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by Silentwings
04 Sep 2012, 15:01
Forum: Balanced Annihilation
Topic: BA 7.71 Released!
Replies: 42
Views: 4965

Re: BA 7.71 Released!

It's a feature request, not something that needs 'fixing'.
by Silentwings
04 Sep 2012, 13:21
Forum: Balanced Annihilation
Topic: Make idlebuilder right click
Replies: 7
Views: 735

Re: Make idlebuilder right click

Oic - only if you have a particular widget enabled (which I don't, by default, but I found it).
by Silentwings
04 Sep 2012, 09:20
Forum: Help & Bugs
Topic: 0.91 Bugs: Bombing, unloading trans and building labs
Replies: 1
Views: 565

Re: 0.91 Bugs: Bombing, unloading trans and building labs

1,3) Solved in BA svn by behe, will be fixed in next release (probably tonight). Buildrange in BA was not decreased - the engine changed the way it calculates buildradii, post 89. Same thing with trans iirc, the way unit collisions were handled by the engine changed a little and BA had to change to ...
by Silentwings
03 Sep 2012, 20:56
Forum: Balanced Annihilation
Topic: Make idlebuilder right click
Replies: 7
Views: 735

Re: Make idlebuilder right click

Sorry, which icon at the bottom of what? Is this an icon one of the widget generates?
by Silentwings
03 Sep 2012, 14:58
Forum: General Discussion
Topic: Steam Greenlight
Replies: 61
Views: 7252

Re: Steam Greenlight

Does anyone know how much P.U.R.E. is played/downloaded since it went commercial?
by Silentwings
03 Sep 2012, 14:28
Forum: Balanced Annihilation
Topic: Make idlebuilder right click
Replies: 7
Views: 735

Re: Make idlebuilder right click

Clicking the mouse wheel currently toggles gun-cam mode, which is much less used than current usages of right click.
by Silentwings
03 Sep 2012, 13:43
Forum: Balanced Annihilation
Topic: Suggest to decrease metal maker efficiency
Replies: 8
Views: 831

Re: Suggest to decrease metal maker efficiency

simplicity better imo. there is no shortage of games without teching if you play with 5v5 or less.
by Silentwings
03 Sep 2012, 12:20
Forum: Help & Bugs
Topic: Current SpringLobby isn't compatible with 91
Replies: 8
Views: 1060

Re: Current SpringLobby isn't compatible with 91

The 'official release' comes when spring lobby is told to autodownload the update for 91. The reason the engine is released a few days before is so as game devs can test their games against it and avoid catastrophe when it is rolled out to everyone. If you need to use Springlobby with 91, add the li...
by Silentwings
03 Sep 2012, 12:09
Forum: General Discussion
Topic: Steam Greenlight
Replies: 61
Views: 7252

Re: Steam Greenlight

Isnt this because the engine devs are diconnected from the game devs and vice verse? I can't speak for you, but most mod devs are not disconnected from engine devs. Actually, I'd say I've found the engine devs here to be very receptive. (And even if you are, place a bug on mantis with proper descri...
by Silentwings
02 Sep 2012, 18:36
Forum: Balanced Annihilation
Topic: Suggestions from an irregular player
Replies: 6
Views: 1338

Re: Suggestions from an irregular player

You can use the factory hold position widget, although its not default with BA atm.
by Silentwings
01 Sep 2012, 15:10
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 19295

Re: Spring 91.0! Ladybug with 2 spots!

Just to say that roughly the same issuse with bombers occur in BA, even with the relevant bits of lua disabled (although maybe I haven't absolutely everything that affects it). Will mantis later today.

Edit: Think this was the main issue: http://springrts.com/mantis/view.php?id=3264
by Silentwings
01 Sep 2012, 01:11
Forum: General Discussion
Topic: Articles @ SpringFiles.com
Replies: 19
Views: 2093

Re: Articles @ SpringFiles.com

I can't believe you would post that on here and not expect the spammers to pick it up ;) My bet is that you'll have to make it known-user access only within a month...

On the plus side, now we know where to get lingerie.
by Silentwings
31 Aug 2012, 09:51
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 19295

Re: Spring 91.0! Ladybug with 2 spots!

Thanks for fixing so much stuff and also making new release with fixes :lol:
by Silentwings
28 Aug 2012, 12:06
Forum: Help & Bugs
Topic: spring quotes and '
Replies: 1
Views: 282

spring quotes and '

To whomsoever it may concern: Springquotes gives an SQL error if you include an apostrophe in your (not you're) quote.

(tested with latest firefox and IE)
by Silentwings
27 Aug 2012, 00:58
Forum: News
Topic: Spring 90.0! Ladybug!
Replies: 16
Views: 8889

Re: Spring 90.0! Ladybug!

Hurrah :lol:
by Silentwings
26 Aug 2012, 12:11
Forum: SPADS AutoHost
Topic: !pset clan not working for !preset 2v2v2 [SPADS]
Replies: 3
Views: 645

Re: !pset clan not working for !preset 2v2v2 [SPADS]

Stop stacking and learn to love the one bars =p
by Silentwings
25 Aug 2012, 23:29
Forum: Help & Bugs
Topic: Keyboard mapping and Graphics problems
Replies: 2
Views: 531

Re: Keyboard mapping and Graphics problems

Sadly, Intel HD graphics is not really a graphics card at all. You'll be lucky if it's ever good enough to play spring, even with all optional widgets disabled and all gfx settings on lowest. Get an ATI or and NVidia card and you'll be fine though :). But get an NVidia one because they have less bug...
by Silentwings
25 Aug 2012, 23:05
Forum: SPADS AutoHost
Topic: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA
Replies: 11
Views: 2211

Re: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA

The ACE ffa autohost still exists and when you enter it tells you how to change the ffa mode. Use !preset 1v1v1 or !preset 2v2v2 etc to get which one you want.
by Silentwings
24 Aug 2012, 10:46
Forum: Meeting Minutes
Topic: Dev meeting minutes 2012-08-13
Replies: 11
Views: 4146

Re: Dev meeting minutes 2012-08-13

+1 to removing the target lock (which I personally like) from the engine and using a gadget for it.

Although if the target lock only affects targets which fixed to the ground rather than fixed to a unit, I think it won't affect gameplay much anyway.

Btw, any clues as to when 0.90 comes out? ;)
by Silentwings
24 Aug 2012, 01:10
Forum: Help & Bugs
Topic: 9999x Warning: Waiting packet limit was reached
Replies: 12
Views: 1606

Re: 9999x Warning: Waiting packet limit was reached

I haven't experienced this bug myself, but I've heard of others who have and who also traced it to immobile builders.

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