The ramp that I mean is right south of that spot you highlighted in the picture. :)
Also, working snow & rain widgets, awesome! Though I wonder how long it'll take for them to get broken again by something...
Search found 38 matches
- 02 Aug 2012, 14:14
- Forum: Map Releases
- Topic: Small Supreme Battlefield Revisited v0(with download)
- Replies: 22
- Views: 3957
- 01 Aug 2012, 07:35
- Forum: Map Releases
- Topic: Small Supreme Battlefield Revisited v0(with download)
- Replies: 22
- Views: 3957
Re: Small Supreme Battlefield Revisited
I most definitely could but not sure which one your refering to I'll take a look and see if it sticks out at me. Cool! ZK doesn't really support mapoptions currently though, and also the map rotation system works better, when there's both a dry version and a watery version. Thus, I suggest to relea...
- 29 Jul 2012, 20:12
- Forum: Map Releases
- Topic: Small Supreme Battlefield Revisited v0(with download)
- Replies: 22
- Views: 3957
Re: Small Supreme Battlefield Revisited
In the map, there is one ramp leading from water to the bases that, while looking hover passable, really isn't. Could you make it passable?
Also, dry version, anyone?
Also, dry version, anyone?

- 16 Jul 2012, 22:21
- Forum: Map Creation
- Topic: springmapedit sm2 export messed up with ATI
- Replies: 2
- Views: 1069
Re: springmapedit sm2 export messed up with ATI
Yep, I've tried all kinds of stuff and talked about this with Frostregen... bottom line is that SME and ATI just don't match, it's some multiple-year old bug with all ATI drivers. SME's map compilation would have to be rewritten to work around this. I switched to Nvidia, and now everything with SME ...
- 06 Jan 2012, 16:18
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
Is there still hope of getting map conversion fixed for ATI?
- 29 Nov 2011, 20:09
- Forum: Map Creation
- Topic: Map edges, how can they be fixed?
- Replies: 171
- Views: 17844
Re: Map edges, how can they be fixed?
I like the blackbox widget by Argh. http://springrts.com/phpbb/download/file.php?id=6726 Makes the borders look nice and neutral on any map. However, there's a problem with hills in the map edges: http://springrts.com/phpbb/download/file.php?id=6727 Looks quite horrible. If this was fixed though, th...
- 28 Nov 2011, 21:22
- Forum: Videos - contributions
- Topic: Zero-K trailer
- Replies: 20
- Views: 6497
Re: Zero-K trailer
No problem.
The vid still isn't in the video page btw, so probably not a matter of waiting more!
The vid still isn't in the video page btw, so probably not a matter of waiting more!
- 04 Jul 2011, 22:58
- Forum: Lobby Clients & Server
- Topic: TASClient needs/wants
- Replies: 58
- Views: 8063
Re: TASClient needs/wants
If I try to host a replay in TASC, I get disconnected, and "Message from server: No flooding (over 1024 per second for 10 seconds)".
- 10 Jun 2011, 11:47
- Forum: General Discussion
- Topic: What is up with the lobby server?
- Replies: 23
- Views: 2080
Re: What is up with the lobby server?
I get the same as Wombat, TASClient throws me a "timeout assumed" a few times a day, and I have to wait some minutes to be able to rejoin.
Also I was on skype with another Finnish player, and he got one of these the exact same time I did.
Also I was on skype with another Finnish player, and he got one of these the exact same time I did.
- 08 Jun 2011, 00:43
- Forum: Map Creation
- Topic: Is there even want of maps anymore?
- Replies: 81
- Views: 7892
Re: Is there even want of maps anymore?
There is never ever ever too many good maps!
- 13 May 2011, 22:36
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
I tried the workaround you suggested a few times, and for some reason, the minimap looked allright, but the map texture was still the same.
- 07 May 2011, 22:11
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
Being slower isn't really a problem. It's lightning fast as it currently is, but at least I can wait longer too. Cheers for your effort! Editation: I spectated a game on this map, and saw it had this same bug - if you want to see how it looks in action. http://www.zero-k.info/Maps/DetailName?name=Ti...
- 06 May 2011, 22:44
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
Ahh, so that's what you meant! Yes, the map looks perfectly fine when in SME.
I'm using Windows 7 and a Radeon HD 6800 card.
I'm using Windows 7 and a Radeon HD 6800 card.
- 06 May 2011, 18:54
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
Ok, I tried your suggestion, but there was no effect.
All maps looks okay in SME, however when I compile them with SME and play, the texture is always like that when not viewed from very near. Also, the minimap is odd.
All maps looks okay in SME, however when I compile them with SME and play, the texture is always like that when not viewed from very near. Also, the minimap is odd.
- 05 May 2011, 12:17
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
So, is this the reason why the terrain looks like this, when viewed not from up real close:
- 04 May 2011, 04:50
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 70760
Re: New Mapping Tool - "SpringMapEdit" - r1335
Wow, a very cool program for spring mapping, very easy to use. I really like that you can open map files with it, and compile.
Is it possible to adjust the compression rate during the compilation? It seems the map is compressed heavily by default. And if there is no such feature, could one be added?
Is it possible to adjust the compression rate during the compilation? It seems the map is compressed heavily by default. And if there is no such feature, could one be added?
- 27 Feb 2011, 16:38
- Forum: Lobby Clients & Server
- Topic: TASClient needs/wants
- Replies: 58
- Views: 8063
Re: TASClient needs/wants
Many thanks! :)
- 27 Feb 2011, 00:10
- Forum: Lobby Clients & Server
- Topic: TASClient needs/wants
- Replies: 58
- Views: 8063
Re: TASClient needs/wants
Tasclient is a fantastic lobby, and i was very happy to know that while it isn't included in spring intaller package, it's still alive. Right now ignoring someone only filters out what they write in channels, but not in battle rooms. Could you, for example, add an additional checkbox option to 'mana...