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by hoijui
06 Oct 2007, 11:23
Forum: AI
Topic: compiling AI for current (release version) spring
Replies: 8
Views: 2230

jvm spring problem

Edit: problem solved (was my stupidity) intro (can possibly be skipped when reading): i tried to setup mingw in windows, and compile the TestGlobalAI. i got a lot of compile errors. so i switched to linux. there it was really easy (the mingw setup and the compiling). i managed to compile and use tha...
by hoijui
06 Oct 2007, 10:53
Forum: AI
Topic: compiling AI for current (release version) spring
Replies: 8
Views: 2230

thanks for the replies. hmm... so its mainly because you like VS. well.. ok :D from my experience, such IDEs mainly help with special things, like GUI editors and such. For AIs, i can't see any pro using them... so for anyone not used to any C++ IDE, it does not really matter, and something using mi...
by hoijui
06 Oct 2007, 10:47
Forum: AI
Topic: Unrealistic Expectations
Replies: 58
Views: 5691

We have m AIs, and n mods.
The modder making his mod compatible with AIs (providing necessary things): O(1)
The AI-dev making his AI work with all mods (provided they did not prepare them for AIs): O(n)

this is for writing configs and such (helpfull for all AIs, not just a specific one), right?
by hoijui
03 Oct 2007, 07:35
Forum: AI
Topic: compiling AI for current (release version) spring
Replies: 8
Views: 2230

thanks :-)

(... why does everyone bother using VS at all then? :-/ )
by hoijui
02 Oct 2007, 22:36
Forum: AI
Topic: compiling AI for current (release version) spring
Replies: 8
Views: 2230

compiling AI for current (release version) spring

hello i managed to compile AI\Global\TestGlobalAI from the 0.75b2 source which is available at the download page, i did not use the svn source. i did so with the microsoft platform sdk and visual studio express C++ 2005. (i am a java developer -> not fond of/not used to the includes and libraries pr...
by hoijui
22 Sep 2007, 12:47
Forum: Help & Bugs
Topic: More flexible Startpoint allocation/choosing (in lobby)
Replies: 5
Views: 641

thank you! :-) i will do it that way from now on! ..what you said about the AI... maybe a simple algorithm could be added to either: - assign the AI players to different startpoints (taken from the list of startpoints in fixed mode), which are inside the rectangle for their group/'ally' - select (ra...
by hoijui
22 Sep 2007, 12:35
Forum: Help & Bugs
Topic: More flexible Startpoint allocation/choosing (in lobby)
Replies: 5
Views: 641

(deleted)
by hoijui
22 Sep 2007, 10:26
Forum: Help & Bugs
Topic: More flexible Startpoint allocation/choosing (in lobby)
Replies: 5
Views: 641

More flexible Startpoint allocation/choosing (in lobby)

[Help/Future Request] AI-player compatible Team-Startpoint allocation/choosing (in lobby) I usually play Spring with one or two friends over LAN. We like to play in together in one team against some AI players. So far, we have not found a way to place ourselfs and the AI players as we would like. We...

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