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by Silentwings
29 Apr 2012, 09:51
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

lol.
by Silentwings
28 Apr 2012, 23:41
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

sorry alba ;)
by Silentwings
28 Apr 2012, 23:02
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Klap, your first post about dsd: Righht.... So the problem you want to fix is teching on DSD. Let me guess. DSD with a lot of players... perhaps 8 or more per team? (etc etc) and your other post about dsd: Righht.... So the problem you want to fix is teching on DSD. I was not trying to 'fix a proble...
by Silentwings
28 Apr 2012, 18:08
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Except that... johannes talked about dsd before my post (which was actually the post i was responding to). So klap... you were replying to a post Johannes made, after he had made 3 more posts since. Your post contained a huge quote from mine with a reply relevent to what I said. Your post made no r...
by Silentwings
28 Apr 2012, 17:47
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

So people now really self-d comms in 6v6 and actually think it's good?
Yep :( . Or also, lots of people make t1 for a while and then self d their com later on when they want to tech.
by Silentwings
27 Apr 2012, 21:22
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Not at all - 8v8 dsd is rare now. Perhaps you haven't played recently enough to see this. Much more common is 6v6 games on a variety of maps, usually with 1 (sometimes 2) people choosing to tech. My suggestion is aimed at 6v6+ or thereabouts, on all maps. If you measure if in terms of people playing...
by Silentwings
27 Apr 2012, 21:13
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Behe said the references to dsd 8v8 were out of touch. The only person bringing 8v8dsd into the discussion was you, klap.
by Silentwings
27 Apr 2012, 14:14
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Hi Klap. Johannes was however. If you didn't think I was talking to you, I probably wasn't talking to you. Your post was mostly a quote from one of my posts, which was the post immediately before it, and neither post mentioned Johannes anywhere. If you didn't mean to talk to me, you should probably ...
by Silentwings
26 Apr 2012, 17:39
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Well, outside of 8v8+ dsd 2.5k comm metal is no problem.
I had said:
I was not trying to 'fix a problem' and did not mention any specific map.
:roll:
by Silentwings
26 Apr 2012, 10:35
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

Righht.... So the problem you want to fix is teching on DSD.
I was not trying to 'fix a problem' and did not mention any specific map. You might regard teching on DSD a problem - I don't. I was suggesting a way to slightly lengthen the t1 phase of large games, not a way to abolish teching.
by Silentwings
25 Apr 2012, 13:03
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

No, it's not a 'fact' that 1.5k com metal would kill teching entirely. It's an untested theory of yours.

Agreed on co-operation.
by Silentwings
25 Apr 2012, 12:30
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

I didn't say it would 'completely stop self d teching'? I'm not sure where you got that idea and I'm certainly not wanting that to happen. Sure, 2.2k would have the basically same effects as 1.5k only smaller, maybe slow a self d tech down by 2 minutes. I like that too, although I don't think it wou...
by Silentwings
25 Apr 2012, 12:15
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4499

Re: Balance considerations

I'd like to see com metal reduced a bit, say to 1.5k. Afaik the only big effect would be to slow the techers down by a 3-4 minutes.

I agree with behes proposals above, too.
by Silentwings
14 Apr 2012, 19:02
Forum: Balanced Annihilation
Topic: [TERA] Autohosts info
Replies: 39
Views: 5415

Re: [TERA] Autohosts info

+1 to this spirit of cooperation :)
by Silentwings
03 Apr 2012, 15:46
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1167

Re: how to make multiple bombers bomb a line?

To return to my question ;)

None of the key combos suggested above worked for me. I still get a red circle (the one the engine generates) when I'm holding alt and trying to draw a line.
by Silentwings
01 Apr 2012, 14:49
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1167

Re: how to make multiple bombers bomb a line?

I have customformations2 on. When I hold alt without pressing a it lets me give a move order to the bombers, in a line (but not a customformations line, the dead straight line that the engine draws on a basic move command). When I hold ald and a at the same time it draws a circle (still the engine I...
by Silentwings
01 Apr 2012, 14:05
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1167

how to make multiple bombers bomb a line?

Could someone tell me how to draw a line when attacking with multiple units? I've been told to hold attack + alt and draw, but that doesn't seem to work for me.

Do I need a widget? Even if it's a BA default widget I've probably turned it off :regret:
by Silentwings
28 Mar 2012, 12:14
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3905

Re: BA 7.68 - fix commander/con movement

Well, apparently its not size that's important but how you use it :roll:
by Silentwings
25 Mar 2012, 00:12
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3905

Re: BA 7.68 - fix commander/con movement

Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.
by Silentwings
24 Mar 2012, 19:29
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 14376

Re: All the good players?

+1 to what Artturi said.

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