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by Manoa
26 Feb 2010, 05:30
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 42318

Re: Spring is running in SMP

Code: Select all

LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:365: Invalid call
it's strange I get this error because Lups/Manager are disabled, is this because of Lua shaders enabled ?
by Manoa
19 Jan 2010, 12:28
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 26130

Re: Balanced Annihilation V7.04

bug in keyboard scrolling: when using keyboard scroll, a unit that is being given queued right-click orders with shift (move, guard etc.) will also have an effect on map scroll speed with keyboard, when shift key is pressed to give more orders to a unit(s) and before the shift key is released a keyb...
by Manoa
23 Dec 2009, 16:57
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 42318

Re: Spring is running in SMP

"Does not work with all mods and widgets" doesn't sound very descriptive, but that much is already known since the SMP was first made exists, I had expected that http://springrts.com/wiki/OtherDownloads would be alot more specific, to specify exactly which mods and which widgets the version does/doe...
by Manoa
24 Nov 2009, 00:35
Forum: Help & Bugs
Topic: connection loss
Replies: 3
Views: 345

Re: connection loss

no, only the lobby and the game, nothing else
by Manoa
24 Nov 2009, 00:11
Forum: Help & Bugs
Topic: connection loss
Replies: 3
Views: 345

connection loss

does anyone experience simultaneous connection loss to lobby and host ?
by Manoa
12 Aug 2009, 22:02
Forum: Game Releases
Topic: BOTA 1.6 (Fix 9) (Updated Finally)
Replies: 104
Views: 20728

Re: The BOTA Thread - Version 1.6 Beta ready for open testing!

Image
is the guy who created this image was the one that always kept on typing "don't smoke only inject |==HHHHH--" in the lobby ?
by Manoa
12 Aug 2009, 21:53
Forum: Game Development
Topic: SCII
Replies: 22
Views: 1735

Re: SCII

a few things I don't understand - how can they C&D you if you made all the data yourself from scratch ?

-1: I don't think a company with such bad intentions deserves their game to be ported to spring, so no, just like someone else typed it already...
FU blizzard lol
by Manoa
09 Aug 2009, 22:57
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 12298

Re: New Lobby released: QTLobby

you could add the link to QScintilla and PyQt to the wiki page
http://www.riverbankcomputing.co.uk
and is there a static binary (including the Qt library in it) for linux ?
by Manoa
09 Aug 2009, 08:25
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 140596

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

sounds must be identical to the original star wars but remade from scratch ? since this is open game, in legal terms you probably are limited to using non-commercial software, that's pretty bad news because all the good stuff I got is all cubase and wavelab VST's hundreds of them :( (like Waves) may...
by Manoa
29 Jul 2009, 04:26
Forum: Engine
Topic: Building with Profile Guided Optimization (GCC 4.4)
Replies: 11
Views: 1432

Re: Building with Profile Guided Optimization (GCC 4.4)

I have successfully compiled and executed 0.79.1.2 in profiling mode, but because was using GCC 4.2.4, it had some profiling bugs and caused errors where they should be warnings during feedback building. out of testing compilers, comparing 4.2.4 to 4.4.0, I found 4.2.4 faster, currently compiling 4....
by Manoa
17 Apr 2009, 03:48
Forum: Off Topic Discussion
Topic: why the...
Replies: 15
Views: 1176

why the...

forums are full of retards ?
by Manoa
16 Jul 2008, 23:42
Forum: General Discussion
Topic: does quality scale with settings
Replies: 8
Views: 756

Re: does quality scale with settings

I was running at 1600x1200, there is no aliasing at that resolution, the anisotropic was on but it didn't make any difference only some on the terrain at that resolution, the unit details and shadow resolution do not have any effect, and viewradius only changes the terrain accuracy and beyond a sett...
by Manoa
15 Jul 2008, 17:11
Forum: General Discussion
Topic: Remove "eyes" as default for LuaWidgets
Replies: 22
Views: 1793

Re: Remove "eyes" as default for LuaWidgets

well then let's get started that's what we are here for, lol check this out:

a chrisp god:
Image
by Manoa
15 Jul 2008, 17:04
Forum: General Discussion
Topic: Remove "eyes" as default for LuaWidgets
Replies: 22
Views: 1793

Re: Remove "eyes" as default for LuaWidgets

that's what I am here for, so that you don't have a choice whether or not you whant lua, and that was just in a few minutes and cheep i can do mutch better than that

and yeah, fuck christ (or should I type chrisp instead as he's burned with a flamethrowr) and god, let them both play fucking OTA
by Manoa
15 Jul 2008, 02:59
Forum: General Discussion
Topic: Remove "eyes" as default for LuaWidgets
Replies: 22
Views: 1793

Re: Remove "eyes" as default for LuaWidgets

yeah, to remove eyes and all else that trepan has removed was good, but I have gone a bit further and made this instead: http://jobjol.nl/1115 which I think more represents the professional RTS category I think trepan did it for proof of concept and potential, and that he certainly did with eyes, no...
by Manoa
15 Jul 2008, 02:45
Forum: General Discussion
Topic: does quality scale with settings
Replies: 8
Views: 756

does quality scale with settings

I've been checking the cpu usage of spring and I think that the answer is no, I've tried everything on highest and everything on lowest and realized that the quality of the image that you get in-game does not vary as much as the cpu usage (and perhaps also some gpu usage), the only noticeable differ...
by Manoa
02 Jul 2008, 17:11
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 90312

Re: Compiling spring (mingw and visual studio 7/8)

is it possible to compile spring with visual studio 6 ?
by Manoa
02 Jul 2008, 05:22
Forum: Engine
Topic: Request: 0.76b2
Replies: 112
Views: 8631

Re: Request: 0.76b2

where is this testing going to take place ?
by Manoa
19 May 2008, 19:12
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 42318

Re: Spring is running in SMP

I was under the impression that you were going to leave the optimization stage for after debugging is finished... but I have to admit that R5915 is very good, it seems that it is also faster for a change (usually a new version of spring is slower than the older)

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