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by Silentwings
30 Jul 2012, 09:15
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 14497

Re: Decline in BA players

Yes, it will (at least, it's on the todo list at some point during the release of BAR).
by Silentwings
28 Jul 2012, 22:39
Forum: Map Releases
Topic: Tempest Remake
Replies: 5
Views: 1005

Re: Tempest Remake

Thanks for comments: redone with a much nicer texture, thanks to Beherith.

http://springfiles.com/spring/spring-maps/tempest-siege

Image
by Silentwings
28 Jul 2012, 18:41
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 6073

Re: BA 7.70 Released!

Alba - again, that's caused by the new attack targetting behaviour in 0.89.
by Silentwings
28 Jul 2012, 01:59
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 6073

Re: BA 7.70 Released!

Alba - I think that the reason the 'lured' enemy aa doesn't re-target is the change in attack behaviour in 0.89. I agree that this is an issue when the target goes out of range, though.
by Silentwings
26 Jul 2012, 13:42
Forum: Map Releases
Topic: Tempest Remake
Replies: 5
Views: 1005

Re: Tempest Remake

There is no water on the map, although it's easy to flood the south basin and make a wet version.
by Silentwings
26 Jul 2012, 12:36
Forum: Map Releases
Topic: Tempest Remake
Replies: 5
Views: 1005

Tempest Remake

So I made my first map ;) Although, really what I've done is modified Hunterw's tempest and made it into a 4v4-8v8 left-right style map. Some eye candy: http://s15.postimage.org/6qnu1hd8b/screen00055.png http://s14.postimage.org/laiv2esb5/screen00053.png I haven't tried to change the skybox yet. The...
by Silentwings
23 Jul 2012, 23:24
Forum: Help & Bugs
Topic: BA - frequent crashing on multiplayer games
Replies: 23
Views: 1079

Re: BA - frequent crashing on multiplayer games

and stop shamelessly advertising too =p
by Silentwings
22 Jul 2012, 15:17
Forum: Help & Bugs
Topic: BA - frequent crashing on multiplayer games
Replies: 23
Views: 1079

Re: BA - frequent crashing on multiplayer games

Aren't bots for ZK and NOTA still extremely weak? There are 'working' bots for BA to if you want opponents that can't do much more than spam random-ish units at you.
by Silentwings
21 Jul 2012, 12:55
Forum: Help & Bugs
Topic: BA - frequent crashing on multiplayer games
Replies: 23
Views: 1079

Re: BA - frequent crashing on multiplayer games

OH, and zwzsg is right - there are (afaik) no working skirmish AIs at the moment. Most spring is played online as a team game. Play without bots, humans are better :)
by Silentwings
21 Jul 2012, 12:39
Forum: Help & Bugs
Topic: BA - frequent crashing on multiplayer games
Replies: 23
Views: 1079

Re: BA - frequent crashing on multiplayer games

two ideas for you: 1) Log into the online server using spring lobby (or zk lobby or tas client), find an autohost (or host your own battle) and use that as your server. 2) If you want to fix the crash then we need some more information before we know what your problem is. What is your graphics card?...
by Silentwings
21 Jul 2012, 12:34
Forum: Engine
Topic: I'm a little tired of this blatant disregard for others
Replies: 49
Views: 2481

Re: I'm a little tired of this blatant disregard for others

In partial defence, the times I have needed to ask a question to someone from the ZK team i've used #zk and I've always got a reply.
by Silentwings
20 Jul 2012, 09:42
Forum: SpringLobby Client
Topic: (springlobby) unable to join game due to 88/89 spring
Replies: 22
Views: 3860

Re: (springlobby) unable to join game due to 88/89 spring

I had this problem too - I didn't properly figure it out but I think it was something to do with the installer not overwriting my old unitsync.dll. In the end I just delete all sl/engine files and did a clean portable install; that worked.
by Silentwings
20 Jul 2012, 00:11
Forum: Balanced Annihilation
Topic: question regarding current development status
Replies: 25
Views: 2721

Re: question regarding current development status

Status of BAR is work in progress and it's at least a few months away ;) You might like to check out http://imolarpg.dyndns.org/trac/balatest/wiki/ToDoList for a list of what's happening. For the record, it doesn't take a huge amout of 'skills' to help develop spring content like BAR. All it really ...
by Silentwings
17 Jul 2012, 11:12
Forum: Ingame Community
Topic: Elo ranking for BA 1v1 competitive play
Replies: 61
Views: 12730

Re: Elo ranking for BA 1v1 competitive play

I'm sure people would welcome an automated ELO-based system for 1v1s. It would be even less accurate but I think even more people would welcome an automated ELO based system for games of 5v5+. Such a system would take a long time to calibrate and would not be a very accurate indication of a players ...
by Silentwings
16 Jul 2012, 12:30
Forum: Engine
Topic: Multiple version support for Spring 90
Replies: 13
Views: 994

Re: Multiple version support for Spring 90

I have had reports by SL users that it is hard to use multiple engine versions with SL. It may technically be a feature of SL (I don't know) but it definitely is not easy to use. Yes, it's not easy to use. Afaik the trick to making it work is to install both versions of spring/sl with 'portable' en...
by Silentwings
15 Jul 2012, 11:45
Forum: Balanced Annihilation
Topic: BA relevant info about Spring 89
Replies: 28
Views: 4532

Re: BA relevant info about Spring 89

I dislike the targetting lock - I think it makes it harder to micromanage multiple units at once.

Btw, does the targetting lock undo if the unit neomg targetted is killed?
by Silentwings
15 Jul 2012, 11:41
Forum: Engine
Topic: Multiple version support for Spring 90
Replies: 13
Views: 994

Re: Multiple version support for Spring 90

Springlobby effectively does support this. You can choose the path used for datadir, spring.exe and unitsync. So I have two version installed - the newest one for online play and an older one for dev-ing, and I switch between as necessary.

I don't know about other lobbies though.
by Silentwings
07 May 2012, 15:12
Forum: SPADS AutoHost
Topic: SPADS voting system
Replies: 22
Views: 1607

Re: SPADS AutoHost beta release

Just a small bugfix/feature request... When there are 10+ players or so involved in a vote (e.g. kick, spec, etc) SPADS often counts a vote which might end 5-0 as undecided, and then it all has to be redone and lots of waiting ensues. I don't know what the current formulas are for whether a vote pas...
by Silentwings
29 Apr 2012, 09:51
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4397

Re: Balance considerations

lol.
by Silentwings
28 Apr 2012, 23:41
Forum: Balanced Annihilation
Topic: Balance considerations
Replies: 58
Views: 4397

Re: Balance considerations

sorry alba ;)

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