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by Sertse
04 May 2008, 05:44
Forum: Linux
Topic: loosing mouse on spring crash
Replies: 12
Views: 1249

Re: loosing mouse on spring crash

Minor note: If you had the desktop cube activated, you might want to disable it. I find if you have it on, and making it fullscreen using the gdevilspie method, the ingame screen doesn't move as you expect when moving the mouse to the side. This doesn't happen if you use the normal method. This affe...
by Sertse
03 May 2008, 08:05
Forum: General Discussion
Topic: Spreading spring
Replies: 44
Views: 3022

Re: Spreading spring

/hijack One of the few nifty thing I noticed with Ubuntu at least, is a built in add/remove applications service for finding an adding programs etc. Just wondering/what would it take to get Spring onto something like that? OpenArena, a open source Quake-like FPS seems to be doing pretty well there, ...
by Sertse
29 Apr 2008, 14:46
Forum: Linux
Topic: AI and Spring on Linux
Replies: 19
Views: 1917

Re: AI and Spring on Linux

Ok, simpler question. Is AAI the only AI that works on Linux Spring? Well apart from RAI, but the instruction to getting that seem complicated for now... /offtopic The standard package includes quite a few obvious non workable AIs, (KAI, JCAI etc), and I couldn't get Kaik to work either; it countdow...
by Sertse
29 Apr 2008, 01:42
Forum: Linux
Topic: AI and Spring on Linux
Replies: 19
Views: 1917

AI and Spring on Linux

I just recently converted to Linux and just wondering AI works with linux as it does on windows, and also where the AI's folder would be located. Seeing it doesn't show up in .spring compared having a /spring/AI on windows.

I'm on the latest ubuntu btw
by Sertse
26 Apr 2008, 09:16
Forum: Art & Modelling
Topic: Identity, and Identity Guidelines
Replies: 205
Views: 8914

Re: Identity, and Identity Guidelines

I always saw the "sun" as a mechanical gear, to be honest. Well, half a gear. ;) A gear represents a lot about Spring actually, as its a great, yet abstract symbol for all things "mechanic", really a lot of what Spring is about is "mechanic" in some way. E.g. We call Spring a game "engine". Gears ar...
by Sertse
26 Apr 2008, 05:47
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 73507

Re: Kernel Panic

More crazy AI observations. Would there be any interaction effects if I made RAI play as "System AI/KP AI"?. Seeing as I'm practically asking an AI to play as an AI... Ran more games today, and perhaps it is just a placebo effect, but I think... under this arrangement, it was more competitive than j...
by Sertse
25 Apr 2008, 13:39
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 73507

Re: Kernel Panic

Minor request. Could you include the "AI" gadget in subsequent releases? EDIT: Random fact, but it appears RAI can "play" KP. (AAI and KAIK just stands still and does nothing). Interestingly 2 RAIs (allied) can defeat the KP "AI" posted in the previous page... 1 on 1 RAI was defeated very quickly. I...
by Sertse
25 Apr 2008, 04:31
Forum: General Discussion
Topic: Spring (Wiki) Cleaning
Replies: 4
Views: 398

Spring (Wiki) Cleaning

This thread is to discuss cleaning up the Spring Wiki, recognising it is very ad hoc in places. Suggestion: Could a new forum be set for discussing Spring Wiki? Somewhere to discuss/canvas opinion about changes made in the Wiki, and/or draw the community's attention to particular pages that need fix...
by Sertse
25 Apr 2008, 03:40
Forum: Off Topic Discussion
Topic: Spring Radio
Replies: 6
Views: 904

Re: Spring Radio

Ok, I don't why this hasn't attracted more interest.

But regardless, It's a good initiative as a way of bringing the community together. There's usually a responsive host most of the time

What things do the Spring Community want to see? Currently is just music...
by Sertse
19 Apr 2008, 07:51
Forum: Linux
Topic: EMPTY base after install
Replies: 4
Views: 585

Re: EMPTY base after install

"working on phasing"

Its not done yet.
by Sertse
17 Apr 2008, 18:46
Forum: Game Development
Topic: Mods with Playable Versions Discussion
Replies: 24
Views: 2822

Re: Mods with Playable Versions Discussion

*Thread Necromancy* Abiding rules that order me to post in this thread to comment on the sticky thread! This was a great idea, too bad no one really took it up. Any chance people would want to update their posts in the other thread? And I'm sure we would of have a couple of more "playable" mods sinc...
by Sertse
17 Apr 2008, 01:12
Forum: General Discussion
Topic: Change "Mod" to "Game"
Replies: 21
Views: 893

Re: Change "Mod" to "Game"

"Discuss your problems with the latest release here. Problems with mods such as AA go in the mods forum." Might as well change this as well. We shouldn't be implicitly promoting any mod, even one that is dead and not really played nowadays. Edit: And since we're calling it "games and mods". It shoul...
by Sertse
15 Apr 2008, 17:30
Forum: Off Topic Discussion
Topic: Is Contributing Required?
Replies: 41
Views: 2087

Re: Is Contributing Required?

You can also contribute and not play the game at all...

*Notes how I thrown myself in the deep end of mod wars and new site discussion, when I only ever spec/play single player*
by Sertse
15 Apr 2008, 03:02
Forum: Art & Modelling
Topic: Identity, and Identity Guidelines
Replies: 205
Views: 8914

Re: Identity, and Identity Guidelines

I support Zpock's, tbh.
by Sertse
15 Apr 2008, 02:53
Forum: General Discussion
Topic: Spring Site 2
Replies: 155
Views: 5555

Re: Spring Site 2

Crayfish As an aside, I strongly dislike the player/developer dichotomy on the front page suggested by Sertse. The people that the front page need to impress are those who come to it when looking for games, by accident or when sent to it by a Spring-playing friend. Developers already know the score ...
by Sertse
14 Apr 2008, 05:49
Forum: General Discussion
Topic: Spring Site 2
Replies: 155
Views: 5555

Re: Spring Site 2

I am assuming the games featured in "game highlight" on the main page will be ones included as options in the installer. When one clicks the "Download Now!" they will be lead to that mods page on the site (e.g. In this case, the equivalent page on the new site to http://spring.clan-sy.com/wiki/SWTA)...
by Sertse
14 Apr 2008, 04:40
Forum: General Discussion
Topic: Spring Site 2
Replies: 155
Views: 5555

Re: Spring Site 2

http://newspring.darkstars.co.uk/wiki/sertsetest Htmled I suck at html though, wherethe lorum ipsum is, how do you get a particular background coolour for that, instead of using the blue main background? Explanation about the player/developer distinction is as in my earlier reply. We acknowledge fro...
by Sertse
13 Apr 2008, 09:32
Forum: General Discussion
Topic: Spring Site 2
Replies: 155
Views: 5555

Re: Spring Site 2

I know the thread in the art forum is more appropriate, but it seems current discussion has moved here... http://img515.imageshack.us/img515/8092/sitemockuptn2.jpg I know nothing about html, otherwise I would of tried to reproduced on AF's thing myself. I got all the relevant pictures saved through:...
by Sertse
11 Apr 2008, 02:16
Forum: Art & Modelling
Topic: Design a Front End for the Spring Website.
Replies: 178
Views: 6798

Re: Design a Front End for the Spring Website.

I'm for the most achievable option.
by Sertse
11 Apr 2008, 02:12
Forum: General Discussion
Topic: CA and the primary mod
Replies: 95
Views: 6110

Re: CA and the primary mod

I think CA has been trolled here by getting into the OTA argument. BA is about balancing OTA. Personally I think BA is allowed to make all sorts of changes that differ or have never existed so long as overall a game of BA still "plays" like OTA. Pace, general strategies remain the same etc, just.. n...

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