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Very nice :-) . A quick way to check nodes full of energy would be useful, like if they had a flashing light or something. Also being able to set the rally point of a factory by selecting the factory and right clicking would be a time saver. It would be nice if transmitters showed what they are poin...
I played a 4v4 on EE-Riverglade and it crashed eventually with this error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/charge.lua"]:396: attempt to perform arithmetic on a nil value In another game all my stuff turned neutral a this same error turned up. Also everyone was ge...
- 24 Dec 2007, 12:56
- Forum: General Discussion
- Topic: Complete annihilations terrain raising is great...
- Replies: 46
- Views: 2475
I like making wall or ditches with the mound terraforming so I can use my kbots but they can't use their tanks. It's also really good at hiding t2 econ from berthas. Also for hiding the new CA guardians.
I think bombers would be a good way to counter arty, also a fast unpacking unit with low range would counter it. Shields would work too and if you're being attacked by arty you could move your buildings. Jammers could be built to counter arty so you could move your buildings. You could have a buildi...
- 08 Dec 2007, 13:13
- Forum: Game Development
- Topic: CA Campaign (Announcement Thread) [Closed]
- Replies: 35
- Views: 2778
Complicated you should keep in mind that many players that need to play the campaign will be new to spring. You don't want the difficulty to increase dramatically or they may give up.
One problem though that spring has is that the AI/single player mode just isn't as well polished as multiplayer. You might actually learn more and advance quicker if you start by playing TA original with various mods against the AI (with the unit limit remover and game speed unlimiter). I agree OTA...
I noticed a bug with repairing circles similar to the reclaim bug: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11326&highlight=reclaim . The my cons sometimes walk out of their repair circle to repair something else. I think it could be a bug with command circles like transport(I haven't used it...
A large part of the problem is smurfs. If there were no smurfs everyone would know who the new players were and teach them. Teams could be properly balanced as well so teaching a noob is not a bad thing. Flamming is also bad as long as they listen to advice and learn from their mistakes. Also Speedm...
What about a radar tower spotter unit that can spot enemy radar units? The spotted units must have their range extending to the spotter tower so that the range of the spotted tower matters. Then units with radar would need an option to disable it so your comm doesn't get spotted.
- 21 Oct 2007, 09:18
- Forum: Ingame Community
- Topic: A mass rate of ragequitting as of late
- Replies: 73
- Views: 8023
If the opposition has annihilated your base and you ctrl-a ctrl-d that is not a ragequit, it is just a quick way of starting a new game so they don't have to search for your mines. An automatic system would not be able to distinguish between a ragequit or a surrender. The community is small enough t...