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by Google_Frog
05 Jan 2008, 13:50
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21517

Re: Fibre v5

Very nice :-) . A quick way to check nodes full of energy would be useful, like if they had a flashing light or something. Also being able to set the rally point of a factory by selecting the factory and right clicking would be a time saver. It would be nice if transmitters showed what they are poin...
by Google_Frog
05 Jan 2008, 04:02
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21517

Re: Fibre v5

I had another error where my entire network turned neutral. My citadel was not dead in both my errors. As for selecting the citadel I bind it to group 0.
by Google_Frog
04 Jan 2008, 03:23
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21517

Re: Fibre v5

I played a 4v4 on EE-Riverglade and it crashed eventually with this error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/charge.lua"]:396: attempt to perform arithmetic on a nil value In another game all my stuff turned neutral a this same error turned up. Also everyone was ge...
by Google_Frog
24 Dec 2007, 12:56
Forum: General Discussion
Topic: Complete annihilations terrain raising is great...
Replies: 46
Views: 2475

Re: Complete annihilations terrain raising is great...

I like making wall or ditches with the mound terraforming so I can use my kbots but they can't use their tanks. It's also really good at hiding t2 econ from berthas. Also for hiding the new CA guardians.
by Google_Frog
17 Dec 2007, 05:34
Forum: Game Development
Topic: A new mod: Packwar
Replies: 52
Views: 3172

I think bombers would be a good way to counter arty, also a fast unpacking unit with low range would counter it. Shields would work too and if you're being attacked by arty you could move your buildings. Jammers could be built to counter arty so you could move your buildings. You could have a buildi...
by Google_Frog
13 Dec 2007, 08:59
Forum: Ingame Community
Topic: Spring project name problem
Replies: 24
Views: 2001

I was saying that the name Spring is obscure. A Spring is a coiled piece of metal or a season.
by Google_Frog
10 Dec 2007, 04:04
Forum: Ingame Community
Topic: Spring project name problem
Replies: 24
Views: 2001

Having a slightly obscure name means people are more likely stumble over it when searching for something else. A small percentage of these people turn into spring players.
by Google_Frog
08 Dec 2007, 13:28
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 21517

Great mod idea, I've played a few games like this mod. What about making a connector node that can't build things but acts as a link to allow 2 node to be far away.
by Google_Frog
08 Dec 2007, 13:13
Forum: Game Development
Topic: CA Campaign (Announcement Thread) [Closed]
Replies: 35
Views: 2778

Complicated you should keep in mind that many players that need to play the campaign will be new to spring. You don't want the difficulty to increase dramatically or they may give up.
by Google_Frog
08 Dec 2007, 13:07
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 4553

One problem though that spring has is that the AI/single player mode just isn't as well polished as multiplayer. You might actually learn more and advance quicker if you start by playing TA original with various mods against the AI (with the unit limit remover and game speed unlimiter). I agree OTA...
by Google_Frog
06 Dec 2007, 12:34
Forum: Help & Bugs
Topic: Repair Circle Bug
Replies: 1
Views: 197

Repair Circle Bug

I noticed a bug with repairing circles similar to the reclaim bug: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11326&highlight=reclaim . The my cons sometimes walk out of their repair circle to repair something else. I think it could be a bug with command circles like transport(I haven't used it...
by Google_Frog
05 Dec 2007, 11:47
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 4553

The inability to even play a game is an issue. Noobs get kicked from battle loobies for being noobs and hosting can be hard, I only managed to get hosting to work after 3 months.
by Google_Frog
05 Dec 2007, 10:32
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 4553

A large part of the problem is smurfs. If there were no smurfs everyone would know who the new players were and teach them. Teams could be properly balanced as well so teaching a noob is not a bad thing. Flamming is also bad as long as they listen to advice and learn from their mistakes. Also Speedm...
by Google_Frog
02 Dec 2007, 06:52
Forum: Ingame Community
Topic: A plea to team players for aggression
Replies: 55
Views: 5163

blindly sending in troops can give the enemy free metal, it's annoying when allies do this. Also a llt or 2 in a chokepoint while advancing can be useful.
by Google_Frog
29 Nov 2007, 07:56
Forum: Game Development
Topic: New Mod concept (WIP)
Replies: 74
Views: 4877

What about a -ve plasma defector instead of a unit that enemies attack because the unit forces them to. So the unit takes shots and draws them in.
by Google_Frog
27 Nov 2007, 13:03
Forum: Feature Requests
Topic: Could aircraft carriers store planes???
Replies: 6
Views: 784

What about loading and unloading them like a transporter?
by Google_Frog
27 Nov 2007, 01:13
Forum: Off Topic Discussion
Topic: ZOmg less than a month to xmas
Replies: 7
Views: 615

I thought core were the controllers of the galaxy and arm the resistance thus making arm the good guys.
by Google_Frog
24 Nov 2007, 03:45
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 111223

What about a radar tower spotter unit that can spot enemy radar units? The spotted units must have their range extending to the spotter tower so that the range of the spotted tower matters. Then units with radar would need an option to disable it so your comm doesn't get spotted.
by Google_Frog
21 Oct 2007, 09:18
Forum: Ingame Community
Topic: A mass rate of ragequitting as of late
Replies: 73
Views: 8023

If the opposition has annihilated your base and you ctrl-a ctrl-d that is not a ragequit, it is just a quick way of starting a new game so they don't have to search for your mines. An automatic system would not be able to distinguish between a ragequit or a surrender. The community is small enough t...

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