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by Aether_0001
06 Mar 2011, 21:38
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 131146

Re: BA model replacements

I WILL HELP TEST AND ADVERTISE TO MY SCHOOL OLOLOLO
by Aether_0001
03 Mar 2011, 03:25
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 131146

Re: BA model replacements

Yeah, I'm very sorry for your loss, Mr. Bob. Don't sweat it, I'm sure everything will be fine for you.
by Aether_0001
19 Feb 2011, 17:36
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

Hey knorke, want to post that warphole idea in a different thread? I was thinking it could be a setting that affected the entire map, and players could manually select units and have them jump without having to go to an entry hole. EDIT: Also, nothing can leave through a warphole so sending in lone ...
by Aether_0001
18 Feb 2011, 06:56
Forum: Help & Bugs
Topic: Ranks
Replies: 40
Views: 3981

Re: Ranks

Ignore everyone.

1 chevron = 0 hours
2 chevron = 1 hours
3 chevron = 2 hours
4 chevron = 3 hours
gray = 4 hours
gold = 300 hours
vet = 1000 hours
ghost = 3000 hours
by Aether_0001
18 Feb 2011, 06:52
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

Make com death also spawn a 1-way warp hole so everyone can teleport their units onto the spot of comwreck ftw
by Aether_0001
17 Feb 2011, 22:31
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

Just play smaller games. Gameplay quality declines after you have more than 5 players on a team in team games. Large games are just hard to balance, and it's easy to set them up so there are people in lonely spots teching/simcitying. In 90% of large team games I either feel like I have let down my t...
by Aether_0001
16 Feb 2011, 05:54
Forum: Off Topic Discussion
Topic: League of Legends
Replies: 1040
Views: 83266

Re: League of Legends

I play! NeutralRight. Just started, though, being an uber noob
by Aether_0001
16 Feb 2011, 05:53
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

I think it's a change in general mindset, not a balance flaw in BA. New players are introduced to pro players who gain a lot of area and tech a little to troll and gain eco for pwnage moves. If you're a noob, and you see people tech and do noobstrats and end up with lots of t3 mechs, wouldn't you wa...
by Aether_0001
16 Feb 2011, 05:53
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

I think it's a change in general mindset, not a balance flaw in BA. New players are introduced to pro players who gain a lot of area and tech a little to troll and gain eco for pwnage moves. If you're a noob, and you see people tech and do noobstrats and end up with lots of t3 mechs, wouldn't you wa...
by Aether_0001
15 Feb 2011, 23:12
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 11547

Re: BA dynamics (gamelength, techlevel(s), costs)

Play better maps then. Or actually be good and win via multi-player push before enemy starts its teching kill-spree.
by Aether_0001
11 Feb 2011, 21:17
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 131146

Re: BA model replacements

I LOVE YOU BOB
by Aether_0001
09 Feb 2011, 00:10
Forum: Balanced Annihilation
Topic: New to BA/Spring, have a few questions
Replies: 16
Views: 2110

Re: New to BA/Spring, have a few questions

I'm pretty sure BA units do have strategic icons, like commanders and krogs having special symbols, while buildings are squares. You can also determine a unit by its circle icon size.
by Aether_0001
09 Feb 2011, 00:08
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.20
Replies: 78
Views: 21287

Re: Balanced Annihilation V7.20

Hey, also seismic detectors are pitiful at costing 150 energy/sec and costing a decent amount to build for detecting objects that are only cloaked and stealthed. It doesn't detect anything if it's outside of vision, or if it's in vision and you don't have radar coverage of that area - only if it's i...
by Aether_0001
08 Feb 2011, 03:41
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.20
Replies: 78
Views: 21287

Re: Balanced Annihilation V7.20

Also, please fix pelican climbing ability, and why can't hovers be picked up by airtrans?

Also why are recluses so much worse than termites?
by Aether_0001
05 Feb 2011, 21:09
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 131146

Re: BA model replacements

GL in army pyra!

And awesome work so far.
by Aether_0001
01 Feb 2011, 02:27
Forum: Balanced Annihilation
Topic: New to Spring, have no idea how to get BA to work...
Replies: 9
Views: 761

Re: New to Spring, have no idea how to get BA to work...

Hey coveryfire, I don't think there are any real map packs hanging around, but you download each of them individually (from websites like www.springfiles.com). Now this may sound really annoying, but here's a tip: every time you join an automated game (host has a peewee icon, if you're using springl...
by Aether_0001
30 Jan 2011, 21:50
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 131146

Re: BA model replacements

Is that the bomb resistant missile battery? AWESOME!
by Aether_0001
27 Jan 2011, 23:55
Forum: Balanced Annihilation
Topic: Looking for: Water games
Replies: 27
Views: 3660

Re: Looking for: Water games

Anteer Strait
Ring Atoll
Evad River Confluence
Gods of War

All good water maps, there's remakes all over the place if you look hard enough. I have them, if they're not anywhere else.

OTA FTW

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