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by Google_Frog
23 Apr 2019, 06:52
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 884

Re: Disabling sensor calculations

I did something in the last LD (I think LD43?) to remove LOS. If I recall correctly I toggled globalLOS and reduced the LOS resolution significantly.
by Google_Frog
22 Apr 2019, 04:11
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 1114

Re: Best way to have a functional game on develop

You can't run most games on develop because of the graphics rewrite. Most non-engine things won't draw correctly, and there may be other related bugs. If maintenance is fine, I run ZK on maintenance engines with a standalone ZK. Put Zero-K.exe (the chobby wrapper) in an empty folder. Run the wrapper...
by Google_Frog
16 Apr 2019, 04:13
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2866

Re: LD44

The planned power interruption was canceled, so I should be back in.
by Google_Frog
14 Apr 2019, 06:36
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2866

Re: LD44

My street's power is being shut off for maintenance for about 9 hours on the Sunday, so I don't know whether I should participate.
by Google_Frog
28 Mar 2019, 13:06
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 2599

Re: Experimenting with refactoring repos.springrts.com

It looks like singleplayer was broken for 6 hours, during which we received about 60 crash reports. It would be nice if repository names didn't change around.
by Google_Frog
17 Mar 2019, 13:59
Forum: Engine
Topic: Physically Based Rendering
Replies: 58
Views: 7989

Re: Physically Based Rendering

Spring shadows may not have existed at the time. There was definitely a time where shadows could not be used at the same time as LOS view.
by Google_Frog
17 Mar 2019, 09:18
Forum: Engine
Topic: Physically Based Rendering
Replies: 58
Views: 7989

Re: Physically Based Rendering

A baked shadow in the context of maps is a map with shadows drawn as part of the map texture. Here is an example: https://zero-k.info/Maps/Detail/9766
by Google_Frog
14 Mar 2019, 16:01
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2866

Re: LD44

I agree that there are many game designs that are better suited to simpler engines than Spring. A 3D city builder does not sound like one of them, given our experience, however I am not so sure that a LD city builder needs to be 3D. I think one thing to do prior to this LD is to work on good WSAD th...
by Google_Frog
09 Mar 2019, 13:22
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 2866

Re: LD44

I'm interested, and setting an ideas time that everyone can attend sounds good.
by Google_Frog
21 Feb 2019, 05:38
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 9
Views: 2809

Re: Energy economy and making it more meaningful

I liked that energy was effectively ammunition. Building storage (for longer battles) and generation (for more frequent battles) adds a fairly uncommon dimension to managing and improving the combat power of your army.
by Google_Frog
22 Jan 2019, 15:02
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 3352

Re: suggestion: replay backward/forward

Losing anything while saving is not good enough for replay save/load. However, it may be good enough for standard save/load if your players aren't trying to exploit anything.
by Google_Frog
22 Jan 2019, 14:51
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 6825

Re: Mars Total Warfare - Spring similarities

It seems to be trying to sell itself as scalable to huge numbers of units and possibly players in each battle with people joining mid-game (not sure if any of it is actually true). The midgame join works. I tried it out and my test game attracted another player. Here are some new pieces of informat...
by Google_Frog
20 Dec 2018, 03:48
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 3352

Re: suggestion: replay backward/forward

Here is a relevant metaphor: https://www.youtube.com/watch?v=cSbyCI32CH0 The roadmap for better replay controls looks something like this: Engine save/load (feasible but extremely involved). Optimization of save/load to allow for brief autosaves (probably impossible). Integration of autosaves into r...
by Google_Frog
25 Nov 2018, 03:59
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 3566

Re: LD43

I'm interested.
by Google_Frog
17 Nov 2018, 15:08
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 1580

Re: Option to switch how moving around the map works

https://springrts.com/wiki/Springsettin ... crollSpeed can be negative. Mess with it and related settings, I am fairly sure what you want is possible.
by Google_Frog
01 Nov 2018, 16:28
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 2161

Re: A Better Air Game

I agree with the four problems highlighted in the OP. I would add the distinction that fighters suffer the most, followed by bombers, and that gunships can be designed to avoid many of the issues if you're careful. Air poses design issues that transcend technical issues, such as cylindrical LaserCan...
by Google_Frog
14 Oct 2018, 15:39
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 1044

Re: Changing units mobility in real time

I've found SetUnitCOBValue to be unreliable for this purpose. Use SetGroundMoveTypeData. You should have a look at this gadget and do something like it: https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_attributes.lua I would do the changes inside the unit script. The script call...
by Google_Frog
20 Apr 2018, 05:32
Forum: Help & Bugs
Topic: PLZ HELP fix this behavior
Replies: 21
Views: 3177

Re: PLZ HELP fix this behavior

Some tips: Keep each bug report ticket/thread focused on a single topic. Make new topics for distinct bugs. The reader should only need to look at the OP to know what the thread is about. Err on the side of supplying too much information. Bug reports are frustrating when you need to tease out every ...
by Google_Frog
17 Apr 2018, 07:07
Forum: Game Development
Topic: Updated widget/gadget profilers
Replies: 6
Views: 1484

Re: Updated widget/gadget profilers

screen00014.jpg
(726.99 KiB) Not downloaded yet
Can you explain the discrepancy with the previous profiler? For example, yours says that priority is around 1% while the previous profiler says 2.7%.

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