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by Google_Frog
19 Jan 2017, 13:59
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 2760

Re: promote spring engine

Have you made evo only look at the maps and games in the spring data folder while ignoring settings and other config files? Is it possible? I think that would be the most reliable.
by Google_Frog
11 Jan 2017, 15:54
Forum: Balanced Annihilation
Topic: "Ruin BA so that people will play Evo" - Forbs 2016
Replies: 13
Views: 1640

Re: Ruining BA so people will play Evo (For realsies this time)

I find it funny because morphing moho mexes is one of the early versions of the economy rework implemented by CA.
by Google_Frog
10 Jan 2017, 14:07
Forum: Off Topic Discussion
Topic: 8-Bit Invaders
Replies: 4
Views: 787

Re: 8-Bit Invaders

What makes you say that? You post is pretty slim.
by Google_Frog
09 Jan 2017, 15:27
Forum: Map Creation
Topic: Request: Lightweight Map
Replies: 6
Views: 846

Re: Request: Lightweight Map

You may want to look into luaMenu, depending on what you want to do. It is a lua state which can be loaded without loading a game so is much faster to start.
by Google_Frog
01 Jan 2017, 13:29
Forum: Map Releases
Topic: Sprung Tropical Map Series
Replies: 10
Views: 1558

Re: Sprung Tropical Map Series

Feedback on anything apart from the visuals should be forwarded to Sprung.
by Google_Frog
01 Jan 2017, 13:27
Forum: General Discussion
Topic: Is spring a platform as well as an engine?
Replies: 10
Views: 2763

Re: Is spring a platform as well as an engine?

I think there is a part of the Spring project in general which wants to be a mod platform. This forum has a bit of a confused purpose because it acts as both a developer forum (engine, games, maps etc..) as well as a player forum for the games that lack their own standalone sites. The "Read Me First...
by Google_Frog
10 Dec 2016, 06:54
Forum: Lua Scripts
Topic: I need help finding a change.
Replies: 12
Views: 3064

Re: I need help finding a change.

Check whether the unit is dead (Spring.GetUnitIsDead) and while you're at it you could check whether it's valid in another way (Spring.ValidUnitID). Something changed in the last few versions which made units die at the end of script.Killed instead of at the start. This allowed gadgets to handle the...
by Google_Frog
04 Dec 2016, 11:42
Forum: Map Releases
Topic: Crimson Crater v3(aka Red Planet Impact)
Replies: 17
Views: 4139

Re: Red Planet Impact v2

I downloaded "Red Planet Impact v2 v1". Here are some bugs: The mex spots are not flat so mexes clip into the terrain: http://i.imgur.com/H1yT8uQ.jpg The map texture is missing. Toggling advmapshading did nothing: http://i.imgur.com/DK3idfM.jpg Rocks have no reclaim value: http://i.imgur.com/MdyzCFN...
by Google_Frog
22 Nov 2016, 17:49
Forum: Game Development
Topic: Why does the lightning from lightning weapons now instantly disappear?
Replies: 5
Views: 1887

Re: Why does the lightning from lightning weapons now instantly disappear?

I recall this issue from a while ago, I patched it quickly. From my weapondefs_posts.lua -- https://github.com/spring/spring/commit/dd7d1f79c3a9b579f874c210eb4c2a8ae7b72a16 for _, weaponDef in pairs(WeaponDefs) do if ((weaponDef.weapontype == "LightningCannon") and (not weaponDef.beamttl)) then weap...
by Google_Frog
19 Nov 2016, 02:43
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 34713

Re: Random WIP 2016

Skinning chili so it looks like the elements go together.
Image
by Google_Frog
11 Oct 2016, 13:15
Forum: Game Development
Topic: Looking for a team
Replies: 7
Views: 1019

Re: Looking for a team

You are going to have to offer people something in return for helping you. Perhaps you can present a grand vision for the game that inspires people to see it done. It helps to have a working prototype both to show that you are invested and competent enough to see the project though, it also gives pe...
by Google_Frog
04 Oct 2016, 15:25
Forum: General Discussion
Topic: Fresh User Flow
Replies: 20
Views: 3511

Re: Fresh User Flow

Players that find Spring and want to play a game should be redirected to game sites.
by Google_Frog
22 Sep 2016, 15:54
Forum: Game Development Tutorials & Resources
Topic: kamikazi aircraft?
Replies: 6
Views: 2150

Re: kamikazi aircraft?

This sounds quite doable without resorting to moveCtrl. Cruise altitude is controllable via lua if you want your aircraft to suddenly dive into their target. Fighter aircraft naturally dive at their target.
by Google_Frog
08 Aug 2016, 17:58
Forum: Lua Scripts
Topic: [Release] Control Point Victory
Replies: 7
Views: 1078

Re: [Release] Control Point Victory

Looks good. It looks like a much more complete take on the old king of the hill mode. I suggest that you move everything out of the unsynced part of the gadget and into a widget. Communicate all the required data via GameRulesParams. Here are some benefits: AIs can read GameRulesParams (I think) so ...
by Google_Frog
29 Jul 2016, 18:29
Forum: Engine
Topic: Los performance issues and possible solution
Replies: 14
Views: 2497

Re: Los performance issues and possible solution

If they have performance problems then game devs should be able to search for, and find, these options.
by Google_Frog
28 Jul 2016, 20:40
Forum: Engine
Topic: Los performance issues and possible solution
Replies: 14
Views: 2497

Re: Los performance issues and possible solution

I prefer a global LoS update rate setting to an intelligent shifting update rate. LoS update rate has a small impact on user experience and game balance so I don't want it changing based on unit count. Also, the ability to set the update rate at every X frames is less prone to breaking than a more c...
by Google_Frog
28 Jul 2016, 17:46
Forum: Engine
Topic: Los performance issues and possible solution
Replies: 14
Views: 2497

Re: Los performance issues and possible solution

Do we need to recalculate LoS every frame? Perhaps every second or third frame would be sufficient. This could even be configurable. Regardless, I think it is a good idea to allow disabling of terrain-occlusion on a per-unit basis. This option could also be added to radar.
by Google_Frog
10 Jul 2016, 18:24
Forum: News
Topic: Spring 102.0 released!
Replies: 21
Views: 6965

Re: Spring 102.0 released!

I haven't seen any bugs with 102.0 in Zero-K yet. However, it took a lot of prior work to make things compatible.

Forboding Angel I had transport problems which were solved by boosting their maneuverability. Losing a bit of physicness is worth the benefit.
by Google_Frog
12 Jun 2016, 05:26
Forum: Game Development
Topic: Implementing Crowd Simulation
Replies: 17
Views: 3350

Re: Implementing Crowd Simulation

Spring is definitely a good option for making a naval themed war game. However, if the game is part of an assessed project you should check your requirements. The work required for Spring will probably put you beyond the intended scope of the project. I assume you are doing some sort of programming/...
by Google_Frog
11 Jun 2016, 16:56
Forum: Ludum Dare
Topic: Ludum Dare Crisis
Replies: 33
Views: 5803

Re: Ludum Dare Crisis

Personally I think some of these things would be interesting projects: 1) Ingame lobby 2) ZK to Steam effort From my point of view these are effectively the same projects. There are no projects within the ZK game which are both necessary and glamorous. I could list some necessary tasks or fun side-...

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