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by exdeath
17 Jul 2008, 04:54
Forum: Game Development
Topic: Mods question
Replies: 84
Views: 7014

Re: Mods question

yes it can, but with not so good graphics they would be able to do things that they dont do now, like bigger maps in fps or others games without loading zones, more players in fps games, more things to do, those CPU power and RAM used because of those beatiful graphics, could be used on another thi...
by exdeath
07 Jul 2008, 01:43
Forum: Game Development
Topic: Mods question
Replies: 84
Views: 7014

Re: Mods question

yeah people seem to believe that good graphics cannot possibly come with good gameplay. Of course that is an old throw-back to the nineties and why so many idiots still buy into it confounds me........ yes it can, but with not so good graphics they would be able to do things that they dont do now, ...
by exdeath
05 Jul 2008, 05:18
Forum: Game Development
Topic: mod request ^^
Replies: 21
Views: 1718

Re: mod request ^^

Gota wrote:Well civ is very unique and good idea............
civilization is not a unique idea, because there is a game like this, and it is called civilization. So the (civilization) spring mod would be exactly another game that exist (civilization) and that would not be a unique thing.
by exdeath
02 Jul 2008, 18:36
Forum: Game Development
Topic: mod request ^^
Replies: 21
Views: 1718

Re: mod request ^^

If you are gonna post some mod idea, at least post something very unique and good, something that anyone has thinked about or will think about it, and maybe (i said maybe) someone will look and think "hey this idea is very good i need to make a mod like this".
by exdeath
01 Jul 2008, 06:18
Forum: Game Development
Topic: Mods question
Replies: 84
Views: 7014

Re: Mods question

1) A 2) A 3) C - I dont mind if they game graphics worse if they have a reason to do that, like making the view distances farther in a fps, or adding more things (like they did in gta san andreas)...... But if the developer is making the graphics worse just to release the game faster or another thin...
by exdeath
27 Jun 2008, 20:59
Forum: Game Development
Topic: can a building construct multiple units at the same time?
Replies: 26
Views: 1745

Re: can a building construct multiple units at the same time?

Dont make games based on realism, this is the sort of knot you tie yourself in. All games, even 'realistic' world war 2 ones or such, are an abstraction. The setting is only a context. Make games that are fun to play, not 'realistic'. This kind of realism that I (and the guy that made the post) sai...
by exdeath
27 Jun 2008, 19:22
Forum: Game Development
Topic: can a building construct multiple units at the same time?
Replies: 26
Views: 1745

Re: can a building construct multiple units at the same time?

There is another unrealistic thing in some rts games: Imagine that someone need 10 years training to become a archer and in a rts game you can build (train) a archer in 1 minute. So 1 real-life minute = 10 ingame years. If after you finish this archer you choose them and you send a unit to some plac...
by exdeath
27 Jun 2008, 19:15
Forum: Game Development
Topic: can a building construct multiple units at the same time?
Replies: 26
Views: 1745

Re: can a building construct multiple units at the same time?

A reason to put this on training based rts games is that would be more realistic. Generally a poor reason for a game mechanic. With traning based rts games i am talking about, rts games like age of empires, warcraft, command and conquer, cossacks european wars....That are games where the building t...
by exdeath
27 Jun 2008, 05:24
Forum: Game Development
Topic: can a building construct multiple units at the same time?
Replies: 26
Views: 1745

Re: can a building construct multiple units at the same time?

A reason to put this on training based rts games is that would be more realistic. Imagine a medieval rts that has a building where you can build (train) archers. In real life when you are on a school for example you dont need to wait for someone graduate to another person enter in the school and sta...
by exdeath
26 Jun 2008, 06:11
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 82448

Re: Kernel Panic

OK.


Now back to Kernel panic. What factions kernel panic dont have??

I can just think now of User, maybe graphics (with units like pixel or polygon....), something related to OS.
by exdeath
16 Jun 2008, 21:35
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 6109

Re: Spherical worlds weeeeeeeeee

A planet is not so small, even a 64x64 will not be the size of a planet. This "spherical worlds" thing will only be useful for mods not based on TA, on mods where the map is not in a planet, like in kernel panic. Its better to the spring developers focus on others things, since some said h...
by exdeath
15 Jun 2008, 18:24
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 82448

Re: Kernel Panic

KDR_11k wrote:I think radical changes would fit better into a separate mod, KP is KP and KP is designed for simplicity.

I was going to say that..
by exdeath
15 Jun 2008, 10:11
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 82448

Re: Kernel Panic

This mod is very fun to play. But i think that if this mod had a more realistics analogies the game would be better. Some ideas. The map of the game would be the HD. There is still no resources but there is a new thing called RAM. Each team would have some amount of RAM Points. The ram is needed to ...

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