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by Silentwings
03 Apr 2012, 15:46
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1122

Re: how to make multiple bombers bomb a line?

To return to my question ;)

None of the key combos suggested above worked for me. I still get a red circle (the one the engine generates) when I'm holding alt and trying to draw a line.
by Silentwings
01 Apr 2012, 14:49
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1122

Re: how to make multiple bombers bomb a line?

I have customformations2 on. When I hold alt without pressing a it lets me give a move order to the bombers, in a line (but not a customformations line, the dead straight line that the engine draws on a basic move command). When I hold ald and a at the same time it draws a circle (still the engine I...
by Silentwings
01 Apr 2012, 14:05
Forum: Balanced Annihilation
Topic: how to make multiple bombers bomb a line?
Replies: 13
Views: 1122

how to make multiple bombers bomb a line?

Could someone tell me how to draw a line when attacking with multiple units? I've been told to hold attack + alt and draw, but that doesn't seem to work for me.

Do I need a widget? Even if it's a BA default widget I've probably turned it off :regret:
by Silentwings
28 Mar 2012, 12:14
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3632

Re: BA 7.68 - fix commander/con movement

Well, apparently its not size that's important but how you use it :roll:
by Silentwings
25 Mar 2012, 00:12
Forum: Balanced Annihilation
Topic: BA 7.68 - fix commander/con movement
Replies: 50
Views: 3632

Re: BA 7.68 - fix commander/con movement

Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.
by Silentwings
24 Mar 2012, 19:29
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 11695

Re: All the good players?

+1 to what Artturi said.
by Silentwings
24 Mar 2012, 00:41
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 11695

Re: All the good players?

Carpenter; If you read the thread, even just the first page, you'll see many posts mentioning DSD/8v8+. As I said, I have no problem with the part of this thread which debates where the good player went. As I also said, I don't see a problem with many of the top players having left, its made it a mu...
by Silentwings
23 Mar 2012, 22:08
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 11695

Re: All the good players?

From sheeps original post: How did this happen lol, my guess is people eventually got sick of constant 8v8 dsd, especially when it turned into dsd-revolutions lol And you tell me his 'topic' had nothing to do with DSD? :roll: You also said: Let those who want some competition ask where all the good ...
by Silentwings
23 Mar 2012, 20:03
Forum: Balanced Annihilation
Topic: All the good players?
Replies: 112
Views: 11695

Re: All the good players?

Do we have to have a stupid thread like this? Does it matter if average skill level of players goes up/down over time? No... There are plenty of times of day (e.g. all except EU evening time) without 8v8dsd, and there is no rush of 'good playres' wanting to play smallish games then, usually just one...
by Silentwings
15 Mar 2012, 16:08
Forum: Balanced Annihilation
Topic: BA 7.65 UPDATE
Replies: 38
Views: 3438

Re: BA 7.65 UPDATE

tyvm
by Silentwings
13 Mar 2012, 13:23
Forum: Balanced Annihilation
Topic: unit range issue
Replies: 23
Views: 3202

Re: unit range issue

Oh, bad luck :roll:
by Silentwings
13 Mar 2012, 11:00
Forum: Balanced Annihilation
Topic: unit range issue
Replies: 23
Views: 3202

unit range issue

There's some sort of serious problem in BA7.64 (using 0.87 Spring) with units not moving close to things before they try and do stuff. Sometimes they just stand and wait trying to do things which are well out of their range. It crops up all over the place (reclaiming area, guarding fac...) so I won'...
by Silentwings
25 Feb 2012, 23:16
Forum: Off Topic Discussion
Topic: Wahoodras computer
Replies: 8
Views: 1121

Wahoodras computer

Wahoodra suggested we create a thread to showcase our gems of witticism about his calculationally challenged data processing device. Your jokes may follow any format you wish e.g. 1) Wahoo's pc is so slow he's still waiting for the Y2K virus. 2) Wahoo's pc is so slow that by the time he loads a pr0n...
by Silentwings
17 Jan 2012, 22:05
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 8733

Re: BAR story

But how do you explain the other 15 commanders who are also stomping around with their dguns ready?
by Silentwings
14 Jan 2012, 18:52
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 24250

Re: Name suggestions for the BA remake

Gruntfuttock Annihilation
by Silentwings
14 Jan 2012, 18:08
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 8733

Re: BAR story

How about: A shit tonne of oversized robots decided to beat the daylight out of each other over and over again for no real good reason.

(Honesty is always the best policy.)
by Silentwings
29 Nov 2011, 16:47
Forum: Balanced Annihilation
Topic: who is currently maintaining BA?
Replies: 66
Views: 6559

Re: who is currently maintaining BA?

Just had a look at the BA SVN and thought I'd say thanks to Beherith, Nixtux, Senna, and Deadnight. It seems BA is not short of devs, after all :-)
by Silentwings
28 Nov 2011, 18:27
Forum: Off Topic Discussion
Topic: Toilet gaming technology
Replies: 6
Views: 545

Toilet gaming technology

Toilet gaming technology targets urinal boredom xD

http://www.bbc.co.uk/news/technology-15923438
by Silentwings
27 Nov 2011, 15:46
Forum: Balanced Annihilation
Topic: major bug
Replies: 5
Views: 521

major bug

at the moment, units in trans dont die, they just drop out, bounce a bit, and live on

this makes BA unplayable.
by Silentwings
26 Nov 2011, 11:34
Forum: Balanced Annihilation
Topic: who is currently maintaining BA?
Replies: 66
Views: 6559

Re: who is currently maintaining BA?

I think this thread has kinda lost its thread, if you see what I mean... some questions I think we should get back to:

1) Does BA have enough maintainers/devs, or should we look for more?
2) Does the BA community want BA to remain basically static, or not?

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