Search found 5333 matches
- 19 Sep 2019, 16:55
- Forum: General Discussion
- Topic: many small rooms > one large one
- Replies: 21
- Views: 1601
Re: many small rooms > one large one
Does anyone remember why [Fx]Droid doesn't play BA? But that information will be less likely to help other games. I played BA obsessively from when I was 14 until I was 20. Stopped playing partly due to burnout and partly due to games devolving into mostly 20+ player DSD matches. Haven't felt the n...
- 21 Apr 2017, 13:52
- Forum: SpringLobby Client
- Topic: SpringLobby 0.267 released!
- Replies: 279
- Views: 48656
Re: SpringLobby 0.255 released!
@jaz, no it should be in documents/my games/springlobby as per M$ spec. Which btw, that spec is idiotic. Only M$ is silly enough not to think of something so simple as a username/config dir and tell vendors to use that. Please don't write to appdata. I cri everytiem. And I cri errytim games get ins...
- 21 Apr 2017, 12:03
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1362
- Views: 127107
- 21 Apr 2017, 11:57
- Forum: SpringLobby Client
- Topic: SpringLobby 0.267 released!
- Replies: 279
- Views: 48656
Re: SpringLobby 0.255 released!
> Shouldn't it be Program Files by default? usually program files aren't writeable by a normal user. You shouldn't work as admin :-) You're right, I shouldn't, but if any of my other games are examples to go by, the engine/default files should be installed to Program Files, then future assets in a ...
- 21 Apr 2017, 11:36
- Forum: SpringLobby Client
- Topic: SpringLobby 0.267 released!
- Replies: 279
- Views: 48656
Re: SpringLobby 0.255 released!
Why does SpringLobby insist on installing the entire Spring engine, games, maps etc to my Documents folder? My C drive space is limited as it is, let alone everything Spring related being installed there. Shouldn't it be Program Files by default? I tried changing it but then it reset back to the def...
- 21 Apr 2017, 11:31
- Forum: Ingame Community
- Topic: Whitelists instead of Banlists for hosts
- Replies: 42
- Views: 5292
Re: Whitelists instead of Banlists for hosts
This is fucking idiotic, just fucking implement email verification like every other fucking place on the fucking internet. Jesus Christ. and this solves what? you know about 10minutemail, etc? I've also been saying email verification would be a good thing for years. Not only for the reason Forb is ...
- 20 Apr 2017, 10:58
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 23055
Re: Status on BAR + repo links
Just here to second the notion that BAR would have more awareness on Github. It's the biggest open-source VCS platform and I visit it regularly and stumble upon other projects, purely because of the fact they're on Github, as I suspect many people do. As I haven't been following BAR, what would be t...
- 19 Aug 2015, 09:25
- Forum: Balanced Annihilation Reloaded
- Topic: Re: BAR repo moving + content license (split "Seriously... Put it on github")
- Replies: 13
- Views: 2494
Re: BAR repo moving + content license (split "Seriously... Put it on github")
If you still have your student email you can get 5 free private repos 

- 14 Aug 2015, 13:41
- Forum: General Discussion
- Topic: Forum Design Changes
- Replies: 11
- Views: 1626
Re: Forum Design Changes
Looks awesome. Should be the default phpbb theme. Still not big on the tiny padding of the logo container though, it's the opposite of what a 'material'y theme should promote.
- 23 Jul 2015, 18:48
- Forum: Game Development
- Topic: UI discussion
- Replies: 35
- Views: 3811
- 16 Jul 2015, 09:53
- Forum: Balanced Annihilation
- Topic: BAR names
- Replies: 41
- Views: 4444
Re: BAR names
This again? Can't we just keep the dozen threads about this in one place?
http://imolarpg.dyndns.org/trac/balatest/ticket/579
http://imolarpg.dyndns.org/trac/balatest/ticket/579
- 23 Jun 2015, 20:53
- Forum: Lobby Clients & Server
- Topic: WIP - unnamed lobby
- Replies: 19
- Views: 3042
Re: WIP - unnamed lobby
Very interested in the source for this
- 16 Jun 2015, 11:02
- Forum: General Discussion
- Topic: website front page
- Replies: 8
- Views: 1546
Re: website front page
Just want to note that that was what I was getting at. By content, I meant just content in general, not necessarily game content. Just too much wasted space that could be filled with stuff developers actually want to see.
- 15 Jun 2015, 18:14
- Forum: General Discussion
- Topic: website front page
- Replies: 8
- Views: 1546
Re: Forum as material design
Forum posts are forum posts, it's not the nav bars job to show off spring, a nav bar is a nav bar not an advert banner. If you want the forums to show off what spring can do, link people to threads like Smoths Junk or the dev forum, but unit renders in the header are an unnecessary distraction. Loo...
- 15 Jun 2015, 18:07
- Forum: General Discussion
- Topic: Killing off the Development page
- Replies: 5
- Views: 830
Re: Killing off the Development page
I'm all for restructure of the current navigation links and pages in the name of simplicity. I also think "Report a bug" should be moved.
What do you guys think about dropdowns? We could keep the important pages easily accessible without flooding the primary navigation.
What do you guys think about dropdowns? We could keep the important pages easily accessible without flooding the primary navigation.
- 15 Jun 2015, 13:57
- Forum: General Discussion
- Topic: website front page
- Replies: 8
- Views: 1546
website front page
Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=33579&p=570541#p570541 (Silentwings.) It seems a shame to me to have nothing at all on the page that shows the engines graphics/gameplay capability. Being a bit easier on the eyes is nice but subtlety showing off what Spring can do is what'...
- 14 Jun 2015, 17:34
- Forum: Balanced Annihilation Reloaded
- Topic: some future BAR ideas
- Replies: 7
- Views: 3284
Re: some future BAR ideas
The lobby development docs are here: https://springrts.com/wiki/Lobby_Development I saw this, but the only thing that's documented is the protocol. I was looking more for a very simple guide of how to get started on developing a lobby, as I don't even know where to begin or what to do with this pro...
- 14 Jun 2015, 13:17
- Forum: Balanced Annihilation Reloaded
- Topic: some future BAR ideas
- Replies: 7
- Views: 3284
Re: some future BAR ideas
Probably a controversial opinion, but I feel BAR should have its own lobby. An extremely simple and robust one, built from the ground up. I tried my hand at this a while back, but had no idea where to even begin as I couldn't find much documentation on building a lobby.
- 13 Jun 2015, 21:32
- Forum: General Discussion
- Topic: gathering feedback about people who leave spring ecossystem
- Replies: 81
- Views: 7169
Re: gathering feedback about people who leave spring ecossystem
I know a few old indie games, similar to SpringRTS' games that have all seen a dramatic loss of players over the past 5 years or so. I think this is largely due to the huge increase of indie games being pumped out across the globe on a daily basis. Not only does it take a lot for an indie game to at...
- 13 Jun 2015, 13:29
- Forum: General Discussion
- Topic: Forum as material design
- Replies: 14
- Views: 5659