Search

Search found 2658 matches

by MidKnight
13 Jan 2009, 04:42
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

@pressureline: 'glowy orb propulsion' doth not maketh the gunship. The geometry of the plane is all wrong for a slow-moving craft, that design is just *begging* to go supersonic ^_^ well.... it is supposed to be able to outrun the bladewing.... whut? it went something like this: Saktoth: that doesn'...
by MidKnight
12 Jan 2009, 22:10
Forum: News
Topic: Spring 0.78.1.1 is out
Replies: 90
Views: 15569

Re: Spring 0.78.1.1 is out

Yay!

@Smoth: just use SpringLobby! :-)

theory: BBcode was disabled because the sudden rush of users to thank the Spring devs would have otherwise overloaded the spring servers.
by MidKnight
12 Jan 2009, 03:09
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (NOW INGAME!!!1!!)

Thanks for all the comments! :mrgreen: it seems that there's a general consensus that my model looks too organic, despite my attempts to make that less so... :( ima work on it some more, but not the textures, because even though many of you said that they need improvement, A: I want to work on textu...
by MidKnight
10 Jan 2009, 00:24
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (retextured!) -56k warning-

why must you hate my model so, rattle?
PS: a revision coming soon! :-)
EDIT: I said it was coming soon! :P
by MidKnight
07 Jan 2009, 21:52
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (retextured!) -56k warning-

I think the current animation style is awkward, hard to code, wasteful, and boring. therefore, i think I'll replace it. With the new style, The gunship would overshoot its target, so that it's back is facing the target, then it'd shoot a laser out of it's back. so, change anims?
by MidKnight
05 Jan 2009, 01:35
Forum: Art & Modelling
Topic: Artist's Block?
Replies: 42
Views: 3246

Re: Artist's Block?

Okay, i admit my last comment was just a little bit biased :-)

I'd say:
read books (preferably fiction) and play different (IE: not rts) video games. I got a lot of inspiration from supcom (even though actual gameplay in supcom is imo horrible)
by MidKnight
03 Jan 2009, 04:31
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (retextured!) -56k warning-

Thanks, pressureline!
now all i need to know is how to get it through upspring (like, with named pieces, etc! :P
*starts reading argh's upspring workflow guide*
by MidKnight
01 Jan 2009, 22:31
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (retextured!) -56k warning-

WARNING TO 56K MODEM USERS: THE IMAGES IN THIS THREAD ARE A WASTE OF BANDWIDTH AND WILL HURT YOUR EYES My images won't hurt your eyes! In fact, they're treated with 100% pure not hurting your eyes lotion! :-) @other comments: I don't know how to get blender to uvmap multiple objects ont o one canva...
by MidKnight
01 Jan 2009, 06:48
Forum: Art & Modelling
Topic: Artist's Block?
Replies: 42
Views: 3246

Re: Artist's Block?

follow this simple process:

[*] download the CA svn
[*] do a search in the svn folder for "3do"
[*] choose one of the results at random and set about redoing it!

there you go :P
by MidKnight
28 Dec 2008, 00:31
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Re: Betta Fighter Concept (nearing completion!)

@krogoth: licho (or was it pressureline?) told me that, too, but idk how to do that, and nobody will tell me how! :?
by MidKnight
28 Dec 2008, 00:29
Forum: Art & Modelling
Topic: Masse's learning center !
Replies: 60
Views: 17338

Re: Masse's learning center !

the random character (the one who looks like Van Helsing) is kinda disproportionate, though i can't put my finger on why i think that... lol
by MidKnight
27 Dec 2008, 21:27
Forum: Art & Modelling
Topic: CORE Deleter, Jammer(ba)/Shield(ca) truck
Replies: 15
Views: 1615

Re: CORE Deleter, Jammer(ba)/Shield(ca) truck

i like it, but imo shield vehicles should have a more "volatile" look to them, as they're putting out tons of energy and have a giant uncovered power core in the middle :-) the current model is a little too blocky and sturdy for my tastes, but, then again, the shield vehicle does need high defence (...
by MidKnight
27 Dec 2008, 20:54
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 4520

Betta Fighter Concept

a question: I have a model I'd like to post, but i need to know: should i post my models in different threads (a la Mr. D) 1 big thread (a la cremuss) or 1 bg thread + editing main post (a la my betta fighter)? The sooner you guys tell me, the sooner I'll be able to post my newest model :mrgreen: ....
by MidKnight
27 Dec 2008, 20:46
Forum: Art & Modelling
Topic: Arm Hover
Replies: 40
Views: 8112

Re: Arm Hover

All of these are very nice, you're a good modeler :-)

IMO you're pretty much done with the modeling, and so it's time to unwrap and texture this thing.
by MidKnight
03 Dec 2008, 04:29
Forum: Art & Modelling
Topic: Arm T1 Tank (Stumpy)
Replies: 45
Views: 3930

Re: Arm T1 Tank (Stumpy)

sorry for resurrecting this, but, did anyone end up skinning this?
I'd really like to see a playable version of this! :-)
by MidKnight
01 Dec 2008, 11:44
Forum: Art & Modelling
Topic: Minimap at bottom? how?
Replies: 62
Views: 2899

Re: Minimap at bottom? how?

Yeah i can see my opengl program saying its running in 18000 FPS, but i can only see 60 FPS from my screen, since its the limit for my screen... Though, i can make 75FPS (75hz) when i reduce screen resolution to 800x600 :O What i meant to say was, unlike CRTs, you can have a 60hz LCD and be able to...
by MidKnight
30 Nov 2008, 23:21
Forum: Art & Modelling
Topic: Minimap at bottom? how?
Replies: 62
Views: 2899

Re: Minimap at bottom? how?

arent the ui elements in the default spring gui draggable...? Also, for IceUI, there is no need for documentation to do what you're trying to do, simply Ctrl+f11 :mrgreen: About screens: You can't have more than 60hz with DVI cables, and (i know you warned us against saying this, but) you cannot dif...
by MidKnight
12 Nov 2008, 21:34
Forum: Art & Modelling
Topic: Revised GUI
Replies: 58
Views: 4388

Re: Revised GUI

Ahem. IceUI. http://spring.jobjol.nl/jpg_uploads/1207687250.jpg If only it worked with b5, if only it worked with linux, if only it worked... IceUI is an OK UI based on the original Spring LuaUI layout, but i agree that some drastic changes would be a good idea. An idea that IceUI half-implemented w...

Go to advanced search

cron