1780

Re: New Year, New Lead Dev

I've done a few code/feature removals following Shox's post above, including - no more reversing vehicles - no more air collision avoidance (except for gunships & air transports, to stop clustering and dying together) - no more unba coms (the code is still there, but made it inaccessible, apparently...
by Silentwings
29 Mar 2019, 23:27
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 1669

Re: refactoring repos.springrts.com (rapid repositories)

Which urls should we now use to get hold of the sdz built by rapid for major versions?

I don't see any (or even a blank list) on http://repos.springrts.com/ba/, all I get there is a link to the rapid wiki page
by Silentwings
29 Mar 2019, 19:22
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 759

Re: sponsor for mac buildbox?

FYI: It's possible to compile Spring. It's just not possible to run it. :)
Happy to be corrected but I suspect this isn't true without commenting some stuff out? And ofc then, you're not actually compiling "spring" anymore.
by Silentwings
29 Mar 2019, 13:22
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 759

Re: sponsor for mac buildbox?

See viewtopic.php?f=1&t=38493&p=590080#p590080 - the problem is not missing buildbot power, the problem is that apple chooses not to support gfx features that are necessary to compile Spring.
by Silentwings
23 Mar 2019, 07:49
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 668

Re: When can we talk about spring's loading problems (On Windows)?

I don't have such long loading times either (various SSD on Win 7/10) - 30 seconds max when its re-caching, and the vast majority of time there is no delay at all during loading. I do move out sdd folders that I'm not working on, which usually leaves about 5 in games/maps. @Forboding Angel: With 5-1...
by Silentwings
22 Mar 2019, 12:55
Forum: Balanced Annihilation
Topic: Lesser known game mechanics
Replies: 5
Views: 635

Re: Lesser known game mechanics

Laser and beam weapons do 50% damage at max range and 100% at point blank,
This isn't right, see the edgeeffectiveness tag on https://springrts.com/wiki/Gamedev:WeaponDefs.

(Not sure about the exact numbers for the angle multipliers, but afaik the rest are correct.)
by Silentwings
15 Mar 2019, 13:39
Forum: Engine
Topic: Physically Based Rendering
Replies: 56
Views: 6135

Re: Physically Based Rendering

Many maps use a combination of baked & dynamic shadows (from a chosen sun dir) to create their terrain shadowing - consequently in most cases the game should not risk changing the sun pos.
by Silentwings
11 Mar 2019, 09:37
Forum: Lobby Clients & Server
Topic: messages from spads hosts not appearing on lobby chat
Replies: 8
Views: 942

Re: messages from spads hosts not appearing on lobby chat

On the OP, no bug was reported but it might have been related to lobbyserver work (and if so, I guess was resolved weeks ago, unintentionally).
by Silentwings
09 Mar 2019, 18:38
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2013

Re: LD44

I guess all that's happened is that what was once "new ideas" now became "a normal LD game".

I'd like to try something different again. I think we should look push in directions that the engine is good at, rather than just doing other game styles with lua.
by Silentwings
09 Mar 2019, 10:23
Forum: Game Development
Topic: #moddev
Replies: 0
Views: 258

#moddev

[09:14:00] <[Fx]Bluestone> hello #moddev [09:14:25] <[Fx]Bluestone> when we make the new chat bridges live we're going have a *dedicated* game development channel #gamedev [09:14:36] <Code_Man> sup [09:14:38] <Code_Man> k [09:14:53] <[Fx]Bluestone> i want you to still have a (bridged) channel for g...

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