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by klapmongool
01 Sep 2010, 14:26
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 2547

Re: Unit Auto Repair Widget

I am afraid I have less than minimal coding ability. But I gave it a try anyway. I started out by identifying the way to determine whether a potential repair unit is idle. Next I looked at another widget (idlebuilders) for comparison. Both seem to beat around the bush. Autorepair checks for all unit...
by klapmongool
30 Aug 2010, 10:27
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 2547

Re: Unit Auto Repair Widget

I have been using this widget recently. It still suffers from bugs. Worst is that builders that aren't really idle decide to go repair stuff. I think this is caused by the intended function in this widget that allows moving repair units in a moving front to repair. The problem is that this overrides...
by klapmongool
27 Aug 2010, 11:12
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 17337

Re: The Curious Case of DSDHosts.

momfreeek wrote:what a ludicrously convoluted plan. Are you an evil genius klapmongool?
Thank you.

Btw, fi hosts also need to use the soft ranklimit instead of hard.
by klapmongool
26 Aug 2010, 23:51
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 17337

Re: The Curious Case of DSDHosts.

Well a big way to combat DSD would be to setup more autohosts that support 16 players but rotate different maps. I've done my bit by proving all the [fi] hosts with some decent map rotations. Spads too, but we need more people to sit in them. It really is a simple formula: Players leads to more pla...
by klapmongool
26 Aug 2010, 23:20
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 17337

Re: The Curious Case of DSDHosts.

So, in case someone hasn't realised, we have now 3 DSDHosts. So we need to get them closed some way, I don't know how yet but maybe dear moderators and server side admins could help? :) ... I'm truely amazed if someone will disagree on this, and not just amazed, more like disappointed. Help me and ...
by klapmongool
25 Aug 2010, 16:01
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 17337

Re: The Curious Case of DSDHosts.

As several people wrote above the problem at hand does not originate at DSD, despite what some suggested above. Other maps came before DSD and other maps will come after DSD. What exacerbates the situation is in my opinion the changed autohost situation. Autohosts have become very good hosts, and ar...
by klapmongool
28 Jul 2010, 11:50
Forum: SpringLobby Client
Topic: Ok, I'm tired of this crap (Springlobby)
Replies: 13
Views: 1582

Re: Ok, I'm tired of this crap (Springlobby)

I am using SL but it seems to be crashing alot (50% of the time or more) when downloading a map. At first I thought it was the sheer speed at which I was downloading the maps that caused the problem (while monitoring this it seems to crash when hitting 50Mbits or higher). Havent tried limiting DL sp...
by klapmongool
11 Aug 2008, 14:00
Forum: Lua Scripts
Topic: 2 new beta widgets, NoDuplicateOrders + SmartNanos
Replies: 27
Views: 2865

Re: 2 new beta widgets, NoDuplicateOrders + SmartNanos

I'm not keen on the idea of nanos auto assisting anything cause my economy is one thing I like to micro manage myself :) ah lol, i thought it was defective... Would love the smartnano functions working well together with the immobile tho. Cause atm the immobile will make them assist that nasty guar...
by klapmongool
06 Aug 2008, 15:46
Forum: Ingame Community
Topic: How NOT to play Spring (BA), part 2
Replies: 43
Views: 4346

Re: How NOT to play Spring (BA), part 2

START AS FAR AWAY FROM YOUR ENEMY AS POSSIBLE- Be sure to pick a spot in the back on maps like DSD so you a sure you enemy can't reach you as fast as they would otherwise. Do not worry about all the metalspots they will get cos you abandoned them, your superiour adv solar build will give u all the m...
by klapmongool
30 Nov 2007, 18:51
Forum: Help & Bugs
Topic: Error starting SVN spring (0xc0150002). Normal Spring works.
Replies: 5
Views: 1784

that solved it idd. thx!

good luck working on a solution for SVN then ;p
by klapmongool
30 Nov 2007, 16:56
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 19196

I made a thread about it in the help and bugs thingy so i'll see what turns up.

http://spring.clan-sy.com/phpbb/viewtop ... 104#239104
by klapmongool
30 Nov 2007, 16:55
Forum: Help & Bugs
Topic: Error starting SVN spring (0xc0150002). Normal Spring works.
Replies: 5
Views: 1784

Error starting SVN spring (0xc0150002). Normal Spring works.

Heyho people, 0.75b2 with the normal spring works just fine for me. I set all settings to low (except for unit LOD distance which is set halfway) and basic water at 1024x768 since my athlon xp 2400+ 1 gig ram with a radeon 9800 pro wont take more in larger games. So far this is all just fine. Now i ...
by klapmongool
30 Nov 2007, 16:02
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 19196

Well i followed all the advice given in that thread and given the fact im not a moron of the magnitude of that german guy im afraid something in this SVN spring version is just fucked up (compared to the normal spring).

Too bad, this mod seems a really cool idea.
by klapmongool
30 Nov 2007, 15:44
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 19196

Hm, i got into the lobby with the correct client and stuff but when i try to start a game (or run spring.exe itself) i get this error msg: in dutch: "Kan de toepassing niet juist initialiseren (0xc0150002). Klik op OK om de toepassing te beeindigen." Which translates to english to something like thi...
by klapmongool
30 Nov 2007, 15:21
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 19196

tombom wrote:Needs SVN Spring.
And how would one get this 'SVN' spring? Cos i tried installing the SVN lobby client from UF and it says on connecting that its a old version and the server only accepts 75b2.
by klapmongool
30 Nov 2007, 14:58
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 19196

I can't seem to get it to work. After installation and starting (with a bot as enemy) i do get a startbuilding but when i try to build a node it just keeps blinking slowly and is 'ghostly white'. Plus that there are alot of lua error messages.

What am i doing wrong?
by klapmongool
26 Aug 2007, 12:49
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 42568

This is starting to look better and better! Great job!

Question/Suggestion: Are you planning to let units walk like in a line with steady intervals as in the video (the one with the burning/exploding units) or will you create more chaos in the walking?
by klapmongool
15 Aug 2007, 21:00
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 42568

:)
by klapmongool
14 Aug 2007, 18:44
Forum: Game Development
Topic: Warcraft 3 style mod
Replies: 53
Views: 2881

ofc not only dota but any hero involved wc3 thingy
by klapmongool
13 Aug 2007, 16:40
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 42568

(first post on this forum) Looks great already, and that after such little time! great job! Also a great idea by AF to get working on a zone control mod! (mucho fun and more of a player vs player experience). I know i spend too much time on both TD as zonecontrol in WC3 when i was tired of laddering...

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