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by Ashnal
10 Mar 2009, 07:00
Forum: Ingame Community
Topic: Clan Roll Call
Replies: 23
Views: 1320

Re: Clan Roll Call

Hmmm last I knew 1uP played only CA, s44, and KP ...
At least thats what Journier and I play all the time.

Of course I suppose the extras are what Midknight plays.
by Ashnal
10 Mar 2009, 06:51
Forum: Lua Scripts
Topic: Waypoint Dragging Widget
Replies: 59
Views: 4828

Re: Waypoint Dragging Widget

I have a widget that does the first thing mentioned, showing all orders for all units regardless of what is selected, pm me in the lobby sometime and i can get it to you.
by Ashnal
03 Mar 2009, 20:34
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 121863

Re: Complete Annihilation News

Ummm custom formations serves this purpose, use it.
by Ashnal
28 Feb 2009, 16:18
Forum: Lua Scripts
Topic: Selecting varios Units
Replies: 4
Views: 387

Re: Selecting varios Units

Why would you need an or anyways? Just have it select both, and the majority f the time you'll only have one of the two anyways.
by Ashnal
20 Feb 2009, 08:05
Forum: General Discussion
Topic: maps missing
Replies: 7
Views: 1912

Re: maps missing

Why not find some new maps to like? Theres tons of maps on jobjol waiting to be downloaded.
by Ashnal
19 Feb 2009, 14:45
Forum: Lua Scripts
Topic: In game statistic [kills - losses] like TA
Replies: 19
Views: 1914

Re: In game statistic [kills - losses] like TA

IceUI has a kills / losses counter with satiriks player list
by Ashnal
02 Feb 2009, 20:17
Forum: Help & Bugs
Topic: Can i adjust scrolling speed when SHIFT key is pressed?
Replies: 8
Views: 463

Re: Can i adjust scrolling speed when SHIFT key is pressd?

Why not adjust the base to a comfortable level and just get used to the shift speed. It wouldn't kill you to get used to playing a different game ^_^
by Ashnal
02 Feb 2009, 20:11
Forum: Lua Scripts
Topic: Siren for enemy atlas approaching your boy?
Replies: 41
Views: 2394

Re: Siren for enemy atlas approaching your boy?

Because our comms don't explode like nukes ^_^
by Ashnal
02 Feb 2009, 20:07
Forum: Lua Scripts
Topic: Siren for enemy atlas approaching your boy?
Replies: 41
Views: 2394

Re: Siren for enemy atlas approaching your boy?

If you guys hate comm-knapping and transport commbombing so much, then why don't you just make comms untransportable? There's a tag for it iirc.

Though that would make regret sad and quit BA probably.
by Ashnal
01 Feb 2009, 08:15
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 2805

Re: Unit Auto Repair Widget

I fixed it in the CA version, it ignores nanos now
by Ashnal
01 Feb 2009, 06:19
Forum: Lua Scripts
Topic: 2 new beta widgets, NoDuplicateOrders + SmartNanos
Replies: 27
Views: 3068

Re: 2 new beta widgets, NoDuplicateOrders + SmartNanos

Those features mentioned above would be nice.

*bump* :wink:
by Ashnal
01 Feb 2009, 03:42
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 2805

Re: Unit Auto Repair Widget

It needs to ignore nanos completely, we have smart nanos for that.
by Ashnal
31 Jan 2009, 06:15
Forum: Lua Scripts
Topic: widget development enviornment
Replies: 2
Views: 464

Re: widget development enviornment

You forgot IceUI MidKnight, IceUI is meant to be the framework for exactly what you're talking about Gota, a windowing system that the user can color and theme himself. All it needs is lua coders interested in developing for it aside from meltrax. And yeah, the collaboration can be handled with svn,...
by Ashnal
28 Jan 2009, 18:44
Forum: General Discussion
Topic: limit player number to 8-10 per game.
Replies: 159
Views: 8307

Re: limit player number to 8-10 per game.

@battlemonk Why not ask the autohost owners to have their bots host max 10 player rooms? The engine doesn't need to be changed, nor does the mod, the autohosts just need to be put to max players 10. This way all you need do is convince the autohost owners, and anyone who still wants overcrowded 8v8 ...
by Ashnal
27 Jan 2009, 03:12
Forum: Game Development
Topic: I Am Leaving CA
Replies: 121
Views: 7891

Re: I Am Leaving CA

Sad to see you go Zerggin, you were a really great asset to the CA team.

I guess this means I better advance my modeling skills and start cranking out some models ^_^
by Ashnal
26 Jan 2009, 03:35
Forum: Lua Scripts
Topic: Can widget unit AI controled via groupAI ?
Replies: 8
Views: 537

Re: Can widget unit AI controled via groupAI ?

Just forget about groupAI and have the widget add a button for its properties like Carrepairers retreat widget in CA, and the delay button on LRMT's in BA. So nano turrets would have auto repair, auto reclaim, and auto construction assist on/off buttons.
by Ashnal
23 Jan 2009, 20:50
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 121863

Re: Complete Annihilation News

I originally had planes only leave debris and it wasn't reallya problem, but zerg decided to use the wreck models.
by Ashnal
22 Jan 2009, 21:20
Forum: Game Development
Topic: Civilian Faction
Replies: 31
Views: 2724

Re: Civilian Faction

Why bother involving specs in the game when they are specs? If you want to be playing instead of spectating then host or join another game instead of speccing the full one.
by Ashnal
22 Jan 2009, 15:24
Forum: Lua Scripts
Topic: Range Widget, Alpha 2
Replies: 45
Views: 3321

Re: Range Widget, Alpha 2

Why bother showing ranges for your own units? You should have to guess that too!
by Ashnal
22 Jan 2009, 04:49
Forum: Lua Scripts
Topic: Range Widget, Alpha 2
Replies: 45
Views: 3321

Re: Range Widget, Alpha 2

Yes I meant unfair, thanks for clarifying. And yeah, if the playerbase doesn't care enough to know about it, then they probably don't care about it being used against them if thats the case. However I still think you should consider making enemy ranges show by default in the game, for less guesswork...

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