Actually thats how I got Spring, a friend handed me a CD.Jonanin wrote: Or, not even go that far, just do the CD part. I would totally hand it out to a bunch of friends or random people. Maybe even make a bunch of CD's and offer them free somewhere.
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Is it possible to make mobile mexes? Because if it was you could make cells collect their own resource from metal spots and when they have enough stored they can morph/duplicate. This would need a good UI to avoid being tedious like a 'morph when you're able' button.
Yea, I agree. Once you know the game differentiation is not needed as much. But the point is everyone is going to be a noob at a new game at some stage so wouldn't it be nice if it was easier to learn.rattle wrote:Differentiation is for noobs.
Very nice :-) . A quick way to check nodes full of energy would be useful, like if they had a flashing light or something. Also being able to set the rally point of a factory by selecting the factory and right clicking would be a time saver. It would be nice if transmitters showed what they are poin...
I played a 4v4 on EE-Riverglade and it crashed eventually with this error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/charge.lua"]:396: attempt to perform arithmetic on a nil value In another game all my stuff turned neutral a this same error turned up. Also everyone was ge...
- 24 Dec 2007, 12:56
- Forum: General Discussion
- Topic: Complete annihilations terrain raising is great...
- Replies: 46
- Views: 2543
I like making wall or ditches with the mound terraforming so I can use my kbots but they can't use their tanks. It's also really good at hiding t2 econ from berthas. Also for hiding the new CA guardians.
I think bombers would be a good way to counter arty, also a fast unpacking unit with low range would counter it. Shields would work too and if you're being attacked by arty you could move your buildings. Jammers could be built to counter arty so you could move your buildings. You could have a buildi...
- 08 Dec 2007, 13:13
- Forum: Game Development
- Topic: CA Campaign (Announcement Thread) [Closed]
- Replies: 35
- Views: 2886
Complicated you should keep in mind that many players that need to play the campaign will be new to spring. You don't want the difficulty to increase dramatically or they may give up.
One problem though that spring has is that the AI/single player mode just isn't as well polished as multiplayer. You might actually learn more and advance quicker if you start by playing TA original with various mods against the AI (with the unit limit remover and game speed unlimiter). I agree OTA...
I noticed a bug with repairing circles similar to the reclaim bug: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11326&highlight=reclaim . The my cons sometimes walk out of their repair circle to repair something else. I think it could be a bug with command circles like transport(I haven't used it...