Search

Search found 1377 matches

by manolo_
26 Aug 2010, 14:08
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 580575

Re: Random WIP

tbh i liek the grid :)
by manolo_
22 Aug 2010, 21:42
Forum: General Discussion
Topic: 0 A.D. crossover
Replies: 18
Views: 3676

Re: 0 A.D. crossover

i played a quick session vs com and i really enjoyed it, its a promissing open source game
by manolo_
20 Aug 2010, 15:23
Forum: General Discussion
Topic: 0 A.D. crossover
Replies: 18
Views: 3676

Re: 0 A.D. crossover

some trees are used for some maps (posted in the art+model subforum)
by manolo_
17 Aug 2010, 08:12
Forum: Help & Bugs
Topic: Spring crashes while loading any mod
Replies: 25
Views: 2334

Re: Spring crashes while loading any mod

i have the same problem with 10.4, it worked fine with previous spring version
by manolo_
17 Aug 2010, 08:09
Forum: XTA
Topic: failed to start xta
Replies: 5
Views: 1017

Re: failed to start xta

yeah, i read that too, but before it tried to load simple xta instead of xta and SD downloaded that mod several times.

but it worked perfectly with 0.81, so i assume its time for an upgrade from the recommended 10.4
by manolo_
16 Aug 2010, 22:20
Forum: XTA
Topic: failed to start xta
Replies: 5
Views: 1017

Re: failed to start xta

yeah next time, but i think its a failure related to SD, because it downloaded simple xta a few times after deleting thiese files, i still got the error
by manolo_
16 Aug 2010, 21:40
Forum: XTA
Topic: failed to start xta
Replies: 5
Views: 1017

failed to start xta

maybe related to SD LogOutput initialized. Spring 0.82.3.0 (0.82.3) Build date/time: Aug 13 2010 20:26:51 Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key o...
by manolo_
16 Aug 2010, 12:13
Forum: Feature Requests
Topic: Target commander widget
Replies: 3
Views: 682

Re: Target commander widget

i also requested some kind of widget like this (AA units should shoot on air with highest priority [e.g. for xta]), but would be cool if somebody creates a widget like this and you could set the priority like you want it
by manolo_
11 Aug 2010, 18:03
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 580575

Re: Random WIP

@agorm cant u use both styles (maybe one for a fatter robot)
by manolo_
11 Aug 2010, 08:15
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 580575

Re: Random WIP

wow u wont expect that this is spring, add some pics to the spring-gallery
by manolo_
10 Aug 2010, 08:25
Forum: Game Development
Topic: talking units
Replies: 8
Views: 759

Re: talking units

xta coms are able to sing (select them and press the sing-button)
by manolo_
09 Aug 2010, 15:20
Forum: Feature Requests
Topic: More robust options for terrain detail textures
Replies: 17
Views: 1537

Re: More robust options for terrain detail textures

^^

i know nothing about mapping nor the configs. about them nor ssmf (i skip long textes with bla bla bla) - so i just looked at the pic and thought WWWWWOOOOOOOWAAAAWW. :P
by manolo_
09 Aug 2010, 10:56
Forum: Feature Requests
Topic: More robust options for terrain detail textures
Replies: 17
Views: 1537

Re: More robust options for terrain detail textures

so it will be stored in the mapfile (instead of a seperat widget?)
by manolo_
06 Aug 2010, 15:05
Forum: Feature Requests
Topic: More robust options for terrain detail textures
Replies: 17
Views: 1537

Re: More robust options for terrain detail textures

dig dig dig, where is this widget, talked with vbs about it and he found this :)
by manolo_
06 Aug 2010, 15:04
Forum: Art & Modelling
Topic: New to modeling, my first model.
Replies: 18
Views: 2052

Re: New to modeling, my first model.

last time i checked cremusses models i could import them (model: anni)
by manolo_
05 Aug 2010, 08:14
Forum: XTA
Topic: XTA future
Replies: 128
Views: 8082

Re: XTA future

just an idea: how about a expensive hover that could destroy subs, also the whole sub-lab should be rebalanced. but i dont like the idea of completly removing com-morphing. i think it made xta really special. i dont want a 1man-army, but the morph should be useful and i still like my idea (years ago...
by manolo_
05 Aug 2010, 08:08
Forum: Art & Modelling
Topic: New to modeling, my first model.
Replies: 18
Views: 2052

Re: New to modeling, my first model.

its good to start with modelling for the spring community and also to get to know the programms, but in further steps you should look at some modells of mr.d (core vehicles remakes) and cremus (arm buildings), you could import them to wings. so you could see how to add details. also think about the ...
by manolo_
05 Aug 2010, 08:05
Forum: Lua Scripts
Topic: Widget Requests and Ideas
Replies: 18
Views: 1261

Re: Two Simple Widget Requests

but as a pro you should be faster on clicking on the blinking T, than a confused noob
by manolo_
04 Aug 2010, 22:16
Forum: XTA
Topic: #xta channel Op list
Replies: 53
Views: 4487

Re: #xta channel Op list

put an other cow - is hermuld already one? if not i vote for him

Go to advanced search