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by MidKnight
22 Jun 2012, 01:42
Forum: Engine
Topic: FXAA
Replies: 26
Views: 6531

Re: FXAA

Pxtl wrote:... it's blur. Read the FXAA carefully. It's just blur, but using an edge-detection filter so that it only blurs hard edges.
That doesn't mean it isn't any good.

Also check out SMAA. It's even smarter blur!
by MidKnight
15 Jun 2012, 02:10
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 94700

Re: Random wip 2012+

@smoth: If you plan your uvmap right, AO takes ~15 minutes. What do you mean with "plan your UV map right"? I don't see how that involves special planning. If you got issues with mirrored parts putting different data on the UV map then just cut the UV coords from one half of the model when you do t...
by MidKnight
14 Jun 2012, 21:16
Forum: Feature Requests
Topic: Helper tool to automatically upload infologs
Replies: 27
Views: 2535

Re: Helper tool to automatically upload infologs

Zero K Lobby offers to set graphics settings to low if it detects a crash. Maybe other lobbies can do this as well?
by MidKnight
14 Jun 2012, 20:22
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 94700

Re: Random wip 2012+

@smoth: If you plan your uvmap right, AO takes ~15 minutes. Time cost is pretty low, even if it makes little difference from very far out. AO + solid colors also makes a great quick base for a texture. When I was texturing planes for that WP7 thing God was doing, that's what I used. @benz: Consider ...
by MidKnight
14 Jun 2012, 20:14
Forum: Feature Requests
Topic: Helper tool to automatically upload infologs
Replies: 27
Views: 2535

Re: Helper tool to automatically upload infologs

There was a minutes post or two about it.
I think http://springrts.com/phpbb/viewtopic.php?f=73&t=26893 may have been it.
by MidKnight
14 Jun 2012, 01:32
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 94700

Re: Random wip 2012+

Hoi wrote:Slight AO-bake will also help it a lot.
Yeah, I wanted to say this.

Make sure your UVmap doesn't have different overlapping parts, though, because otherwise, you're going to have some weird results.
by MidKnight
13 Jun 2012, 03:48
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1363
Views: 149326

Re: What are you listening to?

smoth wrote:
SinbadEV wrote: Gamer Girl, Country Boy
panders to people who define themselves by superficial qualities.
Swag, man, geek is pop now. The man needs to get in the vernacular of my brothers so, to get the cake, they be cutting the jounce to just the taint. It's bad shit, but #YOLO.

...What did I just say.
by MidKnight
13 Jun 2012, 03:35
Forum: Site content
Topic: BAR Welcome images
Replies: 8
Views: 3502

Re: BAR Welcome images

Jazcash wrote:
I prefer Travis 8)
Wow, that was nice! Hugging milk cartons always has my approval. :P

The new series of images is plain awesome. The subtle vignetting effect actually adds a lot to the images here. Numbers one through four are just sublime.
by MidKnight
12 Jun 2012, 05:29
Forum: Banners
Topic: BAR Banners
Replies: 21
Views: 9162

Re: BAR Banners

ACTUALLY IGNORE THE LAST PART OF MY LAST POST.

I took another look at the image, and the real thing that bothers me isn't that the colors pop, but that the units look out of place W.R.T. the background. It might just be a personal thing, but they kind of look pasted-on.
by MidKnight
12 Jun 2012, 05:26
Forum: Banners
Topic: BAR Banners
Replies: 21
Views: 9162

Re: BAR Banners

I rather like when banners focus on 1 unit. Seems too busy with more than 1 thing. Yeah, this. That, or group a bunch of similar units together, like the SWIW trooper/spider banners or the GRTS banner. Also, you may want to try messing with the brightness and saturation so that the transition from ...
by MidKnight
11 Jun 2012, 07:14
Forum: Banners
Topic: BAR Banners
Replies: 21
Views: 9162

Re: BAR Banners

I like banner 1, but I feel like the red blends in a little too well with the background. Also, the orange thing looks a little out of place. Banner 2 is cool, but there's no real "focus" -- not sure if that's the right way to put it, but it feels a little disorienting to me. That said, I like the c...
by MidKnight
11 Jun 2012, 07:07
Forum: Off Topic Discussion
Topic: Non-Spring Random WIP
Replies: 243
Views: 40204

Re: Non-Spring Random WIP

I dunno -- either way, though, your stuff is incredibly sexy. The UE3 renderer doesn't hurt at all, either. :wink:

The landscape reminds me of the fractal planet in the last scene of Farbrausch's Magellan demo.
by MidKnight
09 Jun 2012, 23:18
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 94700

Re: Random wip 2012+

You guys are all so good at this! :shock:

aGorm: I love that bump-mappy texture on the cube and also the details on the metal parts!

Picasso: Woah, you just keep improving... o_o

smoth: Excellent as always, but also...
Image
by MidKnight
08 Jun 2012, 14:03
Forum: Map Releases
Topic: Comet Catcher Redux V2
Replies: 37
Views: 5465

Re: Comet Catcher Redux V2

YES!

So much better than my attempts at hacking the map together with your texture.
by MidKnight
07 Jun 2012, 22:55
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 124782

Re: Journeywar

smoth wrote:speak from your own experience.
Well, it's why Orange isn't done yet. I thought I was making a fun little 2D game, and now I've got visions of Unity and distance field-based graphics and it's unlikely it'll be done anytime in the next year.
by MidKnight
07 Jun 2012, 22:49
Forum: Off Topic Discussion
Topic: BLACK MAGICS!
Replies: 24
Views: 2285

Re: BLACK MAGICS!

Hey, don't hate. My post left a really easy opening to make that comment, but that doesn't mean you have to do it.

Edit: Snipped pointless slightly mean counter-response.
by MidKnight
07 Jun 2012, 22:34
Forum: Off Topic Discussion
Topic: BLACK MAGICS!
Replies: 24
Views: 2285

Re: BLACK MAGICS!

I'm apparently a "Creative director." This frustrates me, because I've always thought "Creative Director" is just a clever euphanism for "useless idea guy."
by MidKnight
07 Jun 2012, 04:16
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 124782

Re: Journeywar

Try to redo only what is absolutely necessary to start releasing things. If you go about giving everything a do-over, you'll get stuck and never release anything.

Derek Yu says it well: http://makegames.tumblr.com/post/113662 ... ing-a-game
See point 11.

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