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by koshi
23 May 2012, 09:33
Forum: Linux
Topic: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)
Replies: 6
Views: 1255

Re: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)

x64 builds are currently happening, i386 is done.

I've updated the evo ppa too now, thanks for the heads up.
by koshi
22 May 2012, 21:48
Forum: Linux
Topic: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)
Replies: 6
Views: 1255

Re: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)

Before I could kick him he uploaded 0.147 for 10.10-12.10 to the spring ppa build queue.
by koshi
22 May 2012, 21:18
Forum: Linux
Topic: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)
Replies: 6
Views: 1255

Re: Re-Enable Auto Downloads in UBUNTU (12.04 + SPRING PPA)

Actually the current maintainer for buntu just needs to get off his lazy ass and build 0.147 already.
by koshi
21 May 2012, 12:09
Forum: Engine
Topic: pr-downloader (cross-platform console downloader)
Replies: 17
Views: 2477

Re: pr-downloader (cross-platform console downloader)

wiki wrote:pr-downloader is a console cross-platform download tool for spring. it can download games and maps supporting currently all main download systems, including rapid, plasma and upq.
by koshi
12 May 2012, 18:47
Forum: Engine
Topic: OMP Binaries
Replies: 13
Views: 1302

Re: OMP Binaries

Beherith wrote:What is OMP?
http://openmp.org/
by koshi
01 May 2012, 10:34
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 29405

Re: spring replay site

dansan wrote:OK... uhm... someone knows JS and can code a little something?
template --> http://ladder.springrts.com/help
by koshi
29 Apr 2012, 20:18
Forum: Balanced Annihilation
Topic: General
Replies: 4
Views: 464

Re: General

Hosts have been able to do that for years.
by koshi
24 Apr 2012, 14:04
Forum: Tournaments
Topic: Weekly tournament
Replies: 5
Views: 1839

Re: Weekly tournament

Once there's a system in place to get tournaments easily setup automatically I think it'd be great to have weekly tournaments. Anybody feel free to do whatever with my discarded tourney stuff at https://github.com/renemilk/Spring-Tourney / http://tourney.springlobby.info/ It already does bracket ge...
by koshi
23 Apr 2012, 15:13
Forum: Lobby Meeting Minutes
Topic: Lobby :: Dev meeting minutes 2012.04.23
Replies: 0
Views: 1860

Lobby :: Dev meeting minutes 2012.04.23

Lobby Dev Meeting 2012-04-23 20:54:16.873488 Agenda minutes SAYBATTLEPRIVATE & SAYBATTLEPRIVATEEX new drafts remaining undocumented uberserver commands server development/documentation / what was done this week Attending bibim_ danil_kalina aegis [ARP]hoijui_irc _koshi_ Log Agenda Item 1:minutes --...
by koshi
21 Apr 2012, 17:03
Forum: Off Topic Discussion
Topic: Cheese question.
Replies: 50
Views: 2433

Re: Cheese question.

sharp, hot knife?
by koshi
21 Apr 2012, 07:48
Forum: Lua Scripts
Topic: Lua Lobby / Socket
Replies: 7
Views: 1174

Re: Lua Lobby / Socket

http://springrts.com/phpbb/search.php?k ... mit=Search

Would've been the first hit before your post.
by koshi
17 Apr 2012, 14:00
Forum: Lobby Meeting Minutes
Topic: Lobby :: Dev meeting minutes 2012.04.16
Replies: 4
Views: 1757

Re: Lobby :: Dev meeting minutes 2012.04.16

yeah, Licho had to leave before the end and the bot took attendance at meeting's end. Nightwatch wasn't on its ignore list yet. Should've noted that everything but the Summary is auto generated. Both issues are now fixed, but that does only help future meetings.
by koshi
17 Apr 2012, 13:34
Forum: Lobby Meeting Minutes
Topic: Lobby :: Dev meeting minutes 2012.04.16
Replies: 4
Views: 1757

Lobby :: Dev meeting minutes 2012.04.16

Lobby Dev Meeting 2012-04-16 20:58:48.844766 Agenda welcome protocol on web CHANGEEMAIL FORCEJOIN/!join progress SAYBATTLEPRIVATE & SAYBATTLEPRIVATEEX proposal remaining uberserver commands server development/documentation / what was done this week Attending [V]sheep BrainDamage _koshi_ Licho[0K] [...
by koshi
16 Apr 2012, 15:36
Forum: General Discussion
Topic: A letter from Spring players in China
Replies: 39
Views: 5849

Re: A letter from Spring players in China

Ideally someone would want localization support in games hard enough to implement gettext support in lua. That would be a scalable solution leveraging existing tools for translation and every game could benefit from it.
by koshi
14 Apr 2012, 23:49
Forum: Off Topic Discussion
Topic: Streaming music to and amplifier+speakers on an ubuntu box
Replies: 5
Views: 673

Re: Streaming music to and amplifier+speakers on an ubuntu box

Pulseaudio works over net. Wrt music playing I favor running mpd on the server since all my music is there anyway. There are mpd clients you can control playback from for pretty much every device out there
by koshi
11 Apr 2012, 17:30
Forum: Balanced Annihilation
Topic: BAR repo moving + content license
Replies: 60
Views: 10545

Re: BAR repo moving + content license

Repo as in Debian/ubuntu? Then yes, you're not getting into debian proper with either NC or ND since that's deemed unfree by the DFSG afaik. Likely the same with red hat/fedora. There's however non-free,partner and whatnot repos allowing exceptions.
by koshi
10 Apr 2012, 12:41
Forum: Lobby Meeting Minutes
Topic: Lobby :: Dev meeting minutes 2012.04.01
Replies: 3
Views: 1605

Re: Lobby :: Dev meeting minutes 2012.04.01

Now that we have DST here, 1930 GMT Mo-Thu would work for me too.

Did anybody meet on sunday btw? I completely forgot the reminder pm cause I was away for the weekend myself.
by koshi
05 Apr 2012, 22:41
Forum: Ingame Community
Topic: Elo ranking for BA 1v1 competitive play
Replies: 61
Views: 10369

Re: Elo ranking for BA 1v1 competitive play

New engine version came that crapped on our efforts, ladder died. Very few of those people who've cried and cried and cried for a general ladder system were willing to put _any_ sort of effort/help in. The usual around here, you know. That vented, I'm almost at a point again were its mostly function...
by koshi
02 Apr 2012, 01:01
Forum: Infrastructure Development
Topic: meeting bot?
Replies: 15
Views: 1676

Re: meeting bot?

Meetings are now pickled and can thereby be run thru the template engine again after the initial output.
Added bbcode output.

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