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by momfreeek
28 Oct 2011, 00:25
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

luckywaldo7 wrote:Well, he was talking about Siri, so I assume he meant something more advanced than that.
to be fair the OP mentioned siri once (as what lead him to the idea of voice command) then he suggested exactly what knorke suggested.

No-one suggested replacing the mouse before the arguments against it. :?
by momfreeek
27 Oct 2011, 16:24
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

And sure you can say that you would have said amphibious if you meant it but not everyone is so precise and in the time you took to say it out loud twice and cancel the command and redo it'd have been easier to do it via mouse and keyboard anyway. Some learning the interface woudl clearly be involv...
by momfreeek
27 Oct 2011, 15:51
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

well.. choosing between a number of labs/units is simple if you follow simple rules that the player will easily understand (rather than building an ai for it). Obviously I am assuming the voice recognition part is implemented (I'm not saying that part is simple). I guess the trouble with sentences i...
by momfreeek
27 Oct 2011, 15:43
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

"select 5 stumpy" There are 120 stumpies on the battlefield, do you mean the 5 nearest to the cursor? yes. Shall I select the ones right in the middle and have them spend 10 minutes pushing their way out? No, select the 5 nearest to the cursor. Wait they're now in groups of 5 but there are 40 such ...
by momfreeek
27 Oct 2011, 13:40
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

I was thinking of leaving that open to the user. Just intergrate SR with lua and creativity will spring up with something. How about "nap commander" instead of ÔÇö Find and select nearest transport ÔÇö Find enemy commander ÔÇö to to load enemy commander (all of the above requires user interaction, ...
by momfreeek
27 Oct 2011, 13:21
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

selecting units by name seems like the most obvious simple advance:
"select 5 stumpy"
"select vehicle lab"
"build 10 flash"

these aren't things easily done with the keyboard and the mouse is now free to point out targets and directions (which aren't easily identified by voice).
by momfreeek
27 Oct 2011, 01:37
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

q: which is faster? mouse or keyboard? a: both together! so.. wouldn't a mixture of all 3 be best? mouse + keyboard + voice? marking positions and directions are best done with mouse. so what about things like: "select one penetrator and one jammer" "save unit 1" "unit 1 move to [click]" "vehicle la...
by momfreeek
26 Oct 2011, 23:35
Forum: General Discussion
Topic: What about voice commands
Replies: 42
Views: 3526

Re: What about voice commands

Wow, that would be so cool! "Flash team 1 attack now!"

Ok, it probably would be worse than useless but it sounds cool.
by momfreeek
26 Oct 2011, 23:08
Forum: Game Development
Topic: nuking a few subforums on the FGJL.
Replies: 18
Views: 2394

Re: nuking a few subforums on the FGJL.

waybackmachine:

http://web.archive.org/web/201107161232 ... com/phpbb/

2011 07 16

So anything not changed since then should be archived, right? I checked kernel panic forum and it seems ok. I don't know much about the way it works... dunno if there's a way to force a snapshot?
by momfreeek
26 Oct 2011, 22:46
Forum: Help & Bugs
Topic: Hey guyz! [website bug->press ctrl+f5]
Replies: 8
Views: 640

Re: Hey guyz!

New css should be in a new file (could just change its name) to make sure it gets loaded?
by momfreeek
25 Oct 2011, 17:37
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

But if no-one is watching the battle list how to get a new game started? New players don't join your new game and fill it up, they go and spec the big DSD game. WAS: - One player starts a new game - Second potential player joins - etc.. IS: - One player starts a new game - Second potential player do...
by momfreeek
24 Oct 2011, 21:24
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

yes, only if they actually want to spec (not play).. and there's no need to kick them for that.
by momfreeek
24 Oct 2011, 20:08
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

95% of the time the host will be locked. And then lobbies would invent something that makes you join a battle as soon as it is unlocked. :o Would they? Have lobbies invented something that unspecs as soon as a slot opens in the host you are sitting in? Its the same problem. Anyway: so long as the p...
by momfreeek
24 Oct 2011, 19:54
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

Perhaps the spec limit is not so important. Locking means there is only a small window to join per match. 95% of the time the host will be locked.
by momfreeek
24 Oct 2011, 18:10
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

force the autolock when nb of players + specs are reached, also when a game is running. Thinking about what changed, the ability to join a host with a running game seems key: before this feature you either had to wait in the lobby for the game to end or enter a new host. But now people learned they...
by momfreeek
24 Oct 2011, 09:29
Forum: Engine
Topic: Remove optional rapid checkbox from installer
Replies: 40
Views: 4426

Re: Remove optional rapid checkbox from installer

Did you get infected hoijoi? You can't fight the drama queen with drama. They laugh when you start bitching too.

Yeah, isn't it kinder to just delete forb's tantrums? Its not like this shit does him a favour.
Forboding Angel wrote:Actually, you know what? Fuck you guys. I've had enough.
by momfreeek
23 Oct 2011, 17:43
Forum: Engine
Topic: Remove optional rapid checkbox from installer
Replies: 40
Views: 4426

Re: Remove optional rapid checkbox from installer

Let me get this straight... You respond to this: rapid is installed as default! the installer is an engine installer and rapid is optional ... so this checkbox makes sense for me. with this: double-facepalm.jpg .. stupidity. .. very stupid. .. Let me explain it in terms that are no doubt going to pi...
by momfreeek
18 Oct 2011, 19:07
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

Didn't he just mean "counting the public games available" (so not counting private-passworded games or games underway)? I didn't see any argument against passwords.

Nothing against passwords or filtering them.. just that all the empty autohosts look even more barren.
by momfreeek
18 Oct 2011, 17:56
Forum: Engine
Topic: Version Numbers
Replies: 27
Views: 1369

Re: Version Numbers

I read the minutes and can answer this: Q: Why was 83 chosen and not 1 or 11? - 1 was rejected cause it implies a "final release" when its actually just a change to the numbering scheme. - 11 was rejected cause using the year doesn't work if 2 releases are made in the same year. no issues were seen ...
by momfreeek
18 Oct 2011, 16:35
Forum: General Discussion
Topic: Spring has less players
Replies: 305
Views: 19909

Re: Spring has less players

Going back to max 16 players battles would only increase the amount of open battles/running games, not make players go away. Yeah, i don't see a problem with this. Its reducing specs that I thought was a particularly bad idea.. and reducing no. of players to less than 16 (this size being so ingrain...

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