Search found 228 matches
- 25 Jan 2011, 20:55
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
- 23 Jan 2011, 21:29
- Forum: Lua Scripts
- Topic: Request: Widget that replaces smoke with flames?
- Replies: 3
- Views: 423
Request: Widget that replaces smoke with flames?
I dunno if this sounds like a spam post, but I want a widget that replaces the image of smoke emanating from wrecks with images of fire. Basically I want flaming wrecks. Please. :D
- 23 Jan 2011, 17:14
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 135327
Re: BA model replacements
Nice work!
- 23 Jan 2011, 00:23
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
IMO that wouldn't work :/ The reason is it would add another thing for people to have to counter against (imo antis, AA, ground defense, and tacnukes are enough), and core can't even counter tacnukes cause they have no scarab.
But I do support having core tacnuke be a mobile :>
But I do support having core tacnuke be a mobile :>
- 21 Jan 2011, 02:16
- Forum: General Discussion
- Topic: Spring Videos
- Replies: 61
- Views: 3726
Re: Spring Videos
Hey, don't know if this was mentioned before, but if you want to promote the game, make a music video of air raids and artillery battles - those are the most visually entertaining.
- 20 Jan 2011, 20:52
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
I would say that if you can take out an afus it ends the whole base anyway and that there is no counter, that is why. Yeah, I agree. However, I rarely find a situation in which you would be close enough to an enemy to use tacnuke effectively - the throne scenario you showed is a good example, altho...
- 20 Jan 2011, 05:23
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
My bad, I thought you meant you were going to use one tactical nuke. Why build 6 tactical nukes when you can build 1 EMP nuke for the same cost and make 1-3 rockets for that, which are cheaper, and then fire a real nuke? Arm nukes are cheaper than those of core anyway. Instead of killing one buildin...
- 20 Jan 2011, 05:14
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Sorry, I made an edit to my post before you replied. EDIT: Basically I meant that your towers are close to your launcher if you were to make it on frontline, which means they'd be close to the explosion. They'd be weakened by that AND by whatever enemy used to kill your launcher, which means your fr...
- 20 Jan 2011, 05:02
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
And how much damage do you think an exploding building should deal to make a painful crippled hole on your frontline? EDIT: Your drawing also is not from the firing position I meant. From the outer ring, attacking to an adjacent base, you need a missile at your midpoint. If you were on that upper pl...
- 20 Jan 2011, 04:58
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
I used 7-zip to look at the unit defs. I hope that suffices. So "nuclear explosion" isn't an "atomic blast"? I hope you do delineate the difference. And I do hope you agree that tacnukes ARE completely worthless compared to EMP missiles and liches. Either EMP and liches are insan...
- 20 Jan 2011, 04:39
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
It's funny how aether and suck start off with these ridiculous wrong infos, like tac nuke is stopped by anti, costs 3k m... But when proven wrong on facts their arguments still stay 100% same :D Not relevant. Tacnuke is still a ton worse than EMP missiles - Anything that you can do on throne with a...
- 20 Jan 2011, 04:39
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
(double post due to internet lag)
- 19 Jan 2011, 22:55
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Well, I just wish they were better for killing antis. :/
EDIT: Srry for doublepost
EDIT: Srry for doublepost
- 19 Jan 2011, 22:38
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Even on throne, you'd pretty much have to have your tacnuke in front of your boundary defense in order to reach nanos/mohomm's.
- 19 Jan 2011, 03:58
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Sorry, I thought it cost 3k metal. What I meant with it being stoppable is that it can be killed extremely easily. And given what Niobium said, also consider: EMP nuke has much more range and is much more strategically viable. It can take up to three (at least, i think) antinukes before nuke strike,...
- 19 Jan 2011, 01:55
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Well, I thought tactnuke was for sniping antis when I used it (heck, it's the counterpart to emp nuke) but it doesn't have nearly enough range to hit anything farther than 10 feet behind the defense, (and rarely do people make eco near their frontline defense) and doesn't do enough damage to hurt a ...
- 19 Jan 2011, 00:33
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Tactical nuke can't be stopped by anti. It has really short range, less than half that of EMP nuke (which is marginally [like 20 ft] less than that of a bertha). You need TWO to kill an anti, which really messed me up. I managed to kill half the other guy's base with it, but to actually get your tac...
- 18 Jan 2011, 23:55
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Re: Tactical Nuke (Core) needs a buff...
Not many attractive units have less than 2500 hp, which is the damage the tacnuke does. Maybe make tacnuke weapon have the damage of a liche bomb? Tacnuke should be better, too, cause you even have to stockpile it, while for a liche you just wait 5 seconds and you get another free one.
- 18 Jan 2011, 23:25
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 5247
Tactical Nuke (Core) needs a buff...
I used it one game, expecting it to 1-shot an anti like a liche or emp nuke, except it actually took 2 shots. So, what's the exact purpose of a tactical nuke if it doesn't do the anti-nuke killing as effectively as liches and emp nukes? Can it have a buff so it can actually kill antinukes?
- 18 Jan 2011, 04:01
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 135327
Re: BA model replacements
Hey, I like the tarmac. If you really want, a replacement I would be fine with is a circuitboard, or a sheet of metal.