Search

Search found 1240 matches

by Tim Blokdijk
16 Sep 2012, 17:21
Forum: Engine
Topic: Planetary Annihilation
Replies: 33
Views: 4466

Re: Planetary Annihilation

4th post in a row, but who cares, I just like to post about this. They made 2.330.220 million dollars, including the paypal backers. Still have to pay Kickstarter (5%), Amazone (5%) and income taxes (don't know, 8%?). More or less 2 million. They can put in some more money (600.000?) as they will se...
by Tim Blokdijk
07 Sep 2012, 20:14
Forum: Engine
Topic: Planetary Annihilation
Replies: 33
Views: 4466

Re: Planetary Annihilation

Anyway, I'm really happy to see people think about the "what do we want Spring to be when it grows up". I don't expect that we will get to a real shared vision of the future, but it's always good to know what others think. There are a lot of posts.. I'm just going to pick a few things. So prove it? ...
by Tim Blokdijk
07 Sep 2012, 19:05
Forum: Engine
Topic: Planetary Annihilation
Replies: 33
Views: 4466

Re: Planetary Annihilation

Made a new topic for the speed/readable/abstraction discussion.
by Tim Blokdijk
07 Sep 2012, 18:29
Forum: Engine
Topic: The general spring modularisation discussion
Replies: 35
Views: 1653

The general spring modularisation discussion

Just to split out the discussion. .. i summon the grand jury! Sure, let me resolve this for you guys. First off, your think speed optimisation and readable code are nice things. And Kloot/jK think that abstraction is a good idea in itself. Most of the time it's perfectly possible to have the cake an...
by Tim Blokdijk
06 Sep 2012, 04:39
Forum: Engine
Topic: Planetary Annihilation
Replies: 33
Views: 4466

Planetary Annihilation

tl;dr: Had contact with Jon Mavor from Uber. Uber Entertainment will not open source the PA engine. The to be developed PA engine will be more advanced than SupCom's "moho" engine which had about the same design as the Spring engine. So, now what? Had some discussion with Tobi, Licho, Kloot, zerver...
by Tim Blokdijk
11 Jul 2012, 23:58
Forum: News
Topic: Spring 89.0!
Replies: 70
Views: 18900

Re: Spring 89.0!

Congratulations! It's a real pleasure to see Spring growing up with time passing. :-)
by Tim Blokdijk
26 Jan 2012, 22:57
Forum: Infrastructure Development
Topic: Spammers on forum
Replies: 36
Views: 3989

Re: Spammers on forum

Tested the registration with FF 3.6.24 and Chromium 15.0.874.106 both old browser versions and both work. Chromium didn't show the div at first but after a refresh it did. Retried several times and the captcha was visible every time so I think it was a one off (network) error. The captcha did also s...
by Tim Blokdijk
11 Jan 2012, 20:00
Forum: Infrastructure Development
Topic: Spring site testing
Replies: 59
Views: 3855

Re: Spring site testing

You can use http://test.springrts.com/ to test code before it's put live.
by Tim Blokdijk
02 Jan 2012, 01:04
Forum: Engine
Topic: Phoronix Test Suite
Replies: 14
Views: 1612

Re: Phoronix Test Suite

This post is a joke, don't read it if you are interested in the test/benchmark topic. .. or in other words, you would just start doing it, and if you are half done you may know how much time it would need, or that it is not (reasonably) possible. That's one way of doing it.. but I have a formal edu...
by Tim Blokdijk
01 Jan 2012, 23:14
Forum: Engine
Topic: Phoronix Test Suite
Replies: 14
Views: 1612

Re: Phoronix Test Suite

Just to make things a little easier, the thread at Phoronix links to a feature request on this forum: http://springrts.com/phpbb/viewtopic.php?f=21&t=22604 The suggestions there were using a replay or using the save/load system to have something that works across Spring versions. And there is a link...
by Tim Blokdijk
01 Jan 2012, 22:52
Forum: Engine
Topic: Phoronix Test Suite
Replies: 14
Views: 1612

Phoronix Test Suite

As claimed by http://www.phoronix-test-suite.com : The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available that provides an extensible framework for which new tests can be easily added. So I was browsing the Phoronix forum and came across the following discussio...
by Tim Blokdijk
21 Dec 2011, 00:42
Forum: AI
Topic: Ideas for a masters research paper on SpringRTS AIs?
Replies: 29
Views: 3070

Re: Ideas for a masters research paper on SpringRTS AIs?

That's actually a cool idea. An algorithm to balance units. Something along the lines that you set some fixed characteristics (the role) that makes that unit unique and the algorithm balances the values relative to the other units. Then you take a supercomputer, let it run 5000 AI v/s AI test games ...
by Tim Blokdijk
17 Dec 2011, 16:15
Forum: General Discussion
Topic: Spring more popular with EA
Replies: 118
Views: 8761

Re: Spring more popular with EA

Spring was never a Direct X app I'm not sure.. I would have to dig up the source from that time. Spring was not only a result of that tutorial. As I understand it SJ used the existing ta demo recorder as a base and TA demo was a DirectX application. You can still download the source from http://www...
by Tim Blokdijk
16 Dec 2011, 15:51
Forum: General Discussion
Topic: Spring more popular with EA
Replies: 118
Views: 8761

Re: Spring more popular with EA

Maybe because a lot of the open source guys are linux and many of the devs are? Why are we using GL instead of DIRECTX? I honestly can't say. Because Spring was described by SJ as an OpenGL tutorial that got way waaaay out of hand. Spring actually was a DirectX game. The tutorial SJ used was about ...
by Tim Blokdijk
13 Dec 2011, 23:04
Forum: General Discussion
Topic: No Saves makes it impossible to play the greatest games.
Replies: 95
Views: 6872

Re: No Saves makes it impossible to play the greatest games.

Hm, firstly, I have to complain that seemingly everybody (of course it’s just a few people, the exaggeration should emphasize it’s annoying nature) accuses me of being a troll. What am I doing wrong? I think your complaint is valid. Try to understand that the guy that started this topic (not you) m...
by Tim Blokdijk
12 Dec 2011, 00:42
Forum: General Discussion
Topic: No Saves makes it impossible to play the greatest games.
Replies: 95
Views: 6872

Re: No Saves makes it impossible to play the greatest games.

People here and especially the engine developers understand what serialization is. I didn’t look into the source code yet, because I don’t think I will have the time to contribute in a useful way at all in the next few weeks anyway. I just wanted to suggest an approach to fix saving (and to show tha...
by Tim Blokdijk
30 Nov 2011, 23:27
Forum: Engine
Topic: Blender Conference
Replies: 25
Views: 2167

Re: Blender Conference

Maybe I can better rephrase that as "the Blender gaming people know about Spring". Or even more specific, the people that want to build "real" games and search for open source game engines seem to find and evaluate Spring. They're not working with the Spring engine mainly because of different intere...
by Tim Blokdijk
29 Nov 2011, 21:54
Forum: Engine
Topic: Blender Conference
Replies: 25
Views: 2167

Re: Blender Conference

Just so people know, real life is keeping me occupied. Maybe the weekend. Maybe not. When it's done I will post it on springinfo.info and link to it from here.
by Tim Blokdijk
10 Nov 2011, 01:00
Forum: Engine
Topic: Development links
Replies: 40
Views: 26692

Re: Development links

Maybe it's better to unsticky this tread?

Go to advanced search