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by Gota
14 Jan 2008, 14:54
Forum: General Discussion
Topic: Adding minigames to the lobby
Replies: 84
Views: 3446

Adding minigames to the lobby

Adding minigames to spring's lobbies.
I was thinking why not add minigames into the lobby(any lobby).
Games like chess checkers backgamoon.
Something you can do while waiting for a good game or while chatting about somthing.
I am sure there are open source projects from which we can boroow some code.
by Gota
14 Jan 2008, 12:52
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 66325

Re: P.U.R.E. 0.55

T3 was shit.
A disgrace really.
by Gota
14 Jan 2008, 12:49
Forum: Off Topic Discussion
Topic: BasiC/DZIB/Gota Forum Smurfing Discussion
Replies: 62
Views: 1807

Re: 1v1 bigger maps.

How is any of this related in any way to the subject of the post?
by Gota
13 Jan 2008, 23:32
Forum: Off Topic Discussion
Topic: BasiC/DZIB/Gota Forum Smurfing Discussion
Replies: 62
Views: 1807

Re: 1v1 bigger maps.

First of all.
Im not trying to smurf.
Second of all,i know there arent that much mappers but they are making new maps accasionally so i wanted to offer a map design from a players point of view.
by Gota
13 Jan 2008, 22:24
Forum: General Discussion
Topic: Thanks to CA
Replies: 74
Views: 6057

Re: Thanks to CA

Playing 1v1 on CC i didnt feel CA was faster than BA.
by Gota
13 Jan 2008, 20:08
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21555

Re: Fibre v10

Perhaps add an option to build connectors that are not nodes but can build nodes. They will not be able to build any buildings except connectors or more nodes. This will add the option to advance to a certain spot very fast but without making nodes that can actually build anytihng. These connectors ...
by Gota
13 Jan 2008, 19:44
Forum: Map Creation
Topic: 1v1 bigger maps.
Replies: 23
Views: 1695

Re: 1v1 bigger maps.

Most important on such a map is the metal placement. I think i gave a good description of a suitable and fun metal map. The fact there is much metal out of reach for kbots and vehicles is also very important and would make the map stand out. Another good variation is a map ehre the lowground is hill...
by Gota
12 Jan 2008, 12:15
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 75818

Re: Spring:1944 dev and testing

Suggestion: Make units have a lot of team color on them. Even when i zoom in i cant see my units.especially when there is a fight going on and there are dead bodes near by. I suggest you take inspiration of red alert. I know you want to make a WW2 mod but units cant be seen. how aobut adding camofla...
by Gota
12 Jan 2008, 10:48
Forum: Map Creation
Topic: Green Isle Remake (v000.1)
Replies: 20
Views: 2134

Re: Green Isle Remake (v000.1)

Whats Gundam? :wink:
by Gota
11 Jan 2008, 17:05
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21555

Re: Fibre v7

Hello,this is my first post :). I played your mod but i think it might need some change. When you have a lot of plants its very hard to transport them all effeciently and use your resources to the maximum potential. Perhaps reduce unit numbers?your system makes players spam units. Why not allow unit...

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