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by Google_Frog
08 Jul 2017, 15:22
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5967

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

I learned (or at least had reinforced): There has to be someone taking responsibility for the entire user experience, from when they press play on steam. Everything that users see is 'the game' . The game has to look like a game, not an IRC program. Players should have enough content to instantly st...
by Google_Frog
31 May 2017, 16:23
Forum: Game Development
Topic: Timed life unit spawns
Replies: 2
Views: 498

Re: Timed life unit spawns

The minelayer artillery in Zero-K has a fairly simple gadget that spawns timed life units on projectile impact. Perhaps you should just look at the wiki though as there are straightforward functions for creating and destroying units under synced control.

https://springrts.com/wiki/Lua_Scripting
by Google_Frog
11 May 2017, 14:03
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 127
Views: 19719

Re: ValidAIs.lua

Why not make lobbies obey ValidAIs.lua with some obscure toggle in their settings to disable it? Anyone trying to create a new AI already has to read up on how to create and compile their AI and these instructions could easily include "toggle the validAIs setting" as a step. If someone is trying to ...
by Google_Frog
26 Apr 2017, 16:53
Forum: AI
Topic: AI whitelists, a trivial solution
Replies: 5
Views: 2462

Re: AI whitelists, a trivial solution

That solution is bad UI. If players have two options, AAI and CAI, then they would rightly report a bug when both options result in the same outcome. The lobby would be incorrectly presenting too many options. The fix also strikes me as a bit of a hack. If overriding AIs with LuaAIs is an accepted s...
by Google_Frog
26 Apr 2017, 16:23
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 127
Views: 19719

Re: ValidAIs.lua

I agree with the intent of abmas suggestion. AI selection should have an understandable UI for the average user. However, I don't see how an unsynced gadget is going to load the correct AIs as AIs are already selected and loaded by the time lua gets to do anything.
by Google_Frog
25 Apr 2017, 03:07
Forum: Feature Requests
Topic: PlayerOptions.lua
Replies: 2
Views: 1174

Re: PlayerOptions.lua

Akin to engineoptions.lua (is that even still needed?) and modoptions.lua, but allows you to set keys on a per player basis, might already be possible via e.g. chobby and writing stuff to files with widgets or using lua messages. None of this hax is required as what you want is already implemented ...
by Google_Frog
03 Apr 2017, 17:20
Forum: Feature Requests
Topic: Game specific springsettings
Replies: 11
Views: 1559

Re: Game specific springsettings

I did not have keybind issues beyond issues with the default Spring keybinds. I'm fairly certain that ZK doesn't touch keybinds, it locally unbinds all keybinds when Spring starts and binds its own from a ZK config file. The unbinding and rebinding does not persist across Spring launches, uikeys.txt...
by Google_Frog
01 Apr 2017, 16:59
Forum: Engine
Topic: Do we have a stablish version of spring to test for 104?
Replies: 7
Views: 1001

Re: Do we have a stablish version of spring to test for 104?

Zero-K has been tracking the development versions of the engine for at least two months without an unusually large number of issues. Seems stable.
by Google_Frog
11 Mar 2017, 11:27
Forum: Feature Requests
Topic: Game specific springsettings
Replies: 11
Views: 1559

Re: Game specific springsettings

Don't worry about this for keybinds, they are already controllable entirely with lua.
by Google_Frog
01 Mar 2017, 11:17
Forum: Off Topic Discussion
Topic: real
Replies: 10
Views: 1276

Re: real RTS decision-based idea

Your idea has a lot in common with the design philosophy of Zero-K but perhaps approaches the idea from a different direction. However, the differences might be a matter of manpower and experience in what is useful automation and what is not. (I'm a core developer of Zero-K by the way). One of the c...
by Google_Frog
01 Feb 2017, 05:26
Forum: Art & Modelling
Topic: Help find my sources
Replies: 0
Views: 1090

Help find my sources

Does anyone have groundplate sources? I want to make some new AO plates (also, without the Arm logo) and as far as I can tell the original creator didn't put sources in any ZK repositories.
factoryspider_aoplane.png
(264.71 KiB) Not downloaded yet
arm_fusion_ground.png
arm_fusion_ground.png (44.78 KiB) Viewed 1089 times
Replacements would also be welcome.
by Google_Frog
19 Jan 2017, 13:59
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 3018

Re: promote spring engine

Have you made evo only look at the maps and games in the spring data folder while ignoring settings and other config files? Is it possible? I think that would be the most reliable.
by Google_Frog
11 Jan 2017, 15:54
Forum: Balanced Annihilation
Topic: "Ruin BA so that people will play Evo" - Forbs 2016
Replies: 13
Views: 1752

Re: Ruining BA so people will play Evo (For realsies this time)

I find it funny because morphing moho mexes is one of the early versions of the economy rework implemented by CA.
by Google_Frog
10 Jan 2017, 14:07
Forum: Off Topic Discussion
Topic: 8-Bit Invaders
Replies: 4
Views: 846

Re: 8-Bit Invaders

What makes you say that? You post is pretty slim.
by Google_Frog
09 Jan 2017, 15:27
Forum: Map Creation
Topic: Request: Lightweight Map
Replies: 6
Views: 925

Re: Request: Lightweight Map

You may want to look into luaMenu, depending on what you want to do. It is a lua state which can be loaded without loading a game so is much faster to start.
by Google_Frog
01 Jan 2017, 13:29
Forum: Map Releases
Topic: Sprung Tropical Map Series
Replies: 10
Views: 1687

Re: Sprung Tropical Map Series

Feedback on anything apart from the visuals should be forwarded to Sprung.
by Google_Frog
01 Jan 2017, 13:27
Forum: General Discussion
Topic: Is spring a platform as well as an engine?
Replies: 10
Views: 2877

Re: Is spring a platform as well as an engine?

I think there is a part of the Spring project in general which wants to be a mod platform. This forum has a bit of a confused purpose because it acts as both a developer forum (engine, games, maps etc..) as well as a player forum for the games that lack their own standalone sites. The "Read Me First...
by Google_Frog
10 Dec 2016, 06:54
Forum: Lua Scripts
Topic: I need help finding a change.
Replies: 12
Views: 3211

Re: I need help finding a change.

Check whether the unit is dead (Spring.GetUnitIsDead) and while you're at it you could check whether it's valid in another way (Spring.ValidUnitID). Something changed in the last few versions which made units die at the end of script.Killed instead of at the start. This allowed gadgets to handle the...
by Google_Frog
04 Dec 2016, 11:42
Forum: Map Releases
Topic: Crimson Crater v3(aka Red Planet Impact)
Replies: 17
Views: 4258

Re: Red Planet Impact v2

I downloaded "Red Planet Impact v2 v1". Here are some bugs: The mex spots are not flat so mexes clip into the terrain: http://i.imgur.com/H1yT8uQ.jpg The map texture is missing. Toggling advmapshading did nothing: http://i.imgur.com/DK3idfM.jpg Rocks have no reclaim value: http://i.imgur.com/MdyzCFN...
by Google_Frog
22 Nov 2016, 17:49
Forum: Game Development
Topic: Why does the lightning from lightning weapons now instantly disappear?
Replies: 5
Views: 1925

Re: Why does the lightning from lightning weapons now instantly disappear?

I recall this issue from a while ago, I patched it quickly. From my weapondefs_posts.lua -- https://github.com/spring/spring/commit/dd7d1f79c3a9b579f874c210eb4c2a8ae7b72a16 for _, weaponDef in pairs(WeaponDefs) do if ((weaponDef.weapontype == "LightningCannon") and (not weaponDef.beamttl)) then weap...

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