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by Vadi
24 Apr 2008, 05:13
Forum: Linux
Topic: New Ubuntu Apt Repository for Spring
Replies: 127
Views: 16446

Re: New Ubuntu Apt Repository for Spring

Woo, updates. :-)
by Vadi
23 Apr 2008, 13:39
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 6910

Re: The performance of the Spring engine

Felix the Cat wrote:
Vadi wrote:Devils advocate, what if it's really horrible and always does the job? (resulting in the same speed always).
Do you even know what LoD is? :?
My bad, misread that :(
by Vadi
23 Apr 2008, 03:25
Forum: Linux
Topic: playing ca stable gives segfualt (kaik)
Replies: 6
Views: 653

Re: playing ca stable gives segfualt (kaik)

The link there is dead though.
by Vadi
23 Apr 2008, 01:46
Forum: Linux
Topic: HOWTO: Set up a seperate X-server (New)
Replies: 50
Views: 5903

Re: HOWTO: Set up a seperate X-server (New)

*continues digging on the intrawebs on this wtflol-amazing glXCreateWindow method to bug devs later*...
by Vadi
23 Apr 2008, 01:42
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 6910

Re: The performance of the Spring engine

Devils advocate, what if it's really horrible and always does the job? (resulting in the same speed always).
by Vadi
23 Apr 2008, 01:39
Forum: Linux
Topic: playing ca stable gives segfualt (kaik)
Replies: 6
Views: 653

Re: playing ca stable gives segfualt (kaik)

Yeah, KAIK doesn't play nice with CA atm. I think it was updated though, so should in the next release...
by Vadi
23 Apr 2008, 01:38
Forum: Linux
Topic: HOWTO: Set up a seperate X-server (New)
Replies: 50
Views: 5903

Re: HOWTO: Set up a seperate X-server (New)

Does a separate X server really give that much of performance? I used to do that (manually logout, login to failsafe terminal) and didn't notice a performance increase. Plus, I found out that that if you use glXCreateWindow, you can normally alt+tab out of games and even use compiz screen edges and ...
by Vadi
22 Apr 2008, 18:35
Forum: Map Releases
Topic: Amazon River Delta - v2
Replies: 27
Views: 2581

Re: Amazon River Delta - v2

Can someone convert the .dds into a png or a jpg for me? :(
by Vadi
22 Apr 2008, 15:17
Forum: Map Releases
Topic: Amazon River Delta - v2
Replies: 27
Views: 2581

Re: Amazon River Delta - v2

Could you share the original skydome pic? I want to set it as my compiz skydome.
by Vadi
22 Apr 2008, 00:59
Forum: Help & Bugs
Topic: Ground decals can cause spring to crash
Replies: 19
Views: 753

Re: Ground decals can cause spring to crash

MelTraX wrote:That might also explain why some people nearly never crash (like myself) and some crash more often.. Would be pretty cool if that fix eliminates some of them :D..
Same here. LuaUI never crashed for me, and I was wondering why.
by Vadi
21 Apr 2008, 19:46
Forum: General Discussion
Topic: Truncated links...
Replies: 20
Views: 2220

Re: Truncated links...

<snip>
by Vadi
21 Apr 2008, 19:44
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 46963

Re: Spring is running in SMP

+1, thanks much.
by Vadi
21 Apr 2008, 15:38
Forum: Feature Requests
Topic: Camera/mouse smoothing
Replies: 5
Views: 351

Re: Camera/mouse smoothing

You can use spring settings to increase the scroll speed, no?
by Vadi
21 Apr 2008, 15:37
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 6910

Re: The performance of the Spring engine

Um, does it need it?

Barely anyone plays spring in fps mode in large games. You'd have your own team murder you if you did.
by Vadi
21 Apr 2008, 05:34
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 6910

Re: The performance of the Spring engine

I'm aware, but I doubt to a 5ms difference. The examples they gave had a 100ms difference.
by Vadi
21 Apr 2008, 04:50
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 6910

Re: The performance of the Spring engine

Keep in mind your ping too (which is measured in ms. And we're talking about 5ms here).
by Vadi
20 Apr 2008, 22:20
Forum: Ingame Community
Topic: 32 Players
Replies: 44
Views: 4795

Re: 32 Players

My guess is that proper CPU detection by lobbies could help there.

(and have protection against smrt people who'll screw with the lobby to make it lie)
by Vadi
20 Apr 2008, 05:46
Forum: Engine
Topic: SM4
Replies: 51
Views: 4278

Re: SM4

That map does look pretty.
by Vadi
20 Apr 2008, 01:13
Forum: Ingame Community
Topic: 32 Players
Replies: 44
Views: 4795

Re: 32 Players

I was thinking of just letting players know to tone down their graphics settings for such a game.

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