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by sillynanny
07 Jul 2011, 13:03
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 17522

Re: Balanced Annihilation 7.50

Turns out the Banthas are still shooting, but the shots can only be seen against certain backgrounds because the bullets are tiny and dark.
by sillynanny
30 Jun 2011, 15:12
Forum: Balanced Annihilation
Topic: t1 veh factory change , Samson ??
Replies: 29
Views: 3013

Re: t1 veh factory change , Samson ??

You can _nuke_ a Vulcan that is still under construction and it survives to be finished by a new batch of cons.
by sillynanny
29 Jun 2011, 11:42
Forum: Balanced Annihilation
Topic: t1 veh factory change , Samson ??
Replies: 29
Views: 3013

Re: t1 veh factory change , Samson ??

Yes it improved a lot. I think the problem is that they are too cheap compared to the rest of t1.
by sillynanny
28 Jun 2011, 13:43
Forum: Balanced Annihilation
Topic: t1 veh factory change , Samson ??
Replies: 29
Views: 3013

Re: t1 veh factory change , Samson ??

AF wrote:And even if the samsons start moving back, youve still managed to push back the front
For 5 seconds, at a cost of 1000 metal.
by sillynanny
28 Jun 2011, 13:43
Forum: Balanced Annihilation
Topic: t1 veh factory change , Samson ??
Replies: 29
Views: 3013

Re: t1 veh factory change , Samson ??

Levelers cant catch samsons It's not a race :lol: Normally there is a front, where they face each other. Even if a player wants its samsons to flee (most players never pull units back), before a group of samsons has turned the levelers are already in shooting range. Lol. First, the samsons dont tak...
by sillynanny
24 Jun 2011, 13:50
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 17522

Re: Balanced Annihilation 7.50

I think Banthas stopped shooting their hand guns. They used to shoot a nearly invisible bullet, but now I can't even see that. It's either fully invisible or worse, they lost that weapon.
by sillynanny
21 Jun 2011, 12:31
Forum: Linux
Topic: linux and two monitors
Replies: 11
Views: 2402

Re: linux and two monitors

I run spring in two monitors and its fantastic. I did get two monitors of the same size, as spring needs. I don't think spring will support different sized screens anytime soon, but maybe you can convince a dev. Meanwhile, to get spring on both screens, I have had to do a few things in my configs: i...
by sillynanny
21 Jun 2011, 12:21
Forum: Linux
Topic: Spring Lobby crashes
Replies: 34
Views: 6152

Re: Spring Lobby crashes

http://projects.springlobby.info/issues/1479 Seems to be caused by new version of wxwidgets. Really not the fault of SL devs, but annoying nevertheless. I can only LOL at this. I have used wxwidgets as a programmer and I can tell you that springlobby is a buggy piece of shit and has been for many y...
by sillynanny
11 Jun 2011, 16:33
Forum: Help & Bugs
Topic: Lag when placing mex
Replies: 4
Views: 408

Re: Lag when placing mex

It is not what it seemed. Turns out it also happens on old versions of BA, but it started happening exactly on my first game of the latest version. It still happens with luaui disable. Using the ALT-B key to see the performance values, it shows CPU LOAD going to 100% when entering the mex area view....
by sillynanny
11 Jun 2011, 16:32
Forum: Balanced Annihilation
Topic: Lag when placing mex
Replies: 2
Views: 456

Re: Lag when placing mex

It is not what it seemed. Turns out it also happens on old versions of BA, but it started happening exactly on my first game of the latest version. It still happens with luaui disable. Using the ALT-B key to see the performance values, it shows CPU LOAD going to 100% when entering the mex area view....
by sillynanny
11 Jun 2011, 15:25
Forum: Help & Bugs
Topic: Lag when placing mex
Replies: 4
Views: 408

Re: Lag when placing mex

Thank you. That did not solve the problem. I had tried deactivating the mex snap as that was my first thought too, but it didn't help. Actually its nearly impossible to place a mex now without mex swap because I get like one frame every 4 seconds. Its really extreme, slows down my starts a lot and p...
by sillynanny
11 Jun 2011, 02:38
Forum: Balanced Annihilation
Topic: Lag when placing mex
Replies: 2
Views: 456

Lag when placing mex

Anyone knows why the new version of BA would become really slow when placing mexes? When the dark and green view of metal spots is activated, my FPS goes from 150 to less than 1. This is on Ubuntu Maverick 64bits.
by sillynanny
11 Jun 2011, 02:37
Forum: Help & Bugs
Topic: Lag when placing mex
Replies: 4
Views: 408

Lag when placing mex

Anyone knows why the new version of BA would become really slow when placing mexes? When the dark and green view of metal spots is activated, my FPS goes from 150 to less than 1. This is on Ubuntu Maverick 64bits.
by sillynanny
09 Jun 2011, 18:53
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

Because I honestly think grinding is the worst thing that ever happened to computer games. And because this project has a lot of value that I think is hindered by the grinding. And there are other good things about this, personal preferences like my love of open-source, passionate volunteer work, th...
by sillynanny
09 Jun 2011, 16:32
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

Oh this is the old CA? Well that makes it three times I've tried to start playing your game.
by sillynanny
09 Jun 2011, 16:29
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

luckywaldo7 wrote:But tbh, even with a lot of the units blocked, good players still have everything they need to win.
Very true! It's the noobs like me that I worry about. Anyway that graph suggests the player numbers are going up so yeah, good luck with your noobtrap.
by sillynanny
09 Jun 2011, 12:04
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

sillynanny wrote:
luckywaldo7 wrote:people with previous CA experience have no need for unlocks.
What does this mean? Are they such good players they don't ever need the extra units?
Can someone please answer this question?
by sillynanny
09 Jun 2011, 10:35
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

Well since we can ask for unlocks, I'd like one of a factory that pumps out kroggs with the speed and cost of peewees.
by sillynanny
08 Jun 2011, 17:45
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 17375

Re: Unlocks and experienced players

Cheesecan wrote:sillynanny: You can hover over a unit and hold shift to see their range.
If you have line of sight.

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