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by Manoa
29 Dec 2010, 09:24
Forum: Lua Scripts
Topic: Ally Resource Bars 1.84 Alpha 3
Replies: 42
Views: 5051

Ally Resource Bars 1.84 Alpha 3

this is a BIG update of the good old plugin, it also includes all the changes previously made by BD and AF, it is beta (1.6) / alpha (1.7) and requires testing so please report when you encounter bugs. for all versions older than 1.80 ONLY!, 1.80 has an options menu top of plugin for control area co...
by Manoa
28 Dec 2010, 11:31
Forum: Lua Scripts
Topic: Few widget requests V3
Replies: 15
Views: 962

Re: Few widget requests V3

all of the things you requested Jazcash are for terrible players, you are not supposed to have passable terrain viewing - you are supposed to know the map. prioritizing is your problem, and I think you know what I would have to say about the last one by now... keep in mind that if this keeps up - sp...
by Manoa
12 Nov 2010, 12:42
Forum: Ingame Community
Topic: Pytasserver
Replies: 20
Views: 2768

Re: Pytasserver

how to use your server ? where is the instructions ?
by Manoa
19 Aug 2010, 22:08
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-06-27
Replies: 66
Views: 4820

Re: Dev meeting minutes 2010-06-27

if spring was backward compatible, I think it would be possible to use all those latest and greatest GL3 (or even 4 like tessalation) hardware features, maybe if someday the network code was finished. or a separate spring version that has different minimum hardware requirements, like pre-shader hard...
by Manoa
18 Aug 2010, 18:11
Forum: Help & Bugs
Topic: stutter in 82.3 when affinity is set on dualcore cpu
Replies: 1
Views: 313

stutter in 82.3 when affinity is set on dualcore cpu

using spring.exe, xp32, kx project version 3548, audigy, mostly affect sounds, but can be seen in missiles as well.
by Manoa
18 Aug 2010, 17:43
Forum: Help & Bugs
Topic: Unit textures doesnt display with latest ATI driver
Replies: 40
Views: 4380

Re: Unit textures doesnt display with latest ATI driver

there is nothing wrong with GL, the problem is in the drivers. I've tested 10.3 for a while, it is total crap, 3870 xp32 here. so I decided to give up 10.x (and GL 3.2 support along with it), now testing 9.12, so far have none of these bugs: BSOD with 2 springs / refresh rate lock to 60 / sping cras...
by Manoa
25 Jul 2010, 14:40
Forum: Off Topic Discussion
Topic: new code for spring
Replies: 10
Views: 1371

Re: new code for spring

that, and I also want the trollcoder Nominations and while at it also a new github branch for all the contributions to the code
by Manoa
16 Jul 2010, 20:57
Forum: Engine
Topic: intel reverse hyperthreading!!!!!!
Replies: 9
Views: 1098

Re: intel reverse hyperthreading!!!!!!

yea if-then-else pwns them, and ye that's why SETI always takes 100% of everything
by Manoa
16 Jul 2010, 04:48
Forum: Off Topic Discussion
Topic: new code for spring
Replies: 10
Views: 1371

new code for spring

time_t wasted_total; +=wasted_today; unsigned long int main(unsigned short int life) { time_t wasted_start, wasted_end, wasted_total; wasted_start=gettime(); do { spec(); stfu(); } while(suck() == hard && pwn(noob) < pwn(self)) spring(noob); wasted_end=gettime(); wasted_today=wasted_end-wasted_star...
by Manoa
13 Jun 2010, 06:32
Forum: General Discussion
Topic: Bad performance on multi core cpus - Solution within
Replies: 13
Views: 1697

Re: Bad performance on multi core cpus - Solution within

rename spring.exe to spring1.exe download prioaff.exe from somewhere create a new file: spring.cmd add code: path\to\prioaff.exe 3 10 path\to\spring1.exe %1 %2 %3 change spring executable in springlobby to where spring.cmd is and enable use old launch method this method requires manually configuring...
by Manoa
12 Jun 2010, 00:28
Forum: Off Topic Discussion
Topic: Multiple Clipboards
Replies: 5
Views: 417

Re: Multiple Clipboards

I think there is something like that in KDE
by Manoa
11 Jun 2010, 23:58
Forum: Game Development
Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
Replies: 128
Views: 12780

Re: Normal Maps / Depth Maps - Testers Needed! V1.0

I got 75 fps with the two balls demo with ST, with settings: shadows 1, reflect+refract water, 2xAA, 1600x1200, PBO, reflective units, 3d trees, render detail: everything on highest. hardware: 3800 mhz E6750, 985 mhz AMD 3870 w/10.3. too low ? I afraid that this was both just a demo and just 2 "unit...
by Manoa
12 Mar 2010, 12:36
Forum: Ingame Community
Topic: FUUUUUUUUUUUUUUUU
Replies: 6
Views: 983

Re: FUUUUUUUUUUUUUUUU

you can disable anonymity only for the accounts that got banned and/or new accounts, accounts that didn't get banned could be allowed to use anonymity, ban dodgers can't steal other user's accounts, they can only rename or make new ones and autohosts have their own !banips system that would prevent ...
by Manoa
12 Mar 2010, 09:19
Forum: Ingame Community
Topic: FUUUUUUUUUUUUUUUU
Replies: 6
Views: 983

FUUUUUUUUUUUUUUUU

Code: Select all

** Server ** Sorry, TOR logins are disabled.
:( WTF?! FUUUUUUUUUUUUUUUU !
if anyone know of any hacks to bypass msg me plz, or something else, or if someone got an another server, thx
I want anonymity on the internetz
by Manoa
10 Mar 2010, 23:49
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

I think I got the annihilator done, check out the #ca, for everyone else that may have missed the rest of the sounds produced today here they are. Description: helicopters files: heliarrive1.wav, helitakeoff1.wav, helitakeoff2.wav link Description: aircraft take off files: airtakeoff.wav link Descri...
by Manoa
09 Mar 2010, 15:07
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

5.1 is the one for nubs aus, fyi it's only a delay on both rear speakers, and a lowpass filter for nubs without decent amps for bass so they use only one "sub", the center is also ghay because flethcher response graph dictates we hear midrange better anyways. last but not least, there is only 2 ears...
by Manoa
09 Mar 2010, 12:56
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

Keep in mind you need to downmix all them to mono before using in spring. oh noes, wtf since when, last time I loaded some stereo sounds into spring they were in stereo, but that was a while ago, I had no idea it was a requirement, let me check that again, maybe the new version got changed. well if...
by Manoa
09 Mar 2010, 10:05
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

Description: fusion reactor reply and cloak files: fusion_reply1.wav, fusion_reply2.wav, fusion_cloak.wav link Description: metal hit sounds files: hit_metal_dry.wav, hit_metal_wet1.wav, hit_metal_wet2.wav link Description: hit sound files: hit1.wav link Description: moho metal maker files: mohometa...
by Manoa
08 Mar 2010, 17:06
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

So use stereo or else mastering will produce unequal gain between ... the one single channel? o_O] WTF ? you master the stereo not the mono jeez stop replying to things you know nothing about. Does Spring even support FLAC or did you just copy an wholly irrelevant misadvice heard elsewhere? spring ...
by Manoa
08 Mar 2010, 15:56
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 3047

Re: BAR - sound replacements

use FLAC if you want to save space not ogg, it looses too much quality, and stereo is ALWAYS a good idea to use because during mastering the channels will eventually be normalized (that is if you do any mastering) and that will ensure equal gain between the two channels. and yeah, sounds dont take t...

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