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by Silentwings
30 Sep 2011, 10:02
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 17154

Re: Spring have less players

Open Source community's suffer if the last release is more then a few months old. We're approaching 9 months now. If you mean just the engine then, sure. But if you count mods releasing new versions and also new maps then its more recent than that. I don't ever remember a time when spring engine re...
by Silentwings
29 Sep 2011, 17:31
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 17154

Re: Spring have less players

So as I see it we have three ideas: 1) ELO ranking. 2) Binding new accounts to a single email address, with maybe one/two minutes deliberate time lag to do some of confirmation code entry on first server join. 3) Some units/features (e.g. dgun and trans :twisted: ) only become available after gettin...
by Silentwings
28 Sep 2011, 20:39
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 17154

Re: Spring have less players

but theres some players like [Fx]Bluestone that love to kick noobs This has (probably) never happened. Senna has made this post because he lost a game and his only way to deal with it was trolling the UK, and then blue made him look a fool. *That's* how mature he is, and how much he cares about spr...
by Silentwings
12 Sep 2011, 21:23
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 10945

Re: Balanced Annihilation 7.60

I think explaining each unit change individually is too much work, and more information than most people are looking for. Besides, the BA devs all seem willing to discuss changes before and after. I'm not against having a small number of general comments with each release.
by Silentwings
11 Sep 2011, 15:04
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 10945

Re: Balanced Annihilation 7.60

The "com wrecks vanish before 2minutes," change seems trivial and confusing. Once a commander is near death, the controlling side just needs to remember to watch their in-game clock pass the 2min mark before the killing blow, or be left sorely disappointed and confused. Could be addressed by making...
by Silentwings
11 Sep 2011, 13:40
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 10945

Re: Balanced Annihilation 7.60

As long as CA has communist ressources system, it will be very hard for them to catch competitive players. The reason BA has a much lower player retention rate is that there are a lot of abuse people who just spec and harass all players. This hits newbies especially hard. These two points are relat...
by Silentwings
10 Sep 2011, 22:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 10945

Re: Balanced Annihilation 7.60

+1, emp launcher range needs an increase. Also in 7.50 it was bugged when trying to emp vulcan/buzz and only affected it for 3 seconds

Idea for slasher/samson: make it so as they can't fire when running away (like lugars), to some degree.
by Silentwings
10 Sep 2011, 21:15
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 10945

Re: Balanced Annihilation 7.60

I think your plan is to do so many changes at once that alba's head will explode when he tries thinking about them =p

+1 to changes
by Silentwings
03 Sep 2011, 16:43
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12266

Re: Balanced Annihilation 7.6alpha2

I don't mean to whine but (as well as having its range reduced) the EMP launcher in 7.50 only emps a vulc/buzz for 3 secs due to some sort of bug. SInce we get vulc/buzz in lots of games now, could this be fixed? ;)
by Silentwings
20 Aug 2011, 20:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

It seems that EMP launcher only emps a lolcannon for 3 seconds (although it reports 13 secs emp when hit, it only lasts for 3). Presumably that's a bug? I think it used to emp it for at least a minute.
by Silentwings
20 Aug 2011, 14:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12266

Re: BA Experimental discussion thread (download inside)

another advantage of the t2 mm is that it doesnt explode when a t2 scout plane crashes into it xD
by Silentwings
07 Aug 2011, 12:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

I guess you ignored the first part of my post where i recommended a buff for the vulcan. I read it, and have nothing more in reply than I've already said above. For the same price you can afford a t3 core factory and 15 karganeths and you can also use the base nanos for it. I know this. In most cas...
by Silentwings
06 Aug 2011, 19:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

@smoth: The counter to vulcans was always the emp launcher - which took a range nerf (and for very good unrelated reasons). @manmax: There is no need for a superweapon to end games. Just look at game times on the 'no lolcannon' host, which started about 2 weeks ago, presumably because someone, I kno...
by Silentwings
05 Aug 2011, 17:51
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

You're right, a skillless player should not win, that's why you should not let him being able to build vulcains.. You're missing the point. If team A has one more inactive/nub player than team B (a very likely event), then a relatively poor player on team B can sit at the back and tech while the ot...
by Silentwings
04 Aug 2011, 11:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

Just to put my two pence worth in - I'm a huge fan of 7.50, but it seems the reduction in emp launcher range (which was fairly recent?) has made vulcans as good as invincible. I realise they cost a shedload to make and run, but they require no skill to operate and virtually no skill to place/build e...
by Silentwings
01 Jul 2011, 18:31
Forum: General Discussion
Topic: Gundam auto host question about fucking coldplace.
Replies: 21
Views: 1241

Re: Gundam auto host question about fucking coldplace.

like a soundtrack of my lol maybe?
by Silentwings
31 May 2011, 19:04
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 16060

Re: Balanced Annihilation 7.50

7.50 rocks :)

Something ought to be done about absent autohost owners though. No reason in principle why the d/l system can't talk to the autohost and download new mods for it automatically.
by Silentwings
24 May 2011, 00:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 9146

Re: Balanced Annihilation 7.42

Nice changes :D I would have done much the same.

Although I don't understand why you reduced the missile speed of kargs. What does that change in practical terms?
by Silentwings
28 Apr 2011, 19:20
Forum: General Discussion
Topic: ideas....
Replies: 72
Views: 3650

Re: ideas....

Having player limits being dynamic helps a lot, I think - it used to be that way when we could vote to change the autolock. But now most autohosts use a preset mode which disables that option, I don't know why. As to fighting it in the lobby - I was hoping the people who manage the autohosts and cod...

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