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by Google_Frog
03 Feb 2008, 03:19
Forum: General Discussion
Topic: Selling spring content
Replies: 55
Views: 2333

Re: Selling spring content

Jonanin wrote: Or, not even go that far, just do the CD part. I would totally hand it out to a bunch of friends or random people. Maybe even make a bunch of CD's and offer them free somewhere.
Actually thats how I got Spring, a friend handed me a CD.
by Google_Frog
02 Feb 2008, 11:41
Forum: Game Releases
Topic: Expand and Exterminate version 0.42
Replies: 414
Views: 40219

Re: Expand and Exterminate 0.41

To play aliens you have to spam scouts. They are useful for expanding quickly, reclaiming, repairing and assisting.
by Google_Frog
15 Jan 2008, 11:28
Forum: General Discussion
Topic: Fun with Liches
Replies: 18
Views: 1473

Re: Fun with Liches

Try CA anti-gravity laser liches, they are much more fun.
by Google_Frog
12 Jan 2008, 06:05
Forum: Game Development
Topic: Idea of mod.
Replies: 30
Views: 1959

Re: Idea of mod.

Is it possible to make mobile mexes? Because if it was you could make cells collect their own resource from metal spots and when they have enough stored they can morph/duplicate. This would need a good UI to avoid being tedious like a 'morph when you're able' button.
by Google_Frog
12 Jan 2008, 05:54
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v8

So when making a node the node with the most energy in the build radius pays for it, thats good. does this also work for building inside 2 or more node radius's?
by Google_Frog
10 Jan 2008, 07:09
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v6

I tried to self destruct a spam factory and spring crashed.
by Google_Frog
09 Jan 2008, 00:42
Forum: Game Development
Topic: New mod
Replies: 91
Views: 8037

Re: New mod

rattle wrote:Differentiation is for noobs.
Yea, I agree. Once you know the game differentiation is not needed as much. But the point is everyone is going to be a noob at a new game at some stage so wouldn't it be nice if it was easier to learn.
by Google_Frog
08 Jan 2008, 05:16
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v6

Right clicking doesn't always work for me and it never works with transmitters. Also the factory-beacon line seems to be on it's side and can't be seen far away or top down.
by Google_Frog
05 Jan 2008, 13:50
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v5

Very nice :-) . A quick way to check nodes full of energy would be useful, like if they had a flashing light or something. Also being able to set the rally point of a factory by selecting the factory and right clicking would be a time saver. It would be nice if transmitters showed what they are poin...
by Google_Frog
05 Jan 2008, 04:02
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v5

I had another error where my entire network turned neutral. My citadel was not dead in both my errors. As for selecting the citadel I bind it to group 0.
by Google_Frog
04 Jan 2008, 03:23
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Re: Fibre v5

I played a 4v4 on EE-Riverglade and it crashed eventually with this error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/charge.lua"]:396: attempt to perform arithmetic on a nil value In another game all my stuff turned neutral a this same error turned up. Also everyone was ge...
by Google_Frog
24 Dec 2007, 12:56
Forum: General Discussion
Topic: Complete annihilations terrain raising is great...
Replies: 46
Views: 2543

Re: Complete annihilations terrain raising is great...

I like making wall or ditches with the mound terraforming so I can use my kbots but they can't use their tanks. It's also really good at hiding t2 econ from berthas. Also for hiding the new CA guardians.
by Google_Frog
17 Dec 2007, 05:34
Forum: Game Development
Topic: A new mod: Packwar
Replies: 52
Views: 3212

I think bombers would be a good way to counter arty, also a fast unpacking unit with low range would counter it. Shields would work too and if you're being attacked by arty you could move your buildings. Jammers could be built to counter arty so you could move your buildings. You could have a buildi...
by Google_Frog
13 Dec 2007, 08:59
Forum: Ingame Community
Topic: Spring project name problem
Replies: 24
Views: 2073

I was saying that the name Spring is obscure. A Spring is a coiled piece of metal or a season.
by Google_Frog
10 Dec 2007, 04:04
Forum: Ingame Community
Topic: Spring project name problem
Replies: 24
Views: 2073

Having a slightly obscure name means people are more likely stumble over it when searching for something else. A small percentage of these people turn into spring players.
by Google_Frog
08 Dec 2007, 13:28
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 23946

Great mod idea, I've played a few games like this mod. What about making a connector node that can't build things but acts as a link to allow 2 node to be far away.
by Google_Frog
08 Dec 2007, 13:13
Forum: Game Development
Topic: CA Campaign (Announcement Thread) [Closed]
Replies: 35
Views: 2886

Complicated you should keep in mind that many players that need to play the campaign will be new to spring. You don't want the difficulty to increase dramatically or they may give up.
by Google_Frog
08 Dec 2007, 13:07
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 4823

One problem though that spring has is that the AI/single player mode just isn't as well polished as multiplayer. You might actually learn more and advance quicker if you start by playing TA original with various mods against the AI (with the unit limit remover and game speed unlimiter). I agree OTA...
by Google_Frog
06 Dec 2007, 12:34
Forum: Help & Bugs
Topic: Repair Circle Bug
Replies: 1
Views: 198

Repair Circle Bug

I noticed a bug with repairing circles similar to the reclaim bug: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11326&highlight=reclaim . The my cons sometimes walk out of their repair circle to repair something else. I think it could be a bug with command circles like transport(I haven't used it...
by Google_Frog
05 Dec 2007, 11:47
Forum: General Discussion
Topic: Attacks on new players
Replies: 88
Views: 4823

The inability to even play a game is an issue. Noobs get kicked from battle loobies for being noobs and hosting can be hard, I only managed to get hosting to work after 3 months.

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