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by Silentwings
22 Aug 2012, 08:46
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 6234

Re: BA 7.70 Released!

You can check out the progress of BAR (which is largely about removing OTA content from BA) using rapid-gui.exe - download the latest version and have a look.
by Silentwings
19 Aug 2012, 23:37
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 4457

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Running out of video memory and/or broken gfx drivers -> switch them I don't think so - there is plenty of video memory free and my gfx card has had no problems with spring (ever!) until this test build. Sounds sensible to me what you've done with build radius, but probably the code (a widget iirc)...
by Silentwings
19 Aug 2012, 16:41
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 4457

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Thanks Kloot - will see what I can do about that. I can't think of any situations where increasing build distance to > max radius of building would majorly alter the balance? Although I don't think its a major problem for BA, tbh it seems to me an un-natural requirement to place on constructors in g...
by Silentwings
19 Aug 2012, 08:55
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 4457

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Third try - used a diff map (tropical). Same-ish problem with map, although its not completely black this time its much darker than it shold be and the noise is still present. For what it's worth, the segments of the map which display noise seem to alter at random as i move around the map. http://s1...
by Silentwings
19 Aug 2012, 08:50
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 4457

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Second try - used non-MT. Had the same problem with the map. Built some units and they seemed to work fine.

You can see something odd with pathing, though. The commander turns back and forth for about 20 seconds while trying to start to build the veh lab.
by Silentwings
19 Aug 2012, 08:42
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 4457

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

First try with it - used the MT build and had a serious problem right off. The map (dsd) was black with some blue-ish green sections of noise on it. Tried /advmapshading 0 but nothing changed. See picture & stuff.

Image
by Silentwings
17 Aug 2012, 18:04
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5116

Re: Brainstorm - How to mitigate the effect of cheap scout s

Can they differentiate between scouts and non-scouts just when seeing radar blips? It's difficult for me to test this, because when they're just radar blips, I can't see them either ;). This is something the engine controls and I don't know what it actually does, but it seems that yes they can diff...
by Silentwings
09 Aug 2012, 18:36
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5116

Re: Brainstorm - How to mitigate the effect of cheap scout s

I've fiddled around with category targeting just now - its not so hard to make scouts a lowest priority target. So, if we were going to do that, which units should have a preference not to shoot at scouts? Imo, would make sense for all t3, dooms/anni, bertha/inti/lolcannons, viper/pitbull, toast/amb...
by Silentwings
09 Aug 2012, 15:56
Forum: Map Creation
Topic: Collaboration anyone?
Replies: 63
Views: 5292

Re: Collaboration anyone?

Or you could use Quantum's mission editor and set up a mission which gives you all the units you need for testing purposes.
by Silentwings
09 Aug 2012, 06:43
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5116

Re: Brainstorm - How to mitigate the effect of cheap scout s

Making a frontline suitable unit/turret to 'counter' scout spam won't help with the cpu issues imo - the scouts have still run a long way before they meet their doom. In terms of countering the fire power absorption of scout spam, I have used razors for this & they do a good job. I think they are ac...
by Silentwings
08 Aug 2012, 19:49
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5116

Re: Brainstorm - How to mitigate the effect of cheap scout s

If a sniper can't hit a scout, that's a problem to be fixed on the snipers side, no? Bigger weapon velocity or something.
Fixed for the next ba release.
by Silentwings
08 Aug 2012, 19:48
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 5116

Re: Brainstorm - How to mitigate the effect of cheap scout s

It's a brainstorm about reducing the effect of late game scout spam - it's not about whether any one person thinks there is/isn't a specific problem, and not really about whether or not current BA agrees with anyones personal vision for a perfect RTS. Two issues which have been raised by multiple pe...
by Silentwings
06 Aug 2012, 00:30
Forum: Help & Bugs
Topic: mass crash
Replies: 4
Views: 616

Re: mass crash

Thanks

(edit - now marked as fixed on mantis :D)
by Silentwings
04 Aug 2012, 07:14
Forum: Help & Bugs
Topic: mass crash
Replies: 4
Views: 616

mass crash

I've seen this a few times - some bug causes multiple players to crash, all at different times, and then often to crash again later on after rejoining. The eventual result is that all but a small number of players crash so much that the game has to be abonded. Here's an infolog + replay from a ffa g...
by Silentwings
01 Aug 2012, 14:19
Forum: Balanced Annihilation
Topic: An overhaul of BA balance
Replies: 68
Views: 6809

Re: An overhaul of BA balance

I was not really talking to you, I was making a gentle dig at basic, who is also part of this conversation.
by Silentwings
31 Jul 2012, 23:31
Forum: Balanced Annihilation
Topic: An overhaul of BA balance
Replies: 68
Views: 6809

Re: An overhaul of BA balance

I *was* talking about SA.
by Silentwings
31 Jul 2012, 23:17
Forum: Balanced Annihilation
Topic: An overhaul of BA balance
Replies: 68
Views: 6809

Re: An overhaul of BA balance

The 'organisational problems', as I remember from days when we used to try SA out, were that ppl didn't like it that much. :roll:
by Silentwings
31 Jul 2012, 19:37
Forum: Balanced Annihilation
Topic: Decline in BA players
Replies: 144
Views: 14666

Re: Decline in BA players

To make it clear, got perma ban for telling people, who yell at newbs to shut up and (according to behes pm) for not sharing my models. No - the ban was for violating the forum etiquette rules, just as the message conveying the ban said. Several people in this thread have suggested that newbs shoul...
by Silentwings
31 Jul 2012, 14:14
Forum: General Discussion
Topic: player statistics
Replies: 5
Views: 578

Re: player statistics

The spike is all inactive players, so probably someone added autohosts/bots and then removed a load of them all at once.

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